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Difference between revisions of "The Outer Worlds"

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m (→‎Skip intro videos: code -> file)
(Added fix for off centered crosshairs)
(30 intermediate revisions by 19 users not shown)
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 25, 2019}}
 
{{Infobox game/row/date|Windows|October 25, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|the-outer-worlds|82}}
 +
{{Infobox game/row/reception|OpenCritic|7413/the-outer-worlds|82}}
 +
{{Infobox game/row/reception|IGDB|the-outer-worlds|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | DLC | ref=<ref>{{Refurl|url=https://forums.obsidian.net/topic/113270-a-special-thank-you-from-obsidian/|title=
 +
A Special Thank You From Obsidian|date=2020-05-12|snippet=However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!}}</ref> }}
 +
{{Infobox game/row/taxonomy/microtransactions | None | ref=<ref>{{Refurl|url=https://forums.obsidian.net/blogs/entry/207-a-note-about-microtransactions-in-our-upcoming-rpg/|title=A note about microtransactions in our upcoming RPG|date=2020-05-12|snippet= No microtransactions, of any kind, in our game.}}</ref> }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | RPG, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 578650
 
|steam appid  = 578650
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|official site= https://outerworlds.obsidian.net/
 +
|hltb        = 62935
 +
|strategywiki = The Outer Worlds
 +
|mobygames    = outer-worlds
 
|wikipedia    = The Outer Worlds
 
|wikipedia    = The Outer Worlds
 
|winehq      =  
 
|winehq      =  
Line 20: Line 41:
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://outerworlds.obsidian.net/ Official website]
 
 
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]
 
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]
 
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]
Line 33: Line 53:
 
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} |  | Windows }}
 
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} |  | Windows }}
 
}}
 
}}
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date - it will come to Steam roughly on or after October 25, 2020.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref>
+
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2020-07-09|snippet=The Outer Worlds will be available on Steam one year after launch on other exclusive digital PC platforms.}}</ref>
 +
 
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| Expansion Pass |  | Windows }}
 +
{{DLC/row| Peril on Gorgon | | Windows }}
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=
+
{{Fixbox|description=Disable intro videos through the config|ref=<ref>{{Refcheck|user=Garrett|date=2019-12-10}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Game.ini</code> with a text editor.
 
# Open <code>Game.ini</code> with a text editor.
 
# Add the following lines to the bottom of the file and save the changes:
 
# Add the following lines to the bottom of the file and save the changes:
 
<pre>[/Script/MoviePlayer.MoviePlayerSettings]
 
<pre>[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
 
bMoviesAreSkippable=True
 
 
StartupMovies=</pre>
 
StartupMovies=</pre>
 
}}
 
}}
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=
+
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=
# Go to {{p|game}}\Indiana\Content\Movies.
+
# Go to <code>{{p|game}}\Indiana\Content\Movies</code>.
 
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}.
 
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}.
 
{{ii}} A game update will likely restore the files.
 
{{ii}} A game update will likely restore the files.
Line 62: Line 86:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}
 
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\
+
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\|
 
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}
 
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}
 
}}
 
}}
Line 76: Line 100:
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            = unknown
+
|steam cloud            = true
 
|steam cloud notes      =  
 
|steam cloud notes      =  
 
|uplay                  =  
 
|uplay                  =  
Line 84: Line 108:
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}
 
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}
 
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}
 
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}
 
{{Image|The Outer Worlds UI Settings.png|UI settings.}}
 
{{Image|The Outer Worlds UI Settings.png|UI settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 111: Line 135:
 
|anisotropic notes          = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].
 
|anisotropic notes          = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = [[TAA]]. See [[#Improve_TAA_quality_or_disable_it|Improve TAA quality or disable it]] for modifying [[Glossary:Anti-aliasing_(AA)|anti-aliasing]] settings.
+
|antialiasing notes        = [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for modifying anti-aliasing settings.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 127: Line 151:
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
+
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
 
{{++}} Applies to all game versions.
 
{{++}} Applies to all game versions.
 
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.
 
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.
Line 134: Line 158:
 
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=
 
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=
 
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.
+
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3F5DA</code> as hex and look for the bytes <code>01 31 41 30</code>.
 
#Replace <code>01</code> with <code>00</code>.
 
#Replace <code>01</code> with <code>00</code>.
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.
+
#Jump ({{Key|Ctrl|G}}) to offset <code>283CECD</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.
 
#Replace <code>FA 0E</code> with <code>20 2A</code>.
 
#Replace <code>FA 0E</code> with <code>20 2A</code>.
 
'''Notes'''
 
'''Notes'''
 +
{{ii}} '''An open source patcher based on these values is [https://github.com/cecton/patch-ultrawide-the-outer-worlds available on GitHub]'''.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
 
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.
Line 175: Line 200:
 
}}
 
}}
  
===Chromatic aberration===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=
+
{{Fixbox|description=Modify Engine.ini to improve [[TAA]] quality or disable it|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Open <code>Engine.ini</code> with a text editor.
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
+
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.
+
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
 +
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.
 
# Save the file.
 
# Save the file.
 +
'''Notes'''
 +
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.
 +
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code>
 +
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.
 
}}
 
}}
  
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ApplicationScale=1.15</pre>
 
ApplicationScale=1.15</pre>
 
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.
 
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.
}}
 
 
===Improve TAA quality or disable it===
 
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
 
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
 
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.
 
# Save the file.
 
'''Notes'''
 
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.
 
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code>
 
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.
 
 
}}
 
}}
  
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}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}
 
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}
 
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}
 
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}
 
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}
 
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}
{{Input settings
+
{{Input
 
|key remap                = limited
 
|key remap                = limited
 
|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
 
|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
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|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===Off-Centered Crosshairs===
 +
 +
{{fixbox|description=Disable offset crosshairs
 +
 +
# open the configuration file location
 +
# open the GameUserSettings.ini
 +
# find <pre>bOffsetReticle=True</pre> and change ''True'' to ''False''
 +
# This will center the crosshair in the center of the screen
 
}}
 
}}
  
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}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}
 
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, Effects, Music, Menu, Voice
 
|separate volume notes    = Master, Effects, Music, Menu, Voice
Line 409: Line 435:
  
 
==Issues unresolved==
 
==Issues unresolved==
 +
Keybindings reset to default after restarting the game. They appear reset in the options menu, but in game the custom keys still work.
 +
 +
==Issues fixed==
 
===Crash during final quest===
 
===Crash during final quest===
 
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref>
 
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref>
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=
+
{{++}} Fixed in version 1.1.<ref>{{Refurl|url=https://forums.obsidian.net/topic/112824-the-outer-worlds-patch-11-release-notes/|title=Obsidian Forums|date=2019-11-19}}</ref>
}}
 
{{Fixbox|description=Dismiss all companions in the party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=
 
}}
 
  
==Issues fixed==
 
===Re-enable developer console===
 
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
 
{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).
 
 
===Game Pass version doesn't start with an error 0x803F8001===
 
===Game Pass version doesn't start with an error 0x803F8001===
 
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
 
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
 +
 
===Game crashes to desktop after a black screen===
 
===Game crashes to desktop after a black screen===
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
 
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
 
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
 +
 
===Nyoka companion quest fails to start===
 
===Nyoka companion quest fails to start===
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
 
{{++}} Fortunately, a developer command can be used to force the quest to begin.
 
{{++}} Fortunately, a developer command can be used to force the quest to begin.
 
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=
 
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=
# Enable [[#Re-enable developer console|the developer console]].
+
# Enable [[#Enable developer console|the developer console]].
 
# While in-game, press {{key|~}} to access the console.
 
# While in-game, press {{key|~}} to access the console.
 
# Type {{code|QuestStart Passion}} to force the quest to begin (Game language should be "English").
 
# Type {{code|QuestStart Passion}} to force the quest to begin (Game language should be "English").
Line 443: Line 467:
 
|native 3d                  =  
 
|native 3d                  =  
 
|native 3d notes            =  
 
|native 3d notes            =  
|nvidia 3d vision            =  
+
|nvidia 3d vision            = hackable
|nvidia 3d vision notes      =  
+
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2019/11/the-outer-worlds-3d-vision-ready-fix.html Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11].
 
|tridef 3d                  =  
 
|tridef 3d                  =  
 
|tridef 3d notes            =  
 
|tridef 3d notes            =  
Line 529: Line 553:
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===[[Engine:Unreal Engine 4#Enable developer console|Enable developer console]]===
 +
{{++}} The developer console can be enabled by following the [[Engine:Unreal Engine 4#Enable developer console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
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{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).
  
 
==System requirements==
 
==System requirements==

Revision as of 02:13, 14 September 2020

Not to be confused with Outer Wilds.

The Outer Worlds
The Outer Worlds cover
Developers
Obsidian Entertainment
Publishers
Private Division
Engines
Unreal Engine 4
Release dates
Windows October 25, 2019
Reception
Metacritic 82
OpenCritic 82
IGDB 86
Taxonomy
Monetization DLC[1]
Microtransactions None[2]
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres RPG, Shooter
Art styles Stylized
Themes Sci-fi, Space
The Outer Worlds on HowLongToBeat
The Outer Worlds on IGDB
The Outer Worlds guide on StrategyWiki
The Outer Worlds on MobyGames
The Outer Worlds on Wikipedia

General information

Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Does not require the Epic Games Launcher when run directly from the executable.[3]
Windows
GamersGate
Epic Games Launcher
Windows
Gamesplanet logo.svg
Epic Games Launcher
Windows
Green Man Gaming
Epic Games Launcher
Windows
Humble Store
Epic Games Launcher
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[4]

Monetization

DLC and expansion packs

Name Notes
Expansion Pass
Windows
Peril on Gorgon
Windows

Essential improvements

Skip intro videos

Disable intro videos through the config[5]
  1. Go to the configuration file(s) location.
  2. Open Game.ini with a text editor.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
StartupMovies=
Remove the video files[6]
  1. Go to <path-to-game>\Indiana\Content\Movies.
  2. Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4.
A game update will likely restore the files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\The Outer Worlds\
Microsoft Store %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Gameplay settings.
Gameplay settings.
UI settings.
UI settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x to 8x depending on Textures setting, can be increased further.
Anti-aliasing (AA)
TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be capped from 30 FPS to 240 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
Game is built from the ground-up to be playable without color information.[7]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Use The Outer Worlds ultrawide & superwide mod[8]
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Applies to all game versions.
Cropped viewmodel and stretched FMVs will remain unchanged.
Manually modify a game file of the Epic Games Store version[9][10]
  1. Open <path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
  2. Jump (Ctrl+G) to offset 1C3F5DA as hex and look for the bytes 01 31 41 30.
  3. Replace 01 with 00.
  4. Jump (Ctrl+G) to offset 283CECD as hex and look for the bytes FA 0E 3C A1.
  5. Replace FA 0E with 20 2A.

Notes

An open source patcher based on these values is available on GitHub.
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Cropped viewmodel and stretched FMVs will remain unchanged.

Field of view (FOV)

Set custom FOV value through the config[11]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Assuming X is the desired FOV value, change CustomFieldOfView=X to the desired value.
  4. Save the file.

Notes

Extreme FOV values, such as 180, render the game unplayable at 16:9.
Disable or modify sprint FOV[12]
  1. Download and install Cheat Engine.
  2. Copy the script behind the Show button on this post.
  3. The script contains dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
  4. Run The Outer Worlds.
  5. In Cheat Engine, File -> Open Process and open The Outer Worlds.
  6. Click the Memory View button.
  7. In the Memory Viewer window, Tools -> Auto Assemble.
  8. Paste in the script and click Execute.
  9. Click Yes to inject the code.
  10. Click either Yes or No to dismiss the final dialog.

Anisotropic filtering (AF)

Add custom AF variable to Engine.ini[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.MaxAnisotropy=16 or the desired sample rate.
  5. Save the file.

Anti-aliasing (AA)

Modify Engine.ini to improve TAA quality or disable it[14]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the section [SystemSettings] to the file, if it doesn't exist already.
  4. Under that section add r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
  5. r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
  6. Save the file.

Notes

Modifying the value of FrameWeight reduces ghosting at the cost of increasing flickering.
To disable TAA, under [SystemSettings], instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
Disabling TAA can add light strobing. This can be fixed by adding r.BloomQuality=0, which disables the bloom effect.

Small UI and text on large resolutions

Change scaling value[15]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
Run the game, check the size of Text and UI and adjust the value 1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.

Reduce pop-in

Increase view distance[16][17]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
To increase performance and reduce view distance, mainly lower foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
Since r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1

Input

Controls settings.
Controls settings.
Keybindings.
Keybindings.
Controls settings.
Controls settings.

Off-Centered Crosshairs

Disable offset crosshairs
  1. open the configuration file location
  2. open the GameUserSettings.ini
  3. find
    bOffsetReticle=True
    and change True to False
  4. This will center the crosshair in the center of the screen

Mouse acceleration

Disable mouse acceleration[18][19][20]
  1. Go to the configuration file(s) location.
  2. Open Input.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Effects, Music, Menu, Voice
Surround sound
5.0 surround. Non-front speakers tend to be utilized primarily during combat.[21]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Keybindings reset to default after restarting the game. They appear reset in the options menu, but in game the custom keys still work.

Issues fixed

Crash during final quest

Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[22][23]
Fixed in version 1.1.[24]

Game Pass version doesn't start with an error 0x803F8001

Change the region in Windows to USA.[25]

Game crashes to desktop after a black screen

Install the Windows 10 Media Feature Pack.[26]

Nyoka companion quest fails to start

Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[27]
Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[28]
  1. Enable the developer console.
  2. While in-game, press ~ to access the console.
  3. Type QuestStart Passion to force the quest to begin (Game language should be "English").

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11.
vorpX
G3D, Z3D, DirectVR
Officially supported profile, see here.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Enable developer console

The developer console can be enabled by following the steps on the Unreal Engine 4 page.[29]
A list of console commands supported by the game can be found here (use the last part of the command name).

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/578650/ in addition to or instead of this directory. The app ID (578650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. A Special Thank You From Obsidian - last accessed on 2020-05-12
    "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
  2. A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
    "No microtransactions, of any kind, in our game."
  3. Verified by User:Uhuru N'Uru on 2019-10-25
    Tested by shutting down the EGS launcher completely and seeing if the game still ran.
  4. Steam - The Outer Worlds - last accessed on 2020-07-09
    "The Outer Worlds will be available on Steam one year after launch on other exclusive digital PC platforms."
  5. Verified by User:Garrett on 2019-12-10
  6. Verified by User:Expack3 on 2019-10-25
  7. Josh Sawyer on Twitter - last accessed on 2019-10-31
  8. Verified by User:Rose on 2019-10-26
    Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
  9. Verified by User:Caneriel on 2019-10-25
  10. Verified by User:Andytizer on 2019-10-30
  11. Verified by User:Expack3 on 2019-10-25
  12. Verified by User:Bobpage on 2019-10-30
  13. Verified by User:Infogram on 2019-10-25
  14. Verified by User:Expack3 on 2019-10-29
  15. Verified by User:Sidspyker on 2019-10-25
  16. https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
  17. Verified by User:Dreamic on 2019-11-02
  18. Verified by User:galacticarachnids on 2019-10-25
  19. Verified by User:Inkuplex on 2019-10-25
  20. /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
  21. Verified by User:Expack3 on 2019-10-25
    Tested using Special K 0.10.x.
  22. /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
  23. Verified by User:Expack3 on 2019-10-27
  24. Obsidian Forums - last accessed on 2019-11-19
  25. r/TheOuterWorlds - last accessed on 2019-10-25
  26. r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
  27. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
  28. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
  29. Verified by User:Infogram on 2019-10-25