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Thomas Was Alone

From PCGamingWiki, the wiki about fixing PC games
Revision as of 20:06, 26 December 2021 by Keith (talk | contribs) (→‎Video)
Thomas Was Alone
Thomas Was Alone cover
Developers
Mike Bithell
Engines
Unity 4[Note 1]
Release dates
Windows November 12, 2012
macOS (OS X) November 12, 2012
Linux May 28, 2013
Reception
Metacritic 77
IGDB 76
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform, Puzzle
Art styles Abstract
Thomas Was Alone on HowLongToBeat
Thomas Was Alone on IGDB
Thomas Was Alone on MobyGames
Thomas Was Alone on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Icon overlay.png
Windows
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Mike Bithell\Thomas Was Alone\
macOS (OS X) ~/Library/Preferences/unity.Mike Bithel.Thomas Was Alone.plist
Linux ~/.config/unity3d/Mike Bithell/Thomas Was Alone/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/220780/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Mike Bithell\Thomas Was Alone\
macOS (OS X) ~/Library/Preferences/unity.Mike Bithel.Thomas Was Alone.plist
Linux ~/.config/unity3d/Mike Bithell/Thomas Was Alone/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/220780/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game options menu.
In-game options menu.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Pillarboxed.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
Anti-aliasing (AA)
Enabled for graphics presets "Beautiful" and higher.
Vertical sync (Vsync)
Enabled for graphics presets "Good" and higher.
60 FPS and 120+ FPS
No frame rate or refresh rate cap.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Voice-over, Effects, Music
Surround sound
Subtitles
On by default.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation, download.

Issues fixed

Crashes on Windows 7

Crash with error message "GetThreadContextFailed"
Set compatibility mode to Windows 98 / Windows ME[3]
  1. Go to the installation folder.
  2. Right-click ThomasWasAlone.exe and choose Properties.
  3. Go to the Compatibility tab.
  4. Check option "Run this program in compatibility mode for:"
  5. Select "Windows 98 / Windows ME" from the drop-down list under the check box

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X and Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) DirectX 7.0 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB


Notes

  1. Unity engine build: 4.5.1f3[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/220780/ in addition to or instead of this directory. The app ID (220780) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References