Difference between revisions of "The Outer Worlds"
From PCGamingWiki, the wiki about fixing PC games
(→Reduce pop-in: Added missing refcheck for additional notes.) |
(Undo revision 904834 by Dreamic (talk) The fix, as it says in the name, only works up to a dual-monitor setup. Triple-monitor users, the more commen multi-monitor use, still need the Y fix.) Tag: Undo |
||
Line 152: | Line 152: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable. | {{ii}} Extreme FOV values, such as 180, render gameplay unplayable. | ||
+ | }} | ||
+ | {{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following lines and save the changes: | ||
+ | <pre>[/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre> | ||
+ | '''Notes''' | ||
+ | {{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9. | ||
+ | {{--}} Player model will remain unaffected. | ||
+ | {{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref> | ||
+ | {{ii}} Entering the settings menu for any reason reverts this change.{{cn}} | ||
}} | }} | ||
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix= | {{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix= |
Revision as of 12:32, 2 November 2019
Not to be confused with Outer Wilds.
Developers | |
---|---|
Obsidian Entertainment | |
Publishers | |
Private Division | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 25, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Does not require the Epic Games Store launcher when run directly from <path-to-game>\TheOuterWorlds.exe [1] |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC |
- Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[2]
Essential improvements
Skip intro videos
Disable intro videos through the config[3] |
---|
[/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=True StartupMovies= |
Remove the video files[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\The Outer Worlds\ |
Microsoft Store | %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\ %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video settings
Ultra-widescreen
Use The Outer Worlds ultrawide & superwide mod[5] |
---|
|
Manually modify a game file of the Epic Games Store version[6][7] |
---|
Notes
|
Field of view (FOV)
Set custom FOV value through the config[8] |
---|
Notes
|
Set FOV calculation to vertical[9] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Notes |
Disable or modify sprint FOV[11] |
---|
|
Anisotropic filtering (AF)
Add custom AF variable to Engine.ini[12] |
---|
|
Chromatic aberration
Disable chromatic aberration[13] |
---|
|
Small UI and text on large resolutions
Change scaling value[14] |
---|
[/Script/Engine.UserInterfaceSettings] ApplicationScale=1.15
|
Improve TAA quality or disable it
Modify Engine.ini[15] |
---|
Notes
|
Reduce pop-in
Increase view distance[16][17] |
---|
foliage.LODDistanceScale=5 r.ViewDistanceScale=5 r.StaticMeshLODDistanceScale=0.25 r.SkeletalMeshLODBias=-2 r.MipMapLODBias=-1
|
Input settings
Mouse acceleration
Disable Mouse Acceleration[18][19][20] |
---|
[/Script/Engine.InputSettings] bEnableMouseSmoothing=false |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[21][22]
Kill, make hostile, or otherwise avoid that specific character.[23][21][24] |
---|
Dismiss all companions in your party[25] |
---|
Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.[26]
- A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ
Game Pass version doesn't start with an error 0x803F8001
- Change your region in Windows to USA.[27]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack.[28]
Nyoka companion quest fails to start
- Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[29]
- Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[30] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/578650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (578650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Uhuru N'Uru on 2019-10-25
- Tested by shutting down the EGS launcher completely and seeing if the game still ran.
- ↑ Steam - The Outer Worlds - last accessed on 2019-06-10
- ↑ https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Verified by User:Rose on 2019-10-26
- Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
- ↑ Verified by User:Caneriel on 2019-10-25
- ↑ Verified by User:Andytizer on 2019-10-30
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Verified by User:Lugubrious on 2019-10-25
- ↑ The Outer Worlds ultrawide and dual monitor mod - last accessed on 2019-10-29
- ↑ Verified by User:Bobpage on 2019-10-30
- ↑ Verified by User:Infogram on 2019-10-25
- ↑ Verified by User:Darktalon on 2019-10-25
- ↑ Verified by User:Sidspyker on 2019-10-25
- ↑ Verified by User:Expack3 on 2019-10-29
- ↑ https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
- ↑ Verified by User:Dreamic on 2019-11-02
- ↑ Verified by User:galacticarachnids on 2019-10-25
- ↑ Verified by User:Inkuplex on 2019-10-25
- ↑ /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
- ↑ 21.0 21.1 /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
- ↑ Verified by User:Expack3 on 2019-10-27
- ↑ How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds - last accessed on 2019-10-27
- ↑ The Outer Worlds -- Brave New World Crash Workaround - last accessed on 2019-10-27
- ↑ The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions - last accessed on 2019-10-29
- ↑ Verified by User:Infogram on 2019-10-25
- ↑ r/TheOuterWorlds - last accessed on 2019-10-25
- ↑ r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568