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Difference between revisions of "The Outer Worlds"

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(→‎Availability: Added GamersGate, Gamesplanet, GMG (Steam versions))
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{{Infobox game/row/publisher|Private Division}}
 
{{Infobox game/row/publisher|Private Division}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.21.2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 25, 2019}}
 
{{Infobox game/row/date|Windows|October 25, 2019}}
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{{Infobox game/row/taxonomy/art styles        | Stylized }}
 
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
{{Infobox game/row/taxonomy/series            | }}
+
{{Infobox game/row/taxonomy/series            | The Outer Worlds }}
 
|steam appid  = 578650
 
|steam appid  = 578650
 
|steam appid side  =  
 
|steam appid side  =  
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|mobygames    = outer-worlds
 
|mobygames    = outer-worlds
 
|wikipedia    = The Outer Worlds
 
|wikipedia    = The Outer Worlds
|winehq      =  
+
|winehq      = 20015
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  = The game was first released on [[Store:Epic Games Store|Epic Games Store]] and [[Store:Microsoft Store|Microsoft Store]] on October 25, 2019, followed by its release on [[Store:GOG.com|GOG.com]] and [[Store:Steam|Steam]] on October 23, 2020.
 +
 +
|current state    =
 
}}
 
}}
  
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Base game does not require Epic Games Launcher.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> DLC will not be recognized when run outside of the launcher. |  | Windows }}
+
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Base game does not require Epic Games Launcher.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> DLC will not be recognized when run outside of the launcher.<br />Non-Mandatory Corporate-Sponsored Bundle also available. |  | Windows }}
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}
+
{{Availability/row| GamersGate | the-outer-worlds | Epic Games Store | {{Store link|GamersGate|DD-THE-OUTER-WORLDS-NMCS-BUNDLE-EGS-ROW|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-STM-ROW | Steam | | | Windows }}
+
{{Availability/row| GamersGate | the-outer-worlds | Steam | {{Store link|GamersGate|DD-THE-OUTER-WORLDS-NMCS-BUNDLE-STM-ROW|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}
+
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | {{Store link|Gamesplanet|3916-7|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Gamesplanet | 3916-4 | Steam | | | Windows }}
+
{{Availability/row| Gamesplanet | 3916-4 | Steam | {{Store link|Gamesplanet|3916-8|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| GOG.com | the_outer_worlds | DRM-free | | | Windows }}
+
{{Availability/row| GOG.com | the_outer_worlds | DRM-free | {{store link|GOG.com|the_outer_worlds_nonmandatory_corporatesponsored_bundle|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}
+
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | {{Store link|GMG|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-pc|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| GMG | the-outer-worlds-steam-pc | Steam | | | Windows }}
+
{{Availability/row| GMG | the-outer-worlds-steam-pc | Steam | {{Store link|GMG|the-outer-worlds-non-mandatory-corporate-sponsored-bundle-steam-pc|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}
+
{{Availability/row| Humble | the-outer-worlds | Activation, key | Choice between Epic Games Store activation and Steam key.<br />{{Store link|Humble|the-outer-worlds-non-mandatory-corporate-sponsored-bundle|Non-Mandatory Corporate-Sponsored Bundle}} also available. | Epic Games Store, Steam | Windows }}
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} |  | Windows }}
+
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}}<br/>{{store link|Microsoft Store|9nkn09h821tj|Board-Approved Bundle}} also available. |  | Windows }}
{{Availability/row| Steam | 578650 | Steam | | | Windows }}
+
{{Availability/row| Steam | 578650 | Steam | {{store link|Steam-bundle|16482|Non-Mandatory Corporate-Sponsored Bundle}} also available. | | Windows }}
 
}}
 
}}
 +
 +
===Version differences===
 +
{{ii}} The '''Board-Approved Bundle''' includes the base game and the Expansion Pass.
 +
{{ii}} The '''Non-Mandatory Corporate-Sponsored Bundle''' includes the base game, the Expansion Pass, and the soundtrack.
  
 
==Monetization==
 
==Monetization==
 
{{DLC|
 
{{DLC|
{{DLC/row| Expansion Pass | | Windows }}
+
{{DLC/row| Expansion Pass | | Windows }}
{{DLC/row| Peril on Gorgon | | Windows }}
+
{{DLC/row| Peril on Gorgon | Included in the Expansion Pass. | Windows }}
 +
{{DLC/row| Murder on Eridanos | Included in the Expansion Pass. | Windows }}
 
}}
 
}}
  
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = true
+
|epic games launcher       = true
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             = true
+
|xbox cloud               = false
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
+
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide] tool.|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
 
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
+
{{ii}} Adjusts vertical FOV for all scenes and resolutions to fully match 16:9.
 
{{++}} Applies to all game versions.
 
{{++}} Applies to all game versions.
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.
+
{{++}} Corrects viewmodel cropping.
 +
{{--}} Stretched {{term|FMV}}s will remain unchanged.
 
}}
 
}}
  
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|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Using controller disables mouse aiming.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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{{cleanup|section|Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines}}
 
{{cleanup|section|Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines}}
 
{{fixbox|description=Manually edit key binds|ref={{cn}}|fix=
 
{{fixbox|description=Manually edit key binds|ref={{cn}}|fix=
Since The Outer Worlds can have the same key do different things, the keybinding is handled a little unusually and unfortunately that can cause some unexpected issues.  To fix this, you may need to edit the configuration file manually to adjust your keybinds. It is <i>highly</i> recommended that you backup the configuration file first.
+
Since The Outer Worlds can have the same key do different things, the keybinding is handled a little unusually and unfortunately that can cause some unexpected issues.  To fix this, you may need to edit the configuration file manually to adjust your keybinds. It is ''highly'' recommended that you backup the configuration file first.
  
 
# open the configuration file location
 
# open the configuration file location
Line 322: Line 336:
 
# if you've rebound a key more than once, there may be extra RemovedActionKeyBinds entires, this will cause problems.  If this occurs edit using the following as a guide.
 
# if you've rebound a key more than once, there may be extra RemovedActionKeyBinds entires, this will cause problems.  If this occurs edit using the following as a guide.
  
<b>NOTES:</b>
+
'''NOTES:'''
# There are <i>multiple</i> bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: ''QuickSelect0'', ''QuickSelect0HoldStart'' and ''QuickSelect0HoldEnd''.
+
# There are ''multiple'' bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: ''QuickSelect0'', ''QuickSelect0HoldStart'' and ''QuickSelect0HoldEnd''.
# The <code>RemovedActionKeyBinds</code> entries contain the <i>original</i> keybinds.    When rebinding keys more than once, it can introduce extra <code>RemovedActionKeyBinds</code> entires which is what makes them not function as expected.
+
# The <code>RemovedActionKeyBinds</code> entries contain the ''original'' keybinds.    When rebinding keys more than once, it can introduce extra <code>RemovedActionKeyBinds</code> entires which is what makes them not function as expected.
 
 
  
 
For example, rebinding ''Interact'' from ''E'' to ''F'' and moving ''Inhaler'' from ''F'' to ''Z'':
 
For example, rebinding ''Interact'' from ''E'' to ''F'' and moving ''Inhaler'' from ''F'' to ''Z'':
Line 342: Line 355:
 
}}
 
}}
  
===Off-Centered Crosshairs===
+
===Off-centered crosshairs===
{{cleanup|section|Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines}}
+
{{fixbox|description=Toggle offset crosshairs|ref={{cn}}|fix=
{{fixbox|description=Disable offset crosshairs|ref={{cn}}|fix=
+
# Go to the [[#Game data|configuration file(s) location]].
# open the configuration file location
+
# Open <code>GameUserSettings.ini</code>
# open the GameUserSettings.ini
+
# Find <code>bOffsetReticle=</code> and set it to <code>True</code> or <code>False</code>
# find <pre>bOffsetReticle=True</pre> and change ''True'' to ''False''
+
# This will center the crosshair (if set to <code>False</code>), or offset it towards the bottom of the screen (if set to <code>True</code>)
# This will center the crosshair in the center of the screen
 
 
}}
 
}}
  
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|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 5
+
|shader model versions  = 5.0
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
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|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 40 GB
 
|minHD    = 40 GB
|minGPU  = Nvidia GTX 650 Ti
+
|minGPU  = Nvidia GeForce GTX 650 Ti
 
|minGPU2  = AMD Radeon HD 7850
 
|minGPU2  = AMD Radeon HD 7850
 
|minDX    = 11
 
|minDX    = 11
Line 619: Line 631:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Revision as of 06:50, 10 October 2021

Not to be confused with Outer Wilds.

The Outer Worlds
The Outer Worlds cover
Developers
Obsidian Entertainment
Publishers
Private Division
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 25, 2019
Reception
Metacritic 82
OpenCritic 82
IGDB 86
Taxonomy
Monetization DLC[2]
Microtransactions None[3]
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres RPG, Shooter
Art styles Stylized
Themes Sci-fi, Space
Series The Outer Worlds
The Outer Worlds on HowLongToBeat
The Outer Worlds on IGDB
The Outer Worlds guide on StrategyWiki
The Outer Worlds on MobyGames
The Outer Worlds on Wikipedia
The Outer Worlds
The Outer Worlds 2019
The Outer Worlds: Spacer's Choice Edition 2023
The Outer Worlds 2 TBA

The Outer Worlds is a singleplayer first-person RPG and shooter game in the The Outer Worlds series.

The game was first released on Epic Games Store and Microsoft Store on October 25, 2019, followed by its release on GOG.com and Steam on October 23, 2020.

General information

Official forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Base game does not require Epic Games Launcher.[4] DLC will not be recognized when run outside of the launcher.
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GamersGate
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GamersGate
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Gamesplanet logo.svg
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
GOG.com
DRM-free
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Green Man Gaming
Epic Games Launcher
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows
Humble Store
Requires online activation
CD key
Choice between Epic Games Store activation and Steam key.
Non-Mandatory Corporate-Sponsored Bundle also available.
Icon overlay.png
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Board-Approved Bundle also available.
Windows
Steam
Icon overlay.png
Non-Mandatory Corporate-Sponsored Bundle also available.
Windows

Version differences

The Board-Approved Bundle includes the base game and the Expansion Pass.
The Non-Mandatory Corporate-Sponsored Bundle includes the base game, the Expansion Pass, and the soundtrack.

Monetization

DLC and expansion packs

Name Notes
Expansion Pass
Windows
Peril on Gorgon Included in the Expansion Pass.
Windows
Murder on Eridanos Included in the Expansion Pass.
Windows

Essential improvements

Skip intro videos

Disable intro videos through the config[5]
  1. Go to the configuration file(s) location.
  2. Open Game.ini with a text editor.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
StartupMovies=
Remove the video files[6]
  1. Go to <path-to-game>\Indiana\Content\Movies.
  2. Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4.
A game update will likely restore the files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\The Outer Worlds\
Microsoft Store %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 2]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Gameplay settings.
Gameplay settings.
UI settings.
UI settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x to 8x depending on Textures setting, can be increased further.
Anti-aliasing (AA)
TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be capped from 30 FPS to 240 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
Game is built from the ground-up to be playable without color information.[7]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Use The Outer Worlds ultrawide & superwide tool.[8]
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for all scenes and resolutions to fully match 16:9.
Applies to all game versions.
Corrects viewmodel cropping.
Stretched FMVs will remain unchanged.
Manually modify a game file of the Epic Games Store version[9][10]
  1. Open <path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
  2. Jump (Ctrl+G) to offset 1C3F5DA as hex and look for the bytes 01 31 41 30.
  3. Replace 01 with 00.
  4. Jump (Ctrl+G) to offset 283CECD as hex and look for the bytes FA 0E 3C A1.
  5. Replace FA 0E with 20 2A.

Notes

An open source patcher based on these values is available on GitHub.
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Cropped viewmodel and stretched FMVs will remain unchanged.

Field of view (FOV)

Set custom FOV value through the config[11]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Assuming X is the desired FOV value, change CustomFieldOfView=X to the desired value.
  4. Save the file.

Notes

Extreme FOV values, such as 180, render the game unplayable at 16:9.
Disable or modify sprint FOV[12]
  1. Download and install Cheat Engine.
  2. Copy the script behind the Show button on this post.
  3. The script contains dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
  4. Run The Outer Worlds.
  5. In Cheat Engine, File -> Open Process and open The Outer Worlds.
  6. Click the Memory View button.
  7. In the Memory Viewer window, Tools -> Auto Assemble.
  8. Paste in the script and click Execute.
  9. Click Yes to inject the code.
  10. Click either Yes or No to dismiss the final dialog.

Anisotropic filtering (AF)

Add custom AF variable to Engine.ini[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.MaxAnisotropy=16 or the desired sample rate.
  5. Save the file.

Anti-aliasing (AA)

Modify Engine.ini to improve TAA quality or disable it[14]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the section [SystemSettings] to the file, if it doesn't exist already.
  4. Under that section add r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
  5. r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
  6. Save the file.

Notes

Modifying the value of FrameWeight reduces ghosting at the cost of increasing flickering.
To disable TAA, under [SystemSettings], instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
Disabling TAA can add light strobing. This can be fixed by adding r.BloomQuality=0, which disables the bloom effect.

Small UI and text on large resolutions

Change scaling value[15]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
Run the game, check the size of Text and UI and adjust the value 1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.

Reduce pop-in

Increase view distance[16][17]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
To increase performance and reduce view distance, mainly lower foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
Since r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1

Input

Controls settings.
Controls settings.
Keybindings.
Keybindings.
Controls settings.
Controls settings.

Keybinds being reset

This section may require cleanup to meet basic quality standards. The specific problem is: Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines. You can help by modifying the article. The discussion page may contain useful suggestions.
Manually edit key binds[citation needed]

Since The Outer Worlds can have the same key do different things, the keybinding is handled a little unusually and unfortunately that can cause some unexpected issues. To fix this, you may need to edit the configuration file manually to adjust your keybinds. It is highly recommended that you backup the configuration file first.

  1. open the configuration file location
  2. backup GameUserSettings.ini
  3. open GameUserSettings.ini
  4. locate the bottom of the [/Script/Indiana.IndianaGameUserSettings] section
  5. if you've rebound a key more than once, there may be extra RemovedActionKeyBinds entires, this will cause problems. If this occurs edit using the following as a guide.

NOTES:

  1. There are multiple bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: QuickSelect0, QuickSelect0HoldStart and QuickSelect0HoldEnd.
  2. The RemovedActionKeyBinds entries contain the original keybinds. When rebinding keys more than once, it can introduce extra RemovedActionKeyBinds entires which is what makes them not function as expected.

For example, rebinding Interact from E to F and moving Inhaler from F to Z:

AddedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
RemovedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)

Off-centered crosshairs

Toggle offset crosshairs[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini
  3. Find bOffsetReticle= and set it to True or False
  4. This will center the crosshair (if set to False), or offset it towards the bottom of the screen (if set to True)

Mouse acceleration

Disable mouse acceleration[18][19][20]
  1. Go to the configuration file(s) location.
  2. Open Input.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Effects, Music, Menu, Voice
Surround sound
5.0 surround. Non-front speakers tend to be utilized primarily during combat.[21]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Issues fixed

Crash during final quest

Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[22][23]
Fixed in version 1.1.[24]

Game Pass version doesn't start with an error 0x803F8001

Change the region in Windows to USA.[25]

Game crashes to desktop after a black screen

Install the Windows 10 Media Feature Pack.[26]

Nyoka companion quest fails to start

Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[27]
Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[28]
  1. Enable the developer console.
  2. While in-game, press ~ to access the console.
  3. Type QuestStart Passion to force the quest to begin (Game language should be "English").

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11.
vorpX
G3D, Z3D, DirectVR
Officially supported profile, see here.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Enable developer console

The developer console can be enabled by following the steps on the Unreal Engine 4 page.[29]
A list of console commands supported by the game can be found here (use the last part of the command name).

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.21.2[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/578650/ in addition to or instead of this directory. The app ID (578650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Aemony on 2021-09-17
  2. A Special Thank You From Obsidian - last accessed on 2020-05-12
    "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
  3. A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
    "No microtransactions, of any kind, in our game."
  4. Verified by User:Uhuru N'Uru on 2019-10-25
    Tested by shutting down the EGS launcher completely and seeing if the game still ran.
  5. Verified by User:Garrett on 2019-12-10
  6. Verified by User:Expack3 on 2019-10-25
  7. Josh Sawyer on Twitter - last accessed on 2019-10-31
  8. Verified by User:Rose on 2019-10-26
    Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
  9. Verified by User:Caneriel on 2019-10-25
  10. Verified by User:Andytizer on 2019-10-30
  11. Verified by User:Expack3 on 2019-10-25
  12. Verified by User:Bobpage on 2019-10-30
  13. Verified by User:Infogram on 2019-10-25
  14. Verified by User:Expack3 on 2019-10-29
  15. Verified by User:Sidspyker on 2019-10-25
  16. https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
  17. Verified by User:Dreamic on 2019-11-02
  18. Verified by User:galacticarachnids on 2019-10-25
  19. Verified by User:Inkuplex on 2019-10-25
  20. /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
  21. Verified by User:Expack3 on 2019-10-25
    Tested using Special K 0.10.x.
  22. /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
  23. Verified by User:Expack3 on 2019-10-27
  24. Obsidian Forums - last accessed on 2019-11-19
  25. r/TheOuterWorlds - last accessed on 2019-10-25
  26. r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
  27. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
  28. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
  29. Verified by User:Infogram on 2019-10-25