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Difference between revisions of "The Suffering: Ties That Bind"

From PCGamingWiki, the wiki about fixing PC games
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{{Availability/row| GOG.com | the_suffering_ties_that_bind | DRM-free |  |  | Windows }}
 
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{{ii}} Not available for sale in Germany due to German censorship laws.
  
 
==Essential improvements==
 
==Essential improvements==

Revision as of 21:04, 3 December 2019

The Suffering: Ties That Bind
The Suffering: Ties That Bind cover
Developers
Surreal Software
Publishers
Midway Games
Engines
Riot Engine
Release dates
Windows September 30, 2005
The Suffering: Ties That Bind on Wikipedia
The Suffering
The Suffering 2004
The Suffering: Ties That Bind 2005

General information

GOG.com Community Discussions for game series
GOG.com Support Page
MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3.5.10.01 DRM[Note 1].
Windows
GOG.com
DRM-free
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Not available for sale in Germany due to German censorship laws.

Essential improvements

AiO Unofficial Patch

All-in-one patch for The Suffering series which fixes numerous bugs and adds widescreen support.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Anti-aliasing (AA)

Force in Nvidia Profile Inspector[3]
  1. Download and open Nvidia Profile Inspector.
  2. Select the game's profile or create one if it doesn't exist.
  3. Set Antialiasing compatibility to 0x00000045.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to desired level of MSAA.[Note 3]
  6. Set Antialiasing - Transparency Supersampling to desired level of SGSSAA (Sparse Grid Supersampling).[Note 4]
  7. Apply changes.

Input settings

Input settings.
Input settings.
General settings.
General settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian
Unofficial localization by «7th Wolf».

Issues fixed

Freeze in starting courtyard

Shortly after the player gains control in the opening prison courtyard, the game freezes.
Set Windows XP SP3 compatibility mode[citation needed]
  1. Open SufferingTTB.exe compatibility settings.
  2. Enable Windows XP (Service Pack 3) compatibility mode.

Run the game at screen refresh rate

When using The Suffering Series AiO Patch, the game will set monitor's refresh rate to 60 Hz when in fullscreen mode.
Set refresh rate manually[4]
  1. Go to %USERPROFILE%\Documents\My Games\The Suffering [TTB]\.
  2. Open Torque.ini.
  3. Change RefreshRate=60 to the desired value (e.g. RefreshRate=120).

VR support

3D modes State Notes
vorpX
G3D
User created game profile, requires "AIO patch", see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon 7000 series
Nvidia GeForce2 series
Intel Graphics motherboards
32 MB of VRAM
DirectX 9.0c compatible

Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. If using 8x SGSSAA, set 8xQ, not the regular "8x"
  4. Note that it should match the level of MSAA, or else performance will be reduced.

References