The Simpsons: Hit & Run
|North America||Vivendi Universal Games|
|Windows||November 13, 2003|
- It is recommended to use Lucas' Simpsons Hit & Run Mod Launcher to play the game on modern systems.
- Game lacks an FPS limiter and cause physics and enemy AI problems at frame rates higher and lower than 60 FPS.Use Lucas' Simpsons Hit & Run Mod Launcher to fix.
- This game is not available digitally.
- Adds compatibility fixes for modern systems and additional customization options.
Skip mod launcher window
|Launch the game directly|
Skip intro videos
|No Introduction Movies Mod|
Configuration file(s) location
Save game data location
|Widescreen resolution||See Widescreen resolution.|
|Multi-monitor||See Widescreen resolution.|
|Ultra-widescreen||See Widescreen resolution.|
|4K Ultra HD||See Widescreen resolution.|
|Field of view (FOV)||See Field of view (FOV).|
|Borderless fullscreen windowed||See Borderless fullscreen windowed.|
|Anisotropic filtering (AF)||Force via graphics card control panel.|
|Anti-aliasing (AA)||Force via graphics card control panel.|
|Vertical sync (Vsync)||Force via graphics card control panel.|
|60 FPS and 120+ FPS||No frame rate cap. See Frame rate (FPS).|
- The game supports six hardcoded resolutions out of the box. Lucas' Simpsons Hit & Run Mod Launcher extends this support to any resolution reported by your graphics card or manually specified in the game's configuration file.
- By default, the game's FOV will be adjusted in relation to your selected aspect ratio.
|Aspect Ratio Mod|
|Resizable Window Mod|
|Borderless Mod|
- The game was designed to run at 60 FPS and has problems of varying severity at framerates higher or lower than 60. Below 60 the player may clip into cars, which can pose an issue in many destruction missions.
- Above 60 FPS both player car physics are negatively effected, causing cars to fly off edges at uncontrollable speeds and the player character being able to jump higher than originally intended. In some cases at excessively high frame rates, the game can blue screen playing loud static sounds.
|Frame Limiter Mod|
|Keyboard and mouse, touch||State||Notes|
|Remapping||Tutorials will always refer to the default controls.|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Touchscreen optimised||Mouse pointer doesn't disappear upon touch.|
|Controller support||Full DirectInput support.|
|Full controller support|
|Controller remapping||No way to rebind pausing to a controller (use Lucas' Simpsons Hit & Run Mod Launcher).|
|Controller Y-axis inversion|
|XInput-compatible controllers||Use Lucas' Simpsons Hit & Run Mod Launcher.|
|Xbox button prompts|
|Impulse Trigger vibration|
|DualShock 4 controllers|
|Haptic feedback||Use Lucas' Simpsons Hit & Run Mod Launcher for XInput controllers.|
- Volume settings do not affect introduction movies. The "Voice" setting also affects level-end cutscenes.
|Separate volume controls||Music, Effects, Vehicles and Voice are supported.|
|Surround sound||Up to 7.0 output. Requires DirectSound3D restoration software.|
|Mute on focus lost|
|EAX support||EAX 2.0. |
Refuses to load past initial copyright screen
|Mod Launcher|
|Set compatibility mode|
|Operating system (OS)||98||ME, 2000, XP|
|Processor (CPU)||Intel Pentium III 700 MHz||Intel Pentium III 1 GHz|
|System memory (RAM)||192 MB||256 MB|
|Hard disk drive (HDD)||1.5 GB||1.9 GB|
|Video card (GPU)||32 MB of VRAM||64 MB of VRAM|
The soundtrack to The Simpsons: Hit & Run is a collection of compositions from Marc Baril, Allan Levy, and Jeff Tymoschuk. The soundtrack contains all mission songs and their jingles, all songs from outside the main plot (Street Races, special locations, and Bonus Game songs), and unused content.
Ripped by Cornholio309/Wheatley_Teh_Genius (Kenny Giles) using tools from Lucas Cardellini.