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Revision as of 10:30, 17 October 2020

Not to be confused with Outer Wilds.

The Outer Worlds
The Outer Worlds cover
Developers
Obsidian Entertainment
Publishers
Private Division
Engines
Unreal Engine 4
Release dates
Windows October 25, 2019
Reception
Metacritic 82
OpenCritic 82
IGDB 86
Taxonomy
Monetization DLC[1]
Microtransactions None[2]
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres RPG, Shooter
Art styles Stylized
Themes Sci-fi, Space
The Outer Worlds on HowLongToBeat
The Outer Worlds on IGDB
The Outer Worlds guide on StrategyWiki
The Outer Worlds on MobyGames
The Outer Worlds on Wikipedia

General information

Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Base game does not require the Epic Games Launcher when run directly from the executable.[3] DLC will not be recognized when run outside of the Epic Games Launcher.
Windows
GamersGate
Epic Games Launcher
Windows
Gamesplanet logo.svg
Epic Games Launcher
Windows
Green Man Gaming
Epic Games Launcher
Windows
Humble Store
Epic Games Launcher
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam (unavailable)
Icon overlay.png
Set to release on October 23, 2020.
Windows

Monetization

DLC and expansion packs

Name Notes
Expansion Pass
Windows
Peril on Gorgon
Windows

Essential improvements

Skip intro videos

Disable intro videos through the config[4]
  1. Go to the configuration file(s) location.
  2. Open Game.ini with a text editor.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
StartupMovies=
Remove the video files[5]
  1. Go to <path-to-game>\Indiana\Content\Movies.
  2. Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4.
A game update will likely restore the files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\The Outer Worlds\
Microsoft Store %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Gameplay settings.
Gameplay settings.
UI settings.
UI settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x to 8x depending on Textures setting, can be increased further.
Anti-aliasing (AA)
TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be capped from 30 FPS to 240 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
Game is built from the ground-up to be playable without color information.[6]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Use The Outer Worlds ultrawide & superwide mod[7]
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Applies to all game versions.
Cropped viewmodel and stretched FMVs will remain unchanged.
Manually modify a game file of the Epic Games Store version[8][9]
  1. Open <path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
  2. Jump (Ctrl+G) to offset 1C3F5DA as hex and look for the bytes 01 31 41 30.
  3. Replace 01 with 00.
  4. Jump (Ctrl+G) to offset 283CECD as hex and look for the bytes FA 0E 3C A1.
  5. Replace FA 0E with 20 2A.

Notes

An open source patcher based on these values is available on GitHub.
Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Cropped viewmodel and stretched FMVs will remain unchanged.

Field of view (FOV)

Set custom FOV value through the config[10]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Assuming X is the desired FOV value, change CustomFieldOfView=X to the desired value.
  4. Save the file.

Notes

Extreme FOV values, such as 180, render the game unplayable at 16:9.
Disable or modify sprint FOV[11]
  1. Download and install Cheat Engine.
  2. Copy the script behind the Show button on this post.
  3. The script contains dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
  4. Run The Outer Worlds.
  5. In Cheat Engine, File -> Open Process and open The Outer Worlds.
  6. Click the Memory View button.
  7. In the Memory Viewer window, Tools -> Auto Assemble.
  8. Paste in the script and click Execute.
  9. Click Yes to inject the code.
  10. Click either Yes or No to dismiss the final dialog.

Anisotropic filtering (AF)

Add custom AF variable to Engine.ini[12]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.MaxAnisotropy=16 or the desired sample rate.
  5. Save the file.

Anti-aliasing (AA)

Modify Engine.ini to improve TAA quality or disable it[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the section [SystemSettings] to the file, if it doesn't exist already.
  4. Under that section add r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
  5. r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
  6. Save the file.

Notes

Modifying the value of FrameWeight reduces ghosting at the cost of increasing flickering.
To disable TAA, under [SystemSettings], instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
Disabling TAA can add light strobing. This can be fixed by adding r.BloomQuality=0, which disables the bloom effect.

Small UI and text on large resolutions

Change scaling value[14]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
Run the game, check the size of Text and UI and adjust the value 1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.

Reduce pop-in

Increase view distance[15][16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
To increase performance and reduce view distance, mainly lower foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
Since r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1

Input

Controls settings.
Controls settings.
Keybindings.
Keybindings.
Controls settings.
Controls settings.

Keybinds being reset

This section may require cleanup to meet basic quality standards. The specific problem is: Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines. You can help by modifying the article. The discussion page may contain useful suggestions.
Manually edit key binds[citation needed]

Since The Outer Worlds can have the same key do different things, the keybinding is handled a little unusually and unfortunately that can cause some unexpected issues. To fix this, you may need to edit the configuration file manually to adjust your keybinds. It is highly recommended that you backup the configuration file first.

  1. open the configuration file location
  2. backup GameUserSettings.ini
  3. open GameUserSettings.ini
  4. locate the bottom of the [/Script/Indiana.IndianaGameUserSettings] section
  5. if you've rebound a key more than once, there may be extra RemovedActionKeyBinds entires, this will cause problems. If this occurs edit using the following as a guide.

NOTES:

  1. There are multiple bindings for some functions, for example, the Inhaler (Quickslot 0) keybind has 3: QuickSelect0, QuickSelect0HoldStart and QuickSelect0HoldEnd.
  2. The RemovedActionKeyBinds entries contain the original keybinds. When rebinding keys more than once, it can introduce extra RemovedActionKeyBinds entires which is what makes them not function as expected.


For example, rebinding Interact from E to F and moving Inhaler from F to Z:

AddedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Z)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z)
RemovedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=E)
RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F)

Off-Centered Crosshairs

This section may require cleanup to meet basic quality standards. The specific problem is: Improper format and style. See the "Article creation and editing basics" and "Fixboxes and providing instructions" sections of the wiki guidelines. You can help by modifying the article. The discussion page may contain useful suggestions.
Disable offset crosshairs[citation needed]
  1. open the configuration file location
  2. open the GameUserSettings.ini
  3. find
    bOffsetReticle=True
    and change True to False
  4. This will center the crosshair in the center of the screen

Mouse acceleration

Disable mouse acceleration[17][18][19]
  1. Go to the configuration file(s) location.
  2. Open Input.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Effects, Music, Menu, Voice
Surround sound
5.0 surround. Non-front speakers tend to be utilized primarily during combat.[20]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Issues fixed

Crash during final quest

Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[21][22]
Fixed in version 1.1.[23]

Game Pass version doesn't start with an error 0x803F8001

Change the region in Windows to USA.[24]

Game crashes to desktop after a black screen

Install the Windows 10 Media Feature Pack.[25]

Nyoka companion quest fails to start

Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[26]
Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[27]
  1. Enable the developer console.
  2. While in-game, press ~ to access the console.
  3. Type QuestStart Passion to force the quest to begin (Game language should be "English").

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11.
vorpX
G3D, Z3D, DirectVR
Officially supported profile, see here.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Enable developer console

The developer console can be enabled by following the steps on the Unreal Engine 4 page.[28]
A list of console commands supported by the game can be found here (use the last part of the command name).

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/578650/ in addition to or instead of this directory. The app ID (578650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. A Special Thank You From Obsidian - last accessed on 2020-05-12
    "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
  2. A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
    "No microtransactions, of any kind, in our game."
  3. Verified by User:Uhuru N'Uru on 2019-10-25
    Tested by shutting down the EGS launcher completely and seeing if the game still ran.
  4. Verified by User:Garrett on 2019-12-10
  5. Verified by User:Expack3 on 2019-10-25
  6. Josh Sawyer on Twitter - last accessed on 2019-10-31
  7. Verified by User:Rose on 2019-10-26
    Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
  8. Verified by User:Caneriel on 2019-10-25
  9. Verified by User:Andytizer on 2019-10-30
  10. Verified by User:Expack3 on 2019-10-25
  11. Verified by User:Bobpage on 2019-10-30
  12. Verified by User:Infogram on 2019-10-25
  13. Verified by User:Expack3 on 2019-10-29
  14. Verified by User:Sidspyker on 2019-10-25
  15. https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
  16. Verified by User:Dreamic on 2019-11-02
  17. Verified by User:galacticarachnids on 2019-10-25
  18. Verified by User:Inkuplex on 2019-10-25
  19. /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
  20. Verified by User:Expack3 on 2019-10-25
    Tested using Special K 0.10.x.
  21. /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
  22. Verified by User:Expack3 on 2019-10-27
  23. Obsidian Forums - last accessed on 2019-11-19
  24. r/TheOuterWorlds - last accessed on 2019-10-25
  25. r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
  26. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
  27. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
  28. Verified by User:Infogram on 2019-10-25