Difference between revisions of "Tom Clancy's H.A.W.X. 2"
From PCGamingWiki, the wiki about fixing PC games
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = unknown | ||
+ | |lan co-op players = | ||
+ | |lan co-op notes = | ||
+ | |online co-op = true | ||
+ | |online co-op players = | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 05:05, 26 June 2014
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Ubisoft Romania | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | November 12, 2010 |
Tom Clancy's H.A.W.X | |
---|---|
Subseries of Tom Clancy | |
Tom Clancy's H.A.W.X | 2009 |
Tom Clancy's H.A.W.X. 2 | 2010 |
Key points
- No longer requires a constant internet connection. Playable offline.[1]
- Common errors and crashes remain unpatched.
General information
- Official series forums
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
- All versions require Uplay. Playable offline after activation; no longer requires a constant internet connection.[1]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/48180/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/48180/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/48180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (48180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.