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Thrive

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Revision as of 15:31, 28 November 2021 by Lugamo (talk | contribs) (→‎Availability: Adding the Steam and itch.io release.)
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Thrive
Thrive cover
Developers
Revolutionary Games Studio
Engines
0.5.0—present Godot[1]
0.4.0 to 0.4.3.1 Leviathan[2]
0.2.1 to 0.3.4 Ogre[3]
Release dates
Windows December 30, 2013[4]
macOS (OS X) May 16, 2020[1]
Linux August 22, 2014[5]
Taxonomy
Modes Singleplayer

Key points

Free and open-source video game under the GPL-3.0+ license.

General information

Thrive on GitHub
Official subreddit
Twitter profile

Thrive is a singleplayer game.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Releases hosted at GitHub.
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Paid release to support development.
Windows
Linux
Steam
DRM details are not known
Paid release to support development.
Windows
Linux
A launcher that will keep the game updated is recommended for Windows and Linux users.

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux

Save game data location

System Location
Windows
macOS (OS X)
Linux

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Master, Music, Ambience, SFX, GUI.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Bullet [3]
Audio OpenAL Soft
Cutscenes ffmpeg

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References

  1. 1.0 1.1 Devblog #24: And Godot arrived - last accessed on 2020-10-23
    "It’s been only two months since we started the last engine change, and today we are proud to announce our newest release: Thrive 0.5.0! Yes, it only took us two months to rewrite the whole game in Godot. ... Even better, as long as we don’t need native code, this and future releases should be compatible with Mac!"
  2. Devblog #18: Thrive is Alive - last accessed on 2020-10-23
    "We threw out the outdated and difficult to maintain old engine and built a new one. Some said it couldn’t be done. They reckoned without the Finnish programming juggernaut that is hhyyrylainen. Based on Leviathan, his own creation, it still uses Ogre for graphics and similar overall architecture, but all scripts were converted from Lua to Angelscript, GUI changed from CEGUI to HTML/CSS (so if you have experience with these languages, we’d love for you to join and help design interfaces) and a ton of background processes like window management and input are different."
  3. 3.0 3.1 Devblog #12: Prepare for Launch - last accessed on 2020-10-23
    "Since the beginning, Thrive has run on a custom engine built with Ogre and Bullet, and let’s just say it has…issues."
  4. 0.2.1 news - last accessed on 2020-10-23
    "Our first official in-engine release, brought to you in the dwindling twilight of 2013."
  5. Thrive v0.2.3 Released! - last accessed on 2020-10-23
    "We now have a Linux version (sources too)."