Difference between revisions of "The Outer Worlds"
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(→Ultra-widescreen: There is not a lot of precedence of giving credit in wiki articles. Following the links allows to see the authors. They can also be named to differentiate similar tools, which is not the case here) |
(Added fix for off centered crosshairs) |
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Line 10: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 25, 2019}} | {{Infobox game/row/date|Windows|October 25, 2019}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|the-outer-worlds|82}} | ||
+ | {{Infobox game/row/reception|OpenCritic|7413/the-outer-worlds|82}} | ||
+ | {{Infobox game/row/reception|IGDB|the-outer-worlds|86}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | DLC | ref=<ref>{{Refurl|url=https://forums.obsidian.net/topic/113270-a-special-thank-you-from-obsidian/|title= | ||
+ | A Special Thank You From Obsidian|date=2020-05-12|snippet=However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!}}</ref> }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None | ref=<ref>{{Refurl|url=https://forums.obsidian.net/blogs/entry/207-a-note-about-microtransactions-in-our-upcoming-rpg/|title=A note about microtransactions in our upcoming RPG|date=2020-05-12|snippet= No microtransactions, of any kind, in our game.}}</ref> }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | RPG, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 578650 | |steam appid = 578650 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |strategywiki = | + | |official site= https://outerworlds.obsidian.net/ |
+ | |hltb = 62935 | ||
+ | |strategywiki = The Outer Worlds | ||
|mobygames = outer-worlds | |mobygames = outer-worlds | ||
|wikipedia = The Outer Worlds | |wikipedia = The Outer Worlds | ||
Line 21: | Line 41: | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums] | {{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums] | ||
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions] | ||
Line 34: | Line 53: | ||
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} | {{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} | ||
}} | }} | ||
− | {{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date= | + | {{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2020-07-09|snippet=The Outer Worlds will be available on Steam one year after launch on other exclusive digital PC platforms.}}</ref> |
+ | |||
+ | ==Monetization== | ||
+ | {{DLC| | ||
+ | {{DLC/row| Expansion Pass | | Windows }} | ||
+ | {{DLC/row| Peril on Gorgon | | Windows }} | ||
+ | }} | ||
==Essential improvements== | ==Essential improvements== | ||
Line 46: | Line 71: | ||
}} | }} | ||
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix= | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix= | ||
− | # Go to {{p|game}}\Indiana\Content\Movies. | + | # Go to <code>{{p|game}}\Indiana\Content\Movies</code>. |
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}. | # Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}. | ||
{{ii}} A game update will likely restore the files. | {{ii}} A game update will likely restore the files. | ||
Line 61: | Line 86: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}} | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}} | ||
− | {{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\ | + | {{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\| |
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}} | {{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}} | ||
}} | }} | ||
Line 75: | Line 100: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|uplay = | |uplay = | ||
Line 83: | Line 108: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}} | {{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}} | ||
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}} | {{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}} | ||
{{Image|The Outer Worlds UI Settings.png|UI settings.}} | {{Image|The Outer Worlds UI Settings.png|UI settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 110: | Line 135: | ||
|anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]]. | |anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]]. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = [[TAA]]. See [[# | + | |antialiasing notes = [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for modifying anti-aliasing settings. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 138: | Line 163: | ||
#Replace <code>FA 0E</code> with <code>20 2A</code>. | #Replace <code>FA 0E</code> with <code>20 2A</code>. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} '''An open source patcher based on these values is | + | {{ii}} '''An open source patcher based on these values is [https://github.com/cecton/patch-ultrawide-the-outer-worlds available on GitHub]'''. |
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens. | {{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens. | ||
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}. | {{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}. | ||
Line 175: | Line 200: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
− | + | {{Fixbox|description=Modify Engine.ini to improve [[TAA]] quality or disable it|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code> with a text editor. | # Open <code>Engine.ini</code> with a text editor. | ||
Line 197: | Line 212: | ||
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code> | {{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code> | ||
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect. | {{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect. | ||
+ | }} | ||
+ | |||
+ | ===Small UI and text on large resolutions=== | ||
+ | {{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code> with a text editor. | ||
+ | # Add the following to the bottom of the file and save: | ||
+ | <pre>[/Script/Engine.UserInterfaceSettings] | ||
+ | ApplicationScale=1.15</pre> | ||
+ | {{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value. | ||
}} | }} | ||
Line 214: | Line 239: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}} | {{Image|The Outer Worlds Controls Settings.png|Controls settings.}} | ||
{{Image|The Outer Worlds Keybindings.png|Keybindings.}} | {{Image|The Outer Worlds Keybindings.png|Keybindings.}} | ||
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}} | {{Image|The Outer Worlds Controller Layout.png|Controls settings.}} | ||
− | {{Input | + | {{Input |
|key remap = limited | |key remap = limited | ||
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound | |key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound | ||
Line 279: | Line 304: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Off-Centered Crosshairs=== | ||
+ | |||
+ | {{fixbox|description=Disable offset crosshairs | ||
+ | |||
+ | # open the configuration file location | ||
+ | # open the GameUserSettings.ini | ||
+ | # find <pre>bOffsetReticle=True</pre> and change ''True'' to ''False'' | ||
+ | # This will center the crosshair in the center of the screen | ||
}} | }} | ||
Line 291: | Line 326: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}} | {{Image|The Outer Worlds Audio Settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, Effects, Music, Menu, Voice | |separate volume notes = Master, Effects, Music, Menu, Voice | ||
Line 400: | Line 435: | ||
==Issues unresolved== | ==Issues unresolved== | ||
+ | Keybindings reset to default after restarting the game. They appear reset in the options menu, but in game the custom keys still work. | ||
==Issues fixed== | ==Issues fixed== |
Revision as of 02:13, 14 September 2020
Not to be confused with Outer Wilds.
Developers | |
---|---|
Obsidian Entertainment | |
Publishers | |
Private Division | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 25, 2019 |
Reception | |
Metacritic | 82 |
OpenCritic | 82 |
IGDB | 86 |
Taxonomy | |
Monetization | DLC[1] |
Microtransactions | None[2] |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | RPG, Shooter |
Art styles | Stylized |
Themes | Sci-fi, Space |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Does not require the Epic Games Launcher when run directly from the executable.[3] | |||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC |
- Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[4]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Expansion Pass | ||
Peril on Gorgon |
Essential improvements
Skip intro videos
Disable intro videos through the config[5] |
---|
[/Script/MoviePlayer.MoviePlayerSettings] StartupMovies= |
Remove the video files[6] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\The Outer Worlds\ |
Microsoft Store | %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\ %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Field of view (FOV). | ||
Ultra-widescreen | Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 2x to 8x depending on Textures setting, can be increased further. | ||
Anti-aliasing (AA) | TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can optionally be capped from 30 FPS to 240 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Game is built from the ground-up to be playable without color information.[7] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use The Outer Worlds ultrawide & superwide mod[8] |
---|
|
Manually modify a game file of the Epic Games Store version[9][10] |
---|
Notes
|
Field of view (FOV)
Set custom FOV value through the config[11] |
---|
Notes
|
Disable or modify sprint FOV[12] |
---|
|
Anisotropic filtering (AF)
Add custom AF variable to Engine.ini[13] |
---|
|
Anti-aliasing (AA)
Modify Engine.ini to improve TAA quality or disable it[14] |
---|
Notes
|
Small UI and text on large resolutions
Change scaling value[15] |
---|
[/Script/Engine.UserInterfaceSettings] ApplicationScale=1.15
|
Reduce pop-in
Increase view distance[16][17] |
---|
foliage.LODDistanceScale=5 r.ViewDistanceScale=5 r.StaticMeshLODDistanceScale=0.25 r.SkeletalMeshLODBias=-2 r.MipMapLODBias=-1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Menu hotkeys (inventory, log etc) cannot be rebound | |
Mouse acceleration | On by default. See Mouse acceleration to disable. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Off-Centered Crosshairs
Disable offset crosshairs
|
---|
Mouse acceleration
Disable mouse acceleration[18][19][20] |
---|
[/Script/Engine.InputSettings] bEnableMouseSmoothing=false |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Effects, Music, Menu, Voice | |
Surround sound | 5.0 surround. Non-front speakers tend to be utilized primarily during combat.[21] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be enabled. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Keybindings reset to default after restarting the game. They appear reset in the options menu, but in game the custom keys still work.
Issues fixed
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[22][23]
- Fixed in version 1.1.[24]
Game Pass version doesn't start with an error 0x803F8001
- Change the region in Windows to USA.[25]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack.[26]
Nyoka companion quest fails to start
- Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[27]
- Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[28] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11. | ||
vorpX | G3D, Z3D, DirectVR Officially supported profile, see here. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Enable developer console
- The developer console can be enabled by following the steps on the Unreal Engine 4 page.[29]
- A list of console commands supported by the game can be found here (use the last part of the command name).
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/578650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (578650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ A Special Thank You From Obsidian - last accessed on 2020-05-12
- "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
- ↑ A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
- "No microtransactions, of any kind, in our game."
- ↑ Verified by User:Uhuru N'Uru on 2019-10-25
- Tested by shutting down the EGS launcher completely and seeing if the game still ran.
- ↑ Steam - The Outer Worlds - last accessed on 2020-07-09
- "The Outer Worlds will be available on Steam one year after launch on other exclusive digital PC platforms."
- ↑ Verified by User:Garrett on 2019-12-10
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Josh Sawyer on Twitter - last accessed on 2019-10-31
- ↑ Verified by User:Rose on 2019-10-26
- Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
- ↑ Verified by User:Caneriel on 2019-10-25
- ↑ Verified by User:Andytizer on 2019-10-30
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Verified by User:Bobpage on 2019-10-30
- ↑ Verified by User:Infogram on 2019-10-25
- ↑ Verified by User:Expack3 on 2019-10-29
- ↑ Verified by User:Sidspyker on 2019-10-25
- ↑ https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
- ↑ Verified by User:Dreamic on 2019-11-02
- ↑ Verified by User:galacticarachnids on 2019-10-25
- ↑ Verified by User:Inkuplex on 2019-10-25
- ↑ /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
- ↑ Verified by User:Expack3 on 2019-10-25
- Tested using Special K 0.10.x.
- ↑ /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
- ↑ Verified by User:Expack3 on 2019-10-27
- ↑ Obsidian Forums - last accessed on 2019-11-19
- ↑ r/TheOuterWorlds - last accessed on 2019-10-25
- ↑ r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
- ↑ Verified by User:Infogram on 2019-10-25