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Difference between revisions of "The Outer Worlds"

From PCGamingWiki, the wiki about fixing PC games
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{{distinguish|Outer Wilds}}
+
{{distinguish|Outer Wilds}}{{disambig|the 2019 original|the 2023 remaster|[[The Outer Worlds: Spacer's Choice Edition]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = The Outer Worlds cover.jpg
 
|cover        = The Outer Worlds cover.jpg
Line 7: Line 7:
 
{{Infobox game/row/publisher|Private Division}}
 
{{Infobox game/row/publisher|Private Division}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.21.2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 25, 2019}}
 
{{Infobox game/row/date|Windows|October 25, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|the-outer-worlds|82}}
 +
{{Infobox game/row/reception|OpenCritic|7413/the-outer-worlds|83}}
 +
{{Infobox game/row/reception|IGDB|the-outer-worlds|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC | ref=<ref>{{Refurl|url=https://forums.obsidian.net/topic/113270-a-special-thank-you-from-obsidian/|title=
 +
A Special Thank You From Obsidian|date=2020-05-12|snippet=However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!}}</ref> }}
 +
{{Infobox game/row/taxonomy/microtransactions | None | ref=<ref>{{Refurl|url=https://forums.obsidian.net/blogs/entry/207-a-note-about-microtransactions-in-our-upcoming-rpg/|title=A note about microtransactions in our upcoming RPG|date=2020-05-12|snippet= No microtransactions, of any kind, in our game.}}</ref> }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Exploration, FPS, RPG, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Comedy, Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | The Outer Worlds }}
 
|steam appid  = 578650
 
|steam appid  = 578650
|steam appid side  =  
+
|steam appid side  = 1425450,1393110,1393111,1920490
|gogcom id    =  
+
|gogcom id    = 1242541569
|strategywiki =  
+
|gogcom id side=2139865411,1745362009,1413082838,2085332045
 +
|official site= https://outerworlds.obsidian.net/
 +
|hltb        = 62935
 +
|lutris      = the-outer-worlds
 +
|strategywiki = The Outer Worlds
 +
|mobygames    = 119143
 
|wikipedia    = The Outer Worlds
 
|wikipedia    = The Outer Worlds
|winehq      =  
+
|winehq      = 20015
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  = The game was first released on [[Store:Epic Games Store|Epic Games Store]] and [[Store:Microsoft Store|Microsoft Store]] on October 25, 2019, followed by its release on [[Store:GOG.com|GOG.com]] and [[Store:Steam|Steam]] on October 23, 2020. On February 27, 2023, it was announced that an improved '''[[The Outer Worlds: Spacer's Choice Edition|Spacer's Choice Edition]]''' would release on March 7, 2023 on all stores as a paid upgrade for all owners of the base game with all its DLC.
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://outerworlds.obsidian.net/ Official website]
 
 
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]
 
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]
 +
{{GOG.com links|1242541569|the_outer_worlds}}
 
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Launcher when run directly from the executable.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> |  | Windows }}
+
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Base game does not require Epic Games Launcher.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> DLC will not be recognized when run outside of the launcher.<br />Non-Mandatory Corporate-Sponsored Bundle also available. |  | Windows }}
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}
+
{{Availability/row| GamersGate | the-outer-worlds | Epic Games Store | {{Store link|GamersGate|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-epic|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}
+
{{Availability/row| GamersGate | the-outer-worlds-steam | Steam | {{Store link|GamersGate|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-steam|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}
+
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | {{Store link|Gamesplanet|3916-7|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}
+
{{Availability/row| Gamesplanet | 3916-4 | Steam | {{Store link|Gamesplanet|3916-8|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} |  | Windows }}
+
{{Availability/row| GOG.com | the_outer_worlds | DRM-free | {{store link|GOG.com|the_outer_worlds_nonmandatory_corporatesponsored_bundle|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
 +
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | {{Store link|GMG|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-pc|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
 +
{{Availability/row| GMG | the-outer-worlds-steam-pc | Steam | {{Store link|GMG|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-steam-pc|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
 +
{{Availability/row| Humble | the-outer-worlds | Activation | Choice between Epic Games Store activation and Steam key.<br />{{Store link|Humble|the-outer-worlds-non-mandatory-corporate-sponsored-bundle|Non-Mandatory Corporate-Sponsored Bundle}} also available. | Epic Games Store, Steam | Windows }}
 +
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}}<br/>{{store link|Microsoft Store|9nkn09h821tj|Board-Approved Bundle}} also available. | Windows }}
 +
{{Availability/row| Steam | 578650 | DRM-free | Base game is DRM-free when run directly from executable. DLC will not be recognized when run outside of the Steam client.<ref>{{Refcheck|user=Mmachinecodev|date=2023-09-01}}</ref>. {{store link|Steam-bundle|16482|Non-Mandatory Corporate-Sponsored Bundle}} and {{store link|Steam-bundle|16482|Spacer's Choice Edition Upgrade Bundle}} also available. | | Windows }}
 +
}}
 +
 
 +
===Version differences===
 +
{{ii}} The '''Board-Approved Bundle''' contains the base game and the '''Expansion Pass'''.
 +
{{ii}} The '''Non-Mandatory Corporate-Sponsored Bundle''' includes the base game, the ''Expansion Pass'', and the soundtrack.
 +
{{ii}} The '''Spacer's Choice Edition Upgrade Bundle''' includes the base game, the ''Expansion Pass'' and the ''Spacer's Choice Edition Upgrade''.
 +
 
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| Expansion Pass | | Windows }}
 +
{{DLC/row| Peril on Gorgon | Included in the '''Expansion Pass'''. | Windows }}
 +
{{DLC/row| Murder on Eridanos | Included in the '''Expansion Pass'''. | Windows }}
 +
{{DLC/row| Spacer's Choice Edition Upgrade | Upgrades the game to the [[The Outer Worlds: Spacer's Choice Edition|Spacer's Choice Edition]]. Upgradable only when owning the base game and the ''Peril on Gorgon'' and ''Murder on Eridanos'' DLC. | Windows }}
 
}}
 
}}
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref>
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=
+
{{Fixbox|description=Disable intro videos through the config|ref=<ref>{{Refcheck|user=Garrett|date=2019-12-10}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Game.ini</code> with a text editor.
 
# Open <code>Game.ini</code> with a text editor.
 
# Add the following lines to the bottom of the file and save the changes:
 
# Add the following lines to the bottom of the file and save the changes:
 
<pre>[/Script/MoviePlayer.MoviePlayerSettings]
 
<pre>[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
 
bMoviesAreSkippable=True
 
 
StartupMovies=</pre>
 
StartupMovies=</pre>
 
}}
 
}}
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=
+
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=
# Go to {{p|game}}\Indiana\Content\Movies.
+
# Go to <code>{{p|game}}\Indiana\Content\Movies</code>.
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.
+
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}.
{{ii}} A game update will likely restore the files.
 
 
}}
 
}}
  
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{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}
 
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\
+
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\|
 
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}
 
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}
 
}}
 
}}
Line 68: Line 113:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = true
+
|epic games launcher       = true
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = unknown
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             = true
+
|xbox cloud               = false
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}
 
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}
 
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}
 
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}
 
{{Image|The Outer Worlds UI Settings.png|UI settings.}}
 
{{Image|The Outer Worlds UI Settings.png|UI settings.}}
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/outer-worlds-spacer%E2%80%99s-choice-edition
|widescreen wsgf award      =  
+
|widescreen wsgf award      = gold
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = limited
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = gold
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
Line 108: Line 153:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = true
|anisotropic notes          = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].
+
|anisotropic notes          = 2x to 8x depending on '''Textures''' setting.
|antialiasing              = hackable
+
|antialiasing              = always on
|antialiasing notes        = [[TAA]]. See [[#Improve_TAA_quality_or_disable_it|Improve TAA quality or disable it]] for modifying [[Glossary:Anti-aliasing_(AA)|anti-aliasing]] settings.
+
|antialiasing notes        = [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for modifying anti-aliasing settings.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = true
 
|color blind                = true
 
|color blind notes          = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref>
 
|color blind notes          = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref>
Line 125: Line 175:
  
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
+
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide] tool.|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
+
{{ii}} Adjusts vertical FOV for all scenes and resolutions to fully match 16:9.
 
{{++}} Applies to all game versions.
 
{{++}} Applies to all game versions.
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.
+
{{++}} Corrects viewmodel cropping.
 +
{{--}} Stretched {{term|FMV}}s will remain unchanged.
 
}}
 
}}
  
 
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=
 
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=
 
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.
+
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3F5DA</code> as hex and look for the bytes <code>01 31 41 30</code>.
 
#Replace <code>01</code> with <code>00</code>.
 
#Replace <code>01</code> with <code>00</code>.
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.
+
#Jump ({{Key|Ctrl|G}}) to offset <code>283CECD</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.
 
#Replace <code>FA 0E</code> with <code>20 2A</code>.
 
#Replace <code>FA 0E</code> with <code>20 2A</code>.
 
'''Notes'''
 
'''Notes'''
 +
{{ii}} '''An open source patcher based on these values is [https://github.com/cecton/patch-ultrawide-the-outer-worlds available on GitHub]'''.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
 
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
Line 148: Line 200:
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>GameUserSettings.ini</code>.
 
# Open <code>GameUserSettings.ini</code>.
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.
+
# Assuming <code>X</code> is the desired FOV value, change <code>CustomFieldOfView=X</code> to the desired value.
 
# Save the file.
 
# Save the file.
 
'''Notes'''
 
'''Notes'''
Line 158: Line 210:
 
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.
 
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.
 
# Run The Outer Worlds.
 
# Run The Outer Worlds.
# In Cheat Engine, File -> Open Process and open The Outer Worlds.
+
# In Cheat Engine, File Open Process and open The Outer Worlds.
 
# Click the Memory View button.
 
# Click the Memory View button.
# In the Memory Viewer window, Tools -> Auto Assemble.
+
# In the Memory Viewer window, Tools Auto Assemble.
 
# Paste in the script and click Execute.
 
# Paste in the script and click Execute.
 
# Click Yes to inject the code.
 
# Click Yes to inject the code.
Line 166: Line 218:
 
}}
 
}}
  
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=
+
{{Fixbox|description=Modify Engine.ini to improve [[TAA]] quality or disable it|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Open <code>Engine.ini</code> with a text editor.
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
+
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.
+
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
# Save the file.
+
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.
}}
 
 
 
===Chromatic aberration===
 
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.
 
 
# Save the file.
 
# Save the file.
 +
'''Notes'''
 +
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.
 +
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code>
 +
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.
 
}}
 
}}
  
Line 191: Line 239:
 
<pre>[/Script/Engine.UserInterfaceSettings]
 
<pre>[/Script/Engine.UserInterfaceSettings]
 
ApplicationScale=1.15</pre>
 
ApplicationScale=1.15</pre>
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.
+
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.
}}
 
 
 
===Improve TAA quality or disable it===
 
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
 
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
 
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.
 
# Save the file.
 
'''Notes'''
 
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.
 
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code>
 
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.
 
 
}}
 
}}
  
 
===Reduce pop-in===
 
===Reduce pop-in===
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref><ref>{{Refcheck|user=Dreamic|date=2019-11-02}}</ref>|fix=
+
{{Fixbox|description=Increase view distance|ref=<ref>{{Refurl|url=https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349|title=resetera.com|date=28 May 2023}}</ref><ref>{{Refcheck|user=Dreamic|date=2019-11-02}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Open <code>Engine.ini</code> with a text editor.
Line 223: Line 257:
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}
 
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}
 
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}
 
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}
 
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}
 
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}
{{Input settings
+
{{Input
 
|key remap                = limited
 
|key remap                = limited
 
|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
 
|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.
+
|acceleration option notes = On by default. See [[#Mouse acceleration|Mouse acceleration]] to disable.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 277: Line 311:
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Using controller disables mouse aiming.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 288: Line 322:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===Keybinds being reset===
 +
{{cleanup|section|Specify what is even wrong and actually explain the example.}}
 +
{{ii}} The game can have the same key assigned to different functions, but some unexpected issues may occur.
 +
{{ii}} Back up the configuration file before proceeding.
 +
{{Fixbox|description=Manually edit key binds|ref={{cn}}|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>GameUserSettings.ini</code> with a text editor.
 +
# Locate the bottom of the <code>[/Script/Indiana.IndianaGameUserSettings]</code> section
 +
# If a key has been (re)bound more than once, there may be extra <code>RemovedActionKeyBinds</code> entires, which can cause issues. If this occurs, edit using the following as a guide.
 +
 +
'''Notes:'''
 +
{{ii}} There are ''multiple'' bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: ''QuickSelect0'', ''QuickSelect0HoldStart'' and ''QuickSelect0HoldEnd''.
 +
 +
For example, rebinding ''Interact'' from ''E'' to ''F'' and moving ''Inhaler'' from ''F'' to ''Z'':
 +
<pre>
 +
AddedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
 +
AddedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
 +
AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
 +
AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Z)
 +
AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
 +
RemovedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=E)
 +
RemovedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=E)
 +
RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
 +
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
 +
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
 +
</pre>
 +
}}
 +
 +
===Off-centered crosshairs===
 +
{{fixbox|description=Toggle offset crosshairs|ref={{cn}}|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>GameUserSettings.ini</code>
 +
# Find <code>bOffsetReticle=</code> and set it to <code>True</code> or <code>False</code>
 +
# This will center the crosshair (if set to <code>False</code>), or offset it towards the bottom of the screen (if set to <code>True</code>)
 
}}
 
}}
  
 
===Mouse acceleration===
 
===Mouse acceleration===
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=
+
{{Fixbox|description=Disable mouse acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Input.ini</code> with a text editor.
 
# Open <code>Input.ini</code> with a text editor.
Line 297: Line 367:
 
<pre>[/Script/Engine.InputSettings]
 
<pre>[/Script/Engine.InputSettings]
 
bEnableMouseSmoothing=false</pre>
 
bEnableMouseSmoothing=false</pre>
 +
<!-- note that bViewAccelerationEnabled isn't actually used by the game - even though many TOW guides mention it and recommend adding it, neither the games EXEs or default INI files have a single reference to it (in fact, it seems this option was only used in UE3, no UE4 code seems to include it) -->
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}
 
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, Effects, Music, Menu, Voice
 
|separate volume notes    = Master, Effects, Music, Menu, Voice
Line 313: Line 384:
 
|mute on focus lost notes = Cannot be enabled.
 
|mute on focus lost notes = Cannot be enabled.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 408: Line 481:
  
 
==Issues unresolved==
 
==Issues unresolved==
===Crash during final quest===
 
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref>
 
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=
 
}}
 
{{Fixbox|description=Dismiss all companions in your party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=
 
}}
 
  
 
==Issues fixed==
 
==Issues fixed==
===Re-enable developer console===
 
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
 
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ
 
 
===Game Pass version doesn't start with an error 0x803F8001===
 
===Game Pass version doesn't start with an error 0x803F8001===
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
+
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
 +
 
 
===Game crashes to desktop after a black screen===
 
===Game crashes to desktop after a black screen===
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
+
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
 +
 
 
===Nyoka companion quest fails to start===
 
===Nyoka companion quest fails to start===
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
 
{{++}} Fortunately, a developer command can be used to force the quest to begin.
 
{{++}} Fortunately, a developer command can be used to force the quest to begin.
 
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=
 
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=
# Enable [[#Re-enable developer console|the developer console]].
+
# Enable [[#Enable developer console|the developer console]].
 
# While in-game, press {{key|~}} to access the console.
 
# While in-game, press {{key|~}} to access the console.
# Type {{code|QuestStart Passion}} to force the quest to begin.
+
# Type {{code|QuestStart Passion}} to force the quest to begin (Game language should be "English").
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2019/11/the-outer-worlds-3d-vision-ready-fix.html Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11].
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = false
 +
|vorpx modes                =
 +
|vorpx notes                = Official support profile removed for legal reasons.<ref>{{Refurl|url=https://www.vorpx.com/forums/topic/the-outer-world/page/4/|title=Forums › General vorpX Discussion > The Outer World - Page 4 - vorpX Forum|date=2023-03-11|snippet=I *really* didn’t want to comment on this, but after individually answering these questions on an almost daily basis for a month and then removing posts, that‘s clearly not an option in the long run, so: very unfortunately a third party deemed it appropriate to drag vorpX (as well as others) into their own legal mess by making multiple but-they-do-that-too statements. In the end that left me with no choice but to remove certain profiles out of caution. I can only apologize for that.
 +
 
 +
Also sorry for the vague wording, I don‘t want to get more specific. The whole matter is annoying enough as it is.
 +
}}</ref>
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 454: Line 567:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 5
+
|shader model versions  = 5.0
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 484: Line 600:
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===[[Engine:Unreal Engine 4#Enable developer console|Enable developer console]]===
 +
{{++}} The developer console can be enabled by following the [[Engine:Unreal Engine 4#Enable developer console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
 +
{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).
  
 
==System requirements==
 
==System requirements==
Line 494: Line 614:
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 40 GB
 
|minHD    = 40 GB
|minGPU  = Nvidia GTX 650 Ti
+
|minGPU  = Nvidia GeForce GTX 650 Ti
 
|minGPU2  = AMD Radeon HD 7850
 
|minGPU2  = AMD Radeon HD 7850
 
|minDX    = 11
 
|minDX    = 11
Line 512: Line 632:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 06:38, 31 January 2024

Not to be confused with Outer Wilds.

This page is for the 2019 original. For the 2023 remaster, see The Outer Worlds: Spacer's Choice Edition.

The Outer Worlds
The Outer Worlds cover
Developers
Obsidian Entertainment
Publishers
Private Division
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 25, 2019
Reception
Metacritic 82
OpenCritic 83
IGDB 86
Taxonomy
Monetization One-time game purchase, DLC[2]
Microtransactions None[3]
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Adventure, Exploration, FPS, RPG, Shooter
Art styles Stylized
Themes Comedy, Sci-fi, Space
Series The Outer Worlds
The Outer Worlds on HowLongToBeat
The Outer Worlds on IGDB
The Outer Worlds guide on StrategyWiki
The Outer Worlds on MobyGames
The Outer Worlds on Wikipedia
The Outer Worlds
The Outer Worlds 2019
The Outer Worlds: Spacer's Choice Edition 2023
The Outer Worlds 2 TBA

The Outer Worlds is a singleplayer first-person action, adventure, exploration, FPS, RPG and shooter game in the The Outer Worlds series.

The game was first released on Epic Games Store and Microsoft Store on October 25, 2019, followed by its release on GOG.com and Steam on October 23, 2020. On February 27, 2023, it was announced that an improved Spacer's Choice Edition would release on March 7, 2023 on all stores as a paid upgrade for all owners of the base game with all its DLC.

General information

Official forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Base game does not require Epic Games Launcher.[4] DLC will not be recognized when run outside of the launcher.
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GamersGate
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GamersGate
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Gamesplanet logo.svg
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GOG.com
DRM-free
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Green Man Gaming
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Humble Store
Requires online activation
Choice between Epic Games Store activation and Steam key.
Non-Mandatory Corporate-Sponsored Bundle also available.
Icon overlay.png
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Board-Approved Bundle also available.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Base game is DRM-free when run directly from executable. DLC will not be recognized when run outside of the Steam client.[5]. Non-Mandatory Corporate-Sponsored Bundle and Spacer's Choice Edition Upgrade Bundle also available.
Windows

Version differences

The Board-Approved Bundle contains the base game and the Expansion Pass.
The Non-Mandatory Corporate-Sponsored Bundle includes the base game, the Expansion Pass, and the soundtrack.
The Spacer's Choice Edition Upgrade Bundle includes the base game, the Expansion Pass and the Spacer's Choice Edition Upgrade.

Monetization

DLC and expansion packs

Name Notes
Expansion Pass
Windows
Peril on Gorgon Included in the Expansion Pass.
Windows
Murder on Eridanos Included in the Expansion Pass.
Windows
Spacer's Choice Edition Upgrade Upgrades the game to the Spacer's Choice Edition. Upgradable only when owning the base game and the Peril on Gorgon and Murder on Eridanos DLC.
Windows

Essential improvements

Skip intro videos

Disable intro videos through the config[6]
  1. Go to the configuration file(s) location.
  2. Open Game.ini with a text editor.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
StartupMovies=
Remove the video files[7]
  1. Go to <path-to-game>\Indiana\Content\Movies.
  2. Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\The Outer Worlds\
Microsoft Store %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 2]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Gameplay settings.
Gameplay settings.
UI settings.
UI settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x to 8x depending on Textures setting.
Anti-aliasing (AA)
TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be capped from 30 FPS to 240 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Color blind mode
Game is built from the ground-up to be playable without color information.[8]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Use The Outer Worlds ultrawide & superwide tool.[9]
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for all scenes and resolutions to fully match 16:9.
Applies to all game versions.
Corrects viewmodel cropping.
Stretched FMVs will remain unchanged.
Manually modify a game file of the Epic Games Store version[10][11]
  1. Open <path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
  2. Jump (Ctrl+G) to offset 1C3F5DA as hex and look for the bytes 01 31 41 30.
  3. Replace 01 with 00.
  4. Jump (Ctrl+G) to offset 283CECD as hex and look for the bytes FA 0E 3C A1.
  5. Replace FA 0E with 20 2A.

Notes

An open source patcher based on these values is available on GitHub.
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Cropped viewmodel and stretched FMVs will remain unchanged.

Field of view (FOV)

Set custom FOV value through the config[12]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Assuming X is the desired FOV value, change CustomFieldOfView=X to the desired value.
  4. Save the file.

Notes

Extreme FOV values, such as 180, render the game unplayable at 16:9.
Disable or modify sprint FOV[13]
  1. Download and install Cheat Engine.
  2. Copy the script behind the Show button on this post.
  3. The script contains dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
  4. Run The Outer Worlds.
  5. In Cheat Engine, File → Open Process and open The Outer Worlds.
  6. Click the Memory View button.
  7. In the Memory Viewer window, Tools → Auto Assemble.
  8. Paste in the script and click Execute.
  9. Click Yes to inject the code.
  10. Click either Yes or No to dismiss the final dialog.

Anti-aliasing (AA)

Modify Engine.ini to improve TAA quality or disable it[14]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the section [SystemSettings] to the file, if it doesn't exist already.
  4. Under that section add r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
  5. r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
  6. Save the file.

Notes

Modifying the value of FrameWeight reduces ghosting at the cost of increasing flickering.
To disable TAA, under [SystemSettings], instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
Disabling TAA can add light strobing. This can be fixed by adding r.BloomQuality=0, which disables the bloom effect.

Small UI and text on large resolutions

Change scaling value[15]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
Run the game, check the size of Text and UI and adjust the value 1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.

Reduce pop-in

Increase view distance[16][17]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
To increase performance and reduce view distance, mainly lower foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
Since r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1

Input

Controls settings.
Controls settings.
Keybindings.
Keybindings.
Controls settings.
Controls settings.

Keybinds being reset

This section may require cleanup to meet basic quality standards. The specific problem is: Specify what is even wrong and actually explain the example.. You can help by modifying the article. The discussion page may contain useful suggestions.
The game can have the same key assigned to different functions, but some unexpected issues may occur.
Back up the configuration file before proceeding.
Manually edit key binds[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini with a text editor.
  3. Locate the bottom of the [/Script/Indiana.IndianaGameUserSettings] section
  4. If a key has been (re)bound more than once, there may be extra RemovedActionKeyBinds entires, which can cause issues. If this occurs, edit using the following as a guide.

Notes:

There are multiple bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: QuickSelect0, QuickSelect0HoldStart and QuickSelect0HoldEnd.

For example, rebinding Interact from E to F and moving Inhaler from F to Z:

AddedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
RemovedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)

Off-centered crosshairs

Toggle offset crosshairs[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini
  3. Find bOffsetReticle= and set it to True or False
  4. This will center the crosshair (if set to False), or offset it towards the bottom of the screen (if set to True)

Mouse acceleration

Disable mouse acceleration[18][19][20]
  1. Go to the configuration file(s) location.
  2. Open Input.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Effects, Music, Menu, Voice
Surround sound
5.0 surround. Non-front speakers tend to be utilized primarily during combat.[21]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Issues fixed

Game Pass version doesn't start with an error 0x803F8001

Change the region in Windows to USA.[22]

Game crashes to desktop after a black screen

Install the Windows 10 Media Feature Pack.[23]

Nyoka companion quest fails to start

Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[24]
Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[25]
  1. Enable the developer console.
  2. While in-game, press ~ to access the console.
  3. Type QuestStart Passion to force the quest to begin (Game language should be "English").

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11.
vorpX
Official support profile removed for legal reasons.[26]

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Enable developer console

The developer console can be enabled by following the steps on the Unreal Engine 4 page.[27]
A list of console commands supported by the game can be found here (use the last part of the command name).

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.21.2[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/578650/ in addition to or instead of this directory. The app ID (578650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Aemony on 2021-09-17
  2. A Special Thank You From Obsidian - last accessed on 2020-05-12
    "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
  3. A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
    "No microtransactions, of any kind, in our game."
  4. Verified by User:Uhuru N'Uru on 2019-10-25
    Tested by shutting down the EGS launcher completely and seeing if the game still ran.
  5. Verified by User:Mmachinecodev on 2023-09-01
  6. Verified by User:Garrett on 2019-12-10
  7. Verified by User:Expack3 on 2019-10-25
  8. Josh Sawyer on Twitter - last accessed on 2019-10-31
  9. Verified by User:Rose on 2019-10-26
    Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
  10. Verified by User:Caneriel on 2019-10-25
  11. Verified by User:Andytizer on 2019-10-30
  12. Verified by User:Expack3 on 2019-10-25
  13. Verified by User:Bobpage on 2019-10-30
  14. Verified by User:Expack3 on 2019-10-29
  15. Verified by User:Sidspyker on 2019-10-25
  16. resetera.com - last accessed on 28 May 2023
  17. Verified by User:Dreamic on 2019-11-02
  18. Verified by User:galacticarachnids on 2019-10-25
  19. Verified by User:Inkuplex on 2019-10-25
  20. /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
  21. Verified by User:Expack3 on 2019-10-25
    Tested using Special K 0.10.x.
  22. r/TheOuterWorlds - last accessed on 2019-10-25
  23. r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) → Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
  24. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
  25. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
  26. Forums › General vorpX Discussion > The Outer World - Page 4 - vorpX Forum - last accessed on 2023-03-11
    "I *really* didn’t want to comment on this, but after individually answering these questions on an almost daily basis for a month and then removing posts, that‘s clearly not an option in the long run, so: very unfortunately a third party deemed it appropriate to drag vorpX (as well as others) into their own legal mess by making multiple but-they-do-that-too statements. In the end that left me with no choice but to remove certain profiles out of caution. I can only apologize for that. Also sorry for the vague wording, I don‘t want to get more specific. The whole matter is annoying enough as it is."
  27. Verified by User:Infogram on 2019-10-25