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Difference between revisions of "They Bleed Pixels"

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m (→‎Availability: Alphabetical order)
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Spooky Squid Games}}
 
{{Infobox game/row/developer|Spooky Squid Games}}
{{Infobox game/row/osxporter|Ethan Lee}}
+
{{Infobox game/row/porter|Ethan Lee|OS X}}
{{Infobox game/row/linporter|Ethan Lee}}
+
{{Infobox game/row/porter|Ethan Lee|Linux}}
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 29, 2012}}
 
{{Infobox game/row/date|Windows|August 29, 2012}}
{{Infobox game/row/date|OS X|TBA}}
+
{{Infobox game/row/date|OS X|June 3, 2015}}
{{Infobox game/row/date|Linux|TBA}}
+
{{Infobox game/row/date|Linux|June 3, 2015}}
 
|steam appid  = 211260
 
|steam appid  = 211260
|gogcom page  =  
+
|gogcom id    =
|wikipedia    =  
+
|strategywiki =  
 +
|mobygames    = they-bleed-pixels
 +
|wikipedia    = They Bleed Pixels
 +
|winehq      =  
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/211260/discussions/ Steam Community Discussions]
+
{{mm}} [https://discord.gg/spookysquid Developer Discord server]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1522 Steam Users' Forums]
+
{{mm}} [https://steamcommunity.com/app/211260/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GMG | they-bleed-pixels | Steam |}}
+
{{Availability/row| Amazon.com | B00CXVO5PK | Steam | {{store link|Amazon.com|B00CZR5ZRY|Collector's Edition}} also available. | | Windows, OS X, Linux }}
{{Availability/row| Steam | 211260 | Steam |}}
+
{{Availability/row| GMG | they-bleed-pixels | Steam | |  | Windows, OS X, Linux }}
 +
{{Availability/row| Humble | they-bleed-pixels | DRM-free |  | Steam | Windows, OS X, Linux }}
 +
{{Availability/row| itch.io | https://spookysquid.itch.io/they-bleed-pixels | DRM-free |  | Steam | Windows, OS X, Linux }}
 +
{{Availability/row| Steam | 211260 | Steam | |  | Windows, OS X, Linux }}
 
}}
 
}}
{{ii}} All versions require [[Steam]].
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\config.txt}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|~/Library/Application Support/TheyBleedPixels/}}
{{Game data/row|Linux|~/.config/TheyBleedPixels/}}
+
{{Game data/config|Linux|{{P|xdgconfighome}}/TheyBleedPixels/}}
 
}}
 
}}
 
{{XDG|true}}
 
{{XDG|true}}
Line 38: Line 43:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\savedata\}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|~/Library/Application Support/TheyBleedPixels/}}
{{Game data/row|Linux|~/.local/share/TheyBleedPixels/}}
+
{{Game data/saves|Linux|{{P|xdgdatahome}}/TheyBleedPixels/}}
 +
{{Game data/saves|Steam|{{P|game}}/{{p|uid}}/|{{p|game}}/savedata/|{{p|steam}}/userdata/{{p|uid}}/211260/remote/}}
 
}}
 
}}
 +
{{ii}} Crash logs on Linux and Mac will be saved to this location.
 +
{{ii}} The Steam version normally uses the {{code|{{p|uid}}}} subfolder, but will use the {{code|savedata}} subfolder when you are logged out of Steam. Additionally, there are some {{code|*.dat}} files that only exist in the {{code|userdata}} folder.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                =
|origin notes         =  
+
|discord notes          =
|steam cloud           = true
+
|epic games store      =
|steam cloud notes     =  
+
|epic games store notes =
|uplay                 =  
+
|gog galaxy            =
|uplay notes           =  
+
|gog galaxy notes      =
|gamesave manager      = true
+
|origin                 =  
|gamesave manager notes=  
+
|origin notes           =  
 +
|steam cloud           = true
 +
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud            =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
 
==Video settings==
 
==Video settings==
 +
{{Image|They Bleed Pixels video settings.png|Video settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 68: Line 83:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
Line 82: Line 97:
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|high frame rate            = unknown
+
|60 fps                    = true
|high frame rate notes     =  
+
|60 fps notes              =
 +
|120 fps                    = false
 +
|120 fps notes              = Game speed tied to framerate, disable Vsync to cap FPS
 +
|hdr                        = unknown
 +
|hdr notes                 =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 89: Line 108:
  
 
==Input settings==
 
==Input settings==
 +
{{Image|They Bleed Pixels input settings.png|Input settings.}}
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
Line 94: Line 114:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse menu                = unknown
+
|mouse sensitivity        = unknown
 +
|mouse sensitivity notes  =
 +
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
Line 102: Line 124:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|invert controller y-axis  = unknown
+
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|button prompts            = DualShock, Xbox
 +
|button prompts notes      =
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = true
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
==Audio settings==
 
==Audio settings==
 +
{{Image|They Bleed Pixels general settings.png|General settings.}}
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, Sound Effects
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
}}
 +
 +
==Other information==
 +
===Configuration file===
 +
The data discussed in this section is found in config.txt at the configuration file location noted above.
 +
{| class="wikitable" style="width:700px"
 +
|-
 +
|| <code>FIT_TO_SCREEN</code>
 +
|| 0 indicates pixel-perfect, 1 indicates aspect-ratio stretch, 2 indicates full stretch.
 +
|-
 +
|| <code>FULLSCREEN</code>
 +
|| 0 indicates windowed, 1 indicates fullscreen.
 +
|-
 +
|| <code>SCREEN_X</code>
 +
|| Window width. Note that Linux/Mac ignore this in fullscreen mode!
 +
|-
 +
|| <code>SCREEN_Y</code>
 +
|| Window height. Note that Linux/Mac ignore this in fullscreen mode!
 +
|-
 +
|| <code>VSYNCH_FLAG</code>
 +
|| VSync. When enabled, Linux will attempt EXT_swap_control_tear VSync first.
 +
|-
 +
|| <code>SHADER_FLAG</code>
 +
|| 0 indicates no shaders/framebuffers, 1 indicates simple shaders, 2 indicates full shaders.
 +
|-
 +
|| <code>DRAW_PAPER_TEXTURE</code>
 +
|| Refers to the paper texture used as a background element.
 +
|-
 +
|| <code>DO_RUMBLE</code>
 +
|| Enables/disables haptic support for rumble-enabled controllers.
 +
|-
 +
|| <code>SOUND_FLAG</code>
 +
|| Enables/disables all sound (both cutscenes and in-game).
 +
|-
 +
|| <code>PARALLAX_FLAG</code>
 +
|| 0 indicates simple parallax, 1 indicates advanced parallax.
 +
|-
 +
|| <code>RESTART_WARNING_FLAG</code>
 +
|| Set to 0 if you want to automatically skip the warning prompt when restarting a level.
 +
|-
 +
|| <code>SND_MUSIC_VOL</code>
 +
|| Float value between 0.0 and 1.0, indicating 0%-100% volume for music.
 +
|-
 +
|| <code>SND_SFX_VOL</code>
 +
|| Float value between 0.0 and 1.0, indicating 0%-100% volume for sound effects and cutscenes.
 +
|-
 +
|| <code>IN_GP_*</code>
 +
|| Joystick axis/button indices for gamepads (as noted by SDL2).
 +
|-
 +
|| <code>IN_KB_*</code>
 +
|| Integer values for keyboard symbols as noted by [https://hg.libsdl.org/SDL/file/default/include/SDL_keycode.h SDL_keyboard.h].
 +
|-
 +
|| <code>JOYSTICK_DEADZONE</code>
 +
|| Integer value that is multiplied by 0.05f, then clamped between 0.1f and 1.0f, indicating 10-100% reach required for joystick axis values to be used.
 +
|-
 +
|| <code>DEBUG_FLAG</code>
 +
|| Set to 1 for verbose output in errorLog.txt.
 +
|-
 +
|| <code>WAIT_TIME_DELAY</code>
 +
|| Time in milliseconds to sync the game's timestep. May be helpful for very specific cases of stuttering.
 +
|-
 +
|| <code>FORCE_30FPS</code>
 +
|| Set to 1 to throttle the timestep to 30&nbsp;Hz on the CPU. Can be combined with WAIT_TIME_DELAY.
 +
|-
 +
|| <code>CONTROLLER_INDEX</code>
 +
|| Linux/Mac only. 0-based index for the desired controller. DEBUG_FLAG = 1 will print full controller information to errorLog.txt.
 +
|-
 +
|| <code>FORCE_SUPERSAMPLE</code>
 +
|| Linux/Mac only. 0 indicates default viewport resolution, >=1 indicates multiplying the default 720p viewport by the given integer. For example, 2 will always render as 2880x1440, even for 1920x1080 (by default it would render as 1280x720, the highest 720p resolution below 1920x1080).
 +
|-
 +
|| <code>FMOD_DRIVER_ID</code>
 +
|| Linux/Mac only. When booting the game, the full list of FMOD devices will be printed to terminal, including the device's integer ID. Set this variable to that ID and the game will force FMOD to use the correct device. Note that cutscenes use Bink, which uses CoreAudio on OS X and OpenAL on Linux. This variable will not affect the device used by cutscenes.
 +
|}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        = true
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|macos 32-bit app      = unknown
 +
|macos 64-bit app      = true
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = FMOD
 +
|audio notes      =
 +
|interface        = FreeType
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 
}}
 
}}
  
Line 130: Line 334:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP
+
|minOS    = XP SP3
|minCPU  = 1.73 GHz Intel Duo Core
+
|minCPU  = 1.20 GHz
|minRAM  = 1.5 GB
+
|minRAM  = 512 MB
|minHD    = 350 MB
+
|minHD    = 250 MB
|minGPU  = NVIDIA GeForce 8600M GT
+
|minGPU  =  
 +
|minOGL  = 2.1 with ARB extensions
  
|recOS    = XP
+
|recOS    =  
|recCPU  = 2.6 GHz Intel Quad Core
+
|recCPU  = 1.73 GHz
|recRAM  = 2 GB
+
|recRAM  =  
|recHD    = 350 MB
+
|recHD    =  
|recGPU  = NVIDIA GeForce 8800 or ATI Radeon X1900
+
|recGPU  = Intel HD Graphics
 +
|recOGL  = 3.0
 +
|reccont  = Gamepad highly recommended for best experience.
 
}}
 
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
|minOS    = 10.6.8
 +
|minCPU  = 1.20 GHz
 +
|minRAM  = 512 MB
 +
|minHD    = 250 MB
 +
|minGPU  =
 +
|minOGL  = 2.1 with ARB extensions
 +
 +
|recOS    =
 +
|recCPU  = 1.73 GHz
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  = Intel HD Graphics
 +
|recOGL  = 3.0
 +
|reccont  = Gamepad highly recommended for best experience.
 +
}}
 +
 +
{{System requirements
 +
|OSfamily = Linux
 +
|minOS    = glibc 2.15
 +
|minCPU  = 1.20 GHz
 +
|minRAM  = 512 MB
 +
|minHD    = 250 MB
 +
|minGPU  =
 +
|minOGL  = 2.1 with ARB extensions
 +
 +
|recOS    =
 +
|recCPU  = 1.73 GHz
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  = Intel HD Graphics
 +
|recOGL  = 3.0
 +
|reccont  = Gamepad highly recommended for best experience.
 +
}}
 +
 +
{{References}}

Revision as of 00:06, 23 October 2020

They Bleed Pixels
They Bleed Pixels cover
Developers
Spooky Squid Games
macOS (OS X) Ethan Lee
Linux Ethan Lee
Release dates
Windows August 29, 2012
macOS (OS X) June 3, 2015
Linux June 3, 2015
They Bleed Pixels on MobyGames
They Bleed Pixels on Wikipedia

General information

Developer Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Collector's Edition also available.
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.txt[Note 1]
macOS (OS X) ~/Library/Application Support/TheyBleedPixels/
Linux $XDG_CONFIG_HOME/TheyBleedPixels/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\savedata\[Note 1]
macOS (OS X) ~/Library/Application Support/TheyBleedPixels/
Linux $XDG_DATA_HOME/TheyBleedPixels/
Steam <path-to-game>/<user-id>/
<path-to-game>/savedata/
<Steam-folder>/userdata/<user-id>/211260/remote/
Crash logs on Linux and Mac will be saved to this location.
The Steam version normally uses the <user-id> subfolder, but will use the savedata subfolder when you are logged out of Steam. Additionally, there are some *.dat files that only exist in the userdata folder.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

General settings.
General settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Japanese

Other information

Configuration file

The data discussed in this section is found in config.txt at the configuration file location noted above.

FIT_TO_SCREEN 0 indicates pixel-perfect, 1 indicates aspect-ratio stretch, 2 indicates full stretch.
FULLSCREEN 0 indicates windowed, 1 indicates fullscreen.
SCREEN_X Window width. Note that Linux/Mac ignore this in fullscreen mode!
SCREEN_Y Window height. Note that Linux/Mac ignore this in fullscreen mode!
VSYNCH_FLAG VSync. When enabled, Linux will attempt EXT_swap_control_tear VSync first.
SHADER_FLAG 0 indicates no shaders/framebuffers, 1 indicates simple shaders, 2 indicates full shaders.
DRAW_PAPER_TEXTURE Refers to the paper texture used as a background element.
DO_RUMBLE Enables/disables haptic support for rumble-enabled controllers.
SOUND_FLAG Enables/disables all sound (both cutscenes and in-game).
PARALLAX_FLAG 0 indicates simple parallax, 1 indicates advanced parallax.
RESTART_WARNING_FLAG Set to 0 if you want to automatically skip the warning prompt when restarting a level.
SND_MUSIC_VOL Float value between 0.0 and 1.0, indicating 0%-100% volume for music.
SND_SFX_VOL Float value between 0.0 and 1.0, indicating 0%-100% volume for sound effects and cutscenes.
IN_GP_* Joystick axis/button indices for gamepads (as noted by SDL2).
IN_KB_* Integer values for keyboard symbols as noted by SDL_keyboard.h.
JOYSTICK_DEADZONE Integer value that is multiplied by 0.05f, then clamped between 0.1f and 1.0f, indicating 10-100% reach required for joystick axis values to be used.
DEBUG_FLAG Set to 1 for verbose output in errorLog.txt.
WAIT_TIME_DELAY Time in milliseconds to sync the game's timestep. May be helpful for very specific cases of stuttering.
FORCE_30FPS Set to 1 to throttle the timestep to 30 Hz on the CPU. Can be combined with WAIT_TIME_DELAY.
CONTROLLER_INDEX Linux/Mac only. 0-based index for the desired controller. DEBUG_FLAG = 1 will print full controller information to errorLog.txt.
FORCE_SUPERSAMPLE Linux/Mac only. 0 indicates default viewport resolution, >=1 indicates multiplying the default 720p viewport by the given integer. For example, 2 will always render as 2880x1440, even for 1920x1080 (by default it would render as 1280x720, the highest 720p resolution below 1920x1080).
FMOD_DRIVER_ID Linux/Mac only. When booting the game, the full list of FMOD devices will be printed to terminal, including the device's integer ID. Set this variable to that ID and the game will force FMOD to use the correct device. Note that cutscenes use Bink, which uses CoreAudio on OS X and OpenAL on Linux. This variable will not affect the device used by cutscenes.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD
Interface FreeType
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) 1.20 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 2.1 with ARB extensions compatible
Controller
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) 1.20 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 2.1 with ARB extensions compatible
Controller
Linux
Minimum Recommended
Operating system (OS) glibc 2.15
Processor (CPU) 1.20 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 2.1 with ARB extensions compatible
Controller

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References