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Difference between revisions of "The Suffering: Ties That Bind"

From PCGamingWiki, the wiki about fixing PC games
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===Stretched encyclopedia with widescreen fixes===
 
===Stretched encyclopedia with widescreen fixes===
 
Using any of the [[The Suffering: Ties That Bind#Video settings|above]] widescreen fixes will make the right side of the screen stretched when accessing the in-game encyclopedia. This doesn't happen when using 16:9 without the mods.
 
Using any of the [[The Suffering: Ties That Bind#Video settings|above]] widescreen fixes will make the right side of the screen stretched when accessing the in-game encyclopedia. This doesn't happen when using 16:9 without the mods.
 +
 +
===Visual artifacts with certain weapons in 4:3===
 +
In 4:3 resolutions, there sometimes is a visual issue with certain guns (especially the Tommy Gun). When being in first person, changing to 3rd person and then back to 1st, a lot of the character's body will be rendered at the bottom of the screen and clipping into the gun. For most weapons (especially dual-wielded guns) this luckily doesn't occur.
 +
{{Fixbox|description=Lower FOV or play in 16:9|fix=
 +
# To mitigate the problem, you'll have to play in 16:9 or higher. Another way is lowering the FOV.
 +
{{--}} Lowering the FOV while in 4:3 makes the visible window extremely small.
 +
{{--}} Playing in widescreen causes the rendering problem mentioned [[The Suffering: Ties That Bind#Rendering problems at 16:9|above]].
 +
}}
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{{ii}} A good compromise is to play in 2560x1440 and with standard FOV (1.0). This removes the visual glitch and at the same time keeps the rendering problems low.
  
 
==Issues fixed==
 
==Issues fixed==

Revision as of 17:19, 23 January 2021

The Suffering: Ties That Bind
The Suffering: Ties That Bind cover
Developers
Surreal Software
Publishers
Midway Games
Engines
Riot Engine
Release dates
Windows September 30, 2005
The Suffering: Ties That Bind on MobyGames
The Suffering: Ties That Bind on Wikipedia
The Suffering
The Suffering 2004
The Suffering: Ties That Bind 2005

Key points

Numeric Keypad is required to progress.

General information

GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3.5.10.01 DRM[Note 1].
Windows
GOG.com
DRM-free
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Not available for sale in Germany due to German censorship laws.

Essential improvements

AiO Unofficial Patch

All-in-one patch for The Suffering series which fixes numerous bugs and adds widescreen support.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Anti-aliasing (AA)

Force in Nvidia Profile Inspector[3]
  1. Download and open Nvidia Profile Inspector.
  2. Select the game's profile or create one if it doesn't exist.
  3. Set Antialiasing compatibility to 0x00000045.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to desired level of MSAA.[Note 3]
  6. Set Antialiasing - Transparency Supersampling to desired level of SGSSAA (Sparse Grid Supersampling).[Note 4]
  7. Apply changes.

Input settings

Input settings.
Input settings.
General settings.
General settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German
Retail only.
Italian
Retail only.
Russian
Unofficial localization by «7th Wolf».
Spanish
Retail only. Download.

Issues unresolved

Rendering problems at 16:9

When using a 16:9 resolution, objects at the left and right edge of the screen don't get rendered, very noticable when turning with the mouse. This is because the game is only rendering for 4:3 resolutions. The effect is fairly small when using 1920x1080 or 2560x1440, but it becomes insufferable in 4k.[4]

Lower FOV or resolution
  1. This can be somewhat mitigated by not going above 2560x1440, and if necessary lowering the FOV (e.g. via The Suffering Widescreen Fix). Find the right combination of FOV and resolution where it is no longer noticable for you.
However, that clearly makes the game look worse and the FOV is already quite low.

Stretched encyclopedia with widescreen fixes

Using any of the above widescreen fixes will make the right side of the screen stretched when accessing the in-game encyclopedia. This doesn't happen when using 16:9 without the mods.

Visual artifacts with certain weapons in 4:3

In 4:3 resolutions, there sometimes is a visual issue with certain guns (especially the Tommy Gun). When being in first person, changing to 3rd person and then back to 1st, a lot of the character's body will be rendered at the bottom of the screen and clipping into the gun. For most weapons (especially dual-wielded guns) this luckily doesn't occur.

Lower FOV or play in 16:9
  1. To mitigate the problem, you'll have to play in 16:9 or higher. Another way is lowering the FOV.
Lowering the FOV while in 4:3 makes the visible window extremely small.
Playing in widescreen causes the rendering problem mentioned above.
A good compromise is to play in 2560x1440 and with standard FOV (1.0). This removes the visual glitch and at the same time keeps the rendering problems low.

Issues fixed

Freeze in starting courtyard

Shortly after the player gains control in the opening prison courtyard, the game freezes.
Set Windows XP SP3 compatibility mode[citation needed]
  1. Open SufferingTTB.exe compatibility settings.
  2. Enable Windows XP (Service Pack 3) compatibility mode.

Run the game at screen refresh rate

When using The Suffering Series AiO Patch, the game will set monitor's refresh rate to 60 Hz when in fullscreen mode.
Set refresh rate manually[5]
  1. Go to %USERPROFILE%\Documents\My Games\The Suffering [TTB]\.
  2. Open Torque.ini.
  3. Change RefreshRate=60 to the desired value (e.g. RefreshRate=120).

Very low FPS when activating vsync in the game

Use IndirectSound[6]
  1. Download IndirectSound.
  2. Extract the contents to the /Bin carpert in the installation folder.

VR support

3D modes State Notes
vorpX
G3D
User created game profile, requires "AIO patch", see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon 7000 series
Nvidia GeForce2 series
Intel Graphics motherboards
32 MB of VRAM
DirectX 9.0c compatible
A 64-bit operating system is required.

Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. If using 8x SGSSAA, set 8xQ, not the regular "8x"
  4. Note that it should match the level of MSAA, or else performance will be reduced.

References