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Not to be confused with Outer Wilds.
General information
- Official website
- Steam Community Discussions
Availability
- Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[2]
Essential improvements
Skip intro videos
Disable intro videos through the config[3]
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- Go to the configuration file(s) location.
- Open
Game.ini with a text editor.
- Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
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Remove the video files[4]
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- Go to <path-to-game>\Indiana\Content\Movies.
- Delete or rename
Startup_Splash_1.mp4 and Startup_Splash_2.mp4 .
- A game update will likely restore the files.
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Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
Save game difficulty
Modify a file in your Save game data location
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- Go to the save game data location.
- From the save folder of your choice, open
Metadata.dat in a hex editor (e.g. HxD).
- Jump (Ctrl+G) to offset
CF as hex and replace the byte with one of the below based on desired difficulty:
00 - Story
01 - Normal
02 - Hard
03 - Supernova
- Save the file.
Notes
- Difficulty can be changed at any time, but changing a pre-existing save's difficulty to Supernova is not normally possible.
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Manually saving in Supernova difficulty
Perform a manual save through the console[citation needed]
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- Enable the developer console.
- While in-game, press ~ to access the console.
- Type
SaveGame bIgnoreSuperNova 1 0 to perform a manual save, or use any of the values below:
1 0 = manual save
1 1 = quick save
1 2 = autosave.
1 3 = system save.
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Video settings
Template:Video settings
Use The Outer Worlds ultrawide & superwide mod[5]
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- Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
- Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
- Applies to all game versions.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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Modify a game file of the Epic Games Store version[citation needed]
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- Open
<path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
- Jump (Ctrl+G) to offset
1C3BA6A as hex and look for the bytes 01 31 41 30 .
- Replace
01 with 00 .
- Jump (Ctrl+G) to offset
2839395 as hex and look for the bytes FA 0E 3C A1 .
- Replace
FA 0E with 20 2A .
Notes
- Removes pillarboxing from in-game cutscenes, menus and dialogs.
- FOV changes match that of 16:9.
- Cropped viewmodel and stretched FMVs will remain unchanged.
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Set custom FOV value through the config[6]
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- Go to the configuration file(s) location.
- Open
GameUserSettings.ini .
- Assuming
X is the desired FOV value you want, change CustomFieldOfView=X to your desired value.
- Save the file.
Notes
- Extreme FOV values, such as 180, render gameplay unplayable.
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Set FOV calculation to vertical[7]
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- Go to the configuration file(s) location.
- Open
Engine.ini .
- Add the following lines and save the changes:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Notes
- In-game FOV values now being vertical, the new 89 value will match the old 120 of 16:9.
- Player model will remain unaffected.
- Combat finishers may undo the change.[8]
- Entering the settings menu for any reason reverts this change.[citation needed]
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Add custom AF variable to Engine.ini[9]
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- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.MaxAnisotropy=16 or the desired sample rate.
- Save the file.
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Chromatic Aberration
Disable chromatic aberration[10]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add
[SystemSettings] to the bottom of the file, if that section doesn't already exist.
- Inside that section, add
r.SceneColorFringeQuality=0 .
- Save the file.
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Small UI and Text on large resolutions
Change scaling value[11]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
- Run the game, check the size of Text and UI and adjust the value
1.15 as necessary. In most cases you only need to adjust the .15 part of the value.
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Improve TAA quality or disable it
Modify Engine.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[SystemSettings] to the file, if it doesn't exist already.
- Under that section add
r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
- You can also add
r.Tonemapper.Sharpen=1.0 to improve image quality even further. The 1.0 can be raised for an increased effect.
- Save the file.
Notes
- To disable TAA, under
[SystemSettings] , instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
- Disabling TAA CAN ADD LIGHT STROBING. This can be fixed by adding
r.BloomQuality=0 , which disables the bloom effect.
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How to enable supersampling
Modify Engine.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
Engine.ini with a text editor.
- Add the section
[SystemSettings] to the file, if it doesn't exist already.
- Under that section add
r.ScreenPercentage=100+%increase .
- Increase the supersampling resolution in increments of 5-10% to start and see how it effects frame rates.
- Save the file.
Notes
- Lower shadows to medium or low to increase frame rates if need be.
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Input settings
Template:Input settings
Mouse Acceleration
Disable Mouse Acceleration[12][13][14][15]
|
- Navigate to the configuration file(s) location.
- Open
Input.ini with a text editor:
- Add the section
[/Script/Engine.InputSettings] if not already present.
- Underneath the added section add the following lines and save the file:
bEnableMouseSmoothing=false
bViewAccelerationEnabled=false
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Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Issues unresolved
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[16][17]
Kill, make hostile, or otherwise avoid that specific character[18][16][19]
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Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.[20]
- A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ
Game Pass version doesn't start with an error 0x803F8001
- Change your region in Windows to USA.[21]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack.[22]
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
|
Middleware |
Notes |
Audio |
Wwise |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7 SP1 |
10 |
Processor (CPU) |
Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
40 GB | |
Video card (GPU) |
Nvidia GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References