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Difference between revisions of "The Riftbreaker"

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(→‎Input: Updated Input section with new changes.)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = The Riftbreaker cover.jpg
 
|cover        = The Riftbreaker cover.jpg
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{{Infobox game/row/date|Windows|October 14, 2021}}
 
{{Infobox game/row/date|Windows|October 14, 2021}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|the-riftbreaker|rating}}
+
{{Infobox game/row/reception|Metacritic|the-riftbreaker|83}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|12147/the-riftbreaker|80}}
 
{{Infobox game/row/reception|IGDB|the-riftbreaker|rating}}
 
{{Infobox game/row/reception|IGDB|the-riftbreaker|rating}}
 
|taxonomy    =
 
|taxonomy    =
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{{Availability/row| GOG.com | the_riftbreaker | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | the_riftbreaker | DRM-free | | | Windows }}
 
{{Availability/row| Humble | the-riftbreaker | Steam | | | Windows }}
 
{{Availability/row| Humble | the-riftbreaker | Steam | | | Windows }}
{{Availability/row| Microsoft Store | 9nn8pgk5jdn5 | Microsoft Store | Included with {{store feature|Xbox Game Pass}}. | | Windows }}
+
{{Availability/row| Microsoft Store | 9nn8pgk5jdn5 | Microsoft Store | | | Windows }}
 
{{Availability/row| Steam | 780310 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 780310 | Steam |  |  | Windows }}
 
}}
 
}}
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = When running the Steam version in a Wine Virtual Desktop on Linux, setting the virtual desktop to the system's total/combined multimonitor resolution works on Proton-GE 7.x.<ref>{{Refcheck|user=Incassum|date=2024-01-18|comment=On Linux, running the Steam version in a Wine Virtual Desktop set to your total/combined multimonitor resolution works on Proton-GE 7.x; in-game, setting to "fullscreen" correctly display the Virtual Desktop resolution.}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
 
|ultrawidescreen notes      = {{term|Hor+}} gameplay at 32:9 aspect ratio. User interface elements are locked to 16:9.
 
|ultrawidescreen notes      = {{term|Hor+}} gameplay at 32:9 aspect ratio. User interface elements are locked to 16:9.
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = unknown
|anisotropic notes          = "Texture Filtering"(2-16) in video settings
+
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = '''[[FXAA]]''', '''[[TXAA]]'''. <br/> '''[[SSAA]]''' via the '''Resolution scaling''' setting (up to '''200%''').
 
|antialiasing notes        = '''[[FXAA]]''', '''[[TXAA]]'''. <br/> '''[[SSAA]]''' via the '''Resolution scaling''' setting (up to '''200%''').
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Uncapped.
|hdr                        = true
+
|hdr                        = unknown
|hdr notes                  = {{cn|date=2021-10-15|reason=}}
+
|hdr notes                  =  
 
|ray tracing                = true
 
|ray tracing                = true
|ray tracing notes          = Both AMD and Nvidia supported. Ray traced shadows and ambient occlusion, but not reflections. "Ultra" is the maximum setting; console versions had approximately "medium" ray traced shadow quality with ambient occlusion off.
+
|ray tracing notes          = Both AMD and Nvidia supported. Ray traced shadows and ambient occlusion, but not reflections.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
<gallery>
 +
The Riftbreaker Gameplay Settings.png|Gameplay settings.
 +
The Riftbreaker User Interface Settings.png|User interface settings.
 +
The Riftbreaker Graphics Settings.png|Graphics settings.
 +
The Riftbreaker Advanced Graphics Settings.png|Advanced graphics settings.
 +
</gallery>
  
 
==Input==
 
==Input==
 +
{{Image|The Riftbreaker Keybinding Configuration.png|Keybinding configuration.}}
 +
{{Image|The Riftbreaker Controller Binding Configuration.png|Controller binding configuration.}}
 
{{Input
 
{{Input
|key remap                = true
+
|key remap                = limited
 
|key remap notes          = Some keys are softcoded causing conflicting issues when remapped.
 
|key remap notes          = Some keys are softcoded causing conflicting issues when remapped.
 
|acceleration option      = false
 
|acceleration option      = false
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|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = true
 
|impulse triggers          = true
|impulse triggers notes    =  
+
|impulse triggers notes    = Toggleable.
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         = <ref name="ds4_support">{{Refcheck|user=Expack3|date=2021-10-21|comment=Tested using official DS4 controller connected to my laptop via USB.}}</ref>
+
|playstation controller models = DualShock 4, DualSense
|dualshock prompts         = true
+
|playstation controllers notes = <ref name="ds4_support">{{Refcheck|user=Expack3|date=2021-10-21|comment=Tested using official DS4 controller connected to my laptop via USB.}}</ref>{{cn|date=2024-01-18|reason=No citation was given for the original statement of DualSense support.}}
|dualshock prompts notes   = <ref name="ds4_support"/>
+
|playstation prompts       = true
 +
|playstation prompts notes = <ref name="ds4_support"/>
 
|light bar support        = true
 
|light bar support        = true
 
|light bar support notes  = <ref name="ds4_support"/>
 
|light bar support notes  = <ref name="ds4_support"/>
|dualshock 4 modes         = USB
+
|dualsense adaptive trigger support = true
|dualshock 4 modes notes   = <ref name="ds4_support"/>
+
|dualsense adaptive trigger support notes ={{cn|date=2024-01-18|reason=No citation was given for the original statement of DualSense adaptive trigger support.}}
 +
|dualsense haptics support  = unknown
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired, Wireless
 +
|playstation connection modes notes = <ref name="ds4_support"/>
 
|tracked motion controllers= false
 
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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==Audio==
 
==Audio==
 +
{{Image|The Riftbreaker Audio Options.png|Audio options.}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, sound effects, dialogue, streaming events, announcements. Individual announcements can be toggled.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = false
+
|subtitles                = limited
|subtitles notes          = Most dialogue is subtitled natively.
+
|subtitles notes          = Most dialogue is always subtitled; otherwise, announcements, such as for building damage and missing resources, are not subtitled.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Toggleable; called '''Mute inactive window'''.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
|royalty free audio        = unknown
+
|royalty free audio        = always on
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 
}}
 
}}
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{{API
 
{{API
 
|direct3d versions      = 11, 12
 
|direct3d versions      = 11, 12
|direct3d notes        = 12 required for Ray Tracing
+
|direct3d notes        = D3D12 required for ray tracing.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  

Latest revision as of 20:38, 18 January 2024

The Riftbreaker
The Riftbreaker cover
Developers
EXOR Studios
Publishers
EXOR Studios
Surefire.Games
Engines
Schmetterling
Release dates
Windows October 14, 2021
Reception
Metacritic 83
OpenCritic 80
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Hack and slash, Strategy
Vehicles Robot
Art styles Realistic
Themes Sci-fi, Space
The Riftbreaker on HowLongToBeat
The Riftbreaker on IGDB
The Riftbreaker on MobyGames

General information

Developer Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
Expansion pack The expansion pack includes new campaigns, mechanics, creatures, and technologies.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Metal Terror
Windows
Into the Dark
Windows

Game data

Configuration file(s) location

System Location
Windows
Microsoft Store %USERPROFILE%/Documents/The Riftbreaker/config
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/780310/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%/Documents/The Riftbreaker/campaignV2
Microsoft Store %LOCALAPPDATA%/Packages/EXORStudios.TheRiftbreakerPC_9y41ntp9cv1jj/SystemAppData/wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/780310/pfx/[Note 1]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
When running the Steam version in a Wine Virtual Desktop on Linux, setting the virtual desktop to the system's total/combined multimonitor resolution works on Proton-GE 7.x.[1]
Ultra-widescreen
Hor+ gameplay at 32:9 aspect ratio. User interface elements are locked to 16:9.
4K Ultra HD
Field of view (FOV)
Also no zoom control unless via console command[2](with caveat[3])
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, TXAA.
SSAA via the Resolution scaling setting (up to 200%).
High-fidelity upscaling
FSR 2.1, XeSS 1.0
[4]
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Both AMD and Nvidia supported. Ray traced shadows and ambient occlusion, but not reflections.

Input

Keybinding configuration.
Keybinding configuration.
Controller binding configuration.
Controller binding configuration.

Audio

Audio options.
Audio options.

Audio feature State Notes
Separate volume controls
Music, sound effects, dialogue, streaming events, announcements. Individual announcements can be toggled.
Surround sound
Subtitles
Most dialogue is always subtitled; otherwise, announcements, such as for building damage and missing resources, are not subtitled.
Closed captions
Mute on focus lost
Toggleable; called Mute inactive window.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 D3D12 required for ray tracing.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel Core i5 (2nd Generation)
AMD Bulldozer (4 cores)
System memory (RAM) 8 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 750
AMD Radeon R7 265
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/780310/ in addition to or instead of this directory. The app ID (780310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Incassum on 2024-01-18
    On Linux, running the Steam version in a Wine Virtual Desktop set to your total/combined multimonitor resolution works on Proton-GE 7.x; in-game, setting to "fullscreen" correctly display the Virtual Desktop resolution.
  2. Zoom control - last accessed on 2021-10-31
  3. [1] - last accessed on 2021-10-31
    "Your game might stutter—or even crash—if you abuse the zoom option too much. But that really depends on your PC, so give it a try at your own risk."
  4. Latest FSR 2 Supported Games List - last accessed on 2022-11-30
  5. 5.0 5.1 5.2 5.3 Verified by User:Expack3 on 2021-10-21
    Tested using official DS4 controller connected to my laptop via USB.