Difference between revisions of "The Moonlight Blade"
From PCGamingWiki, the wiki about fixing PC games
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|cover = SPPTZbdnJ2u3CuHeO49S.png | |cover = SPPTZbdnJ2u3CuHeO49S.png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|Tencent Games}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Tencent Games | + | {{Infobox game/row/publisher|Tencent Games}} |
+ | {{Infobox game/row/publisher|Nexon}} | ||
+ | {{Infobox game/row/publisher|Proxima Beta}} | ||
+ | {{Infobox game/row/publisher|Aurora Studios}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|July 1, | + | {{Infobox game/row/date|Windows|July 1, 2016}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
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|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://wuxia.qq.com/ |
|hltb = | |hltb = | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
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|hdr notes = | |hdr notes = | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = | + | |ray tracing notes = Global illumination and ambient occlusion<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/ring-of-elysium-moonlight-blade-ray-tracing/|title=Real Time Ray Tracing Is Coming To Ring of Elysium and Moonlight Blade|date=2022-10-04|snippet=This game also uses Tencent Aurora Studios’ internally developed QuickSilverX game engine, so they too are adding ray-traced global illumination and ambient occlusion effects.}}</ref>. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|windows 32-bit exe = unknown | |windows 32-bit exe = unknown | ||
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
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|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 04:07, 29 March 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Tencent Games | |
Publishers | |
Tencent Games | |
Nexon | |
Proxima Beta | |
Aurora Studios | |
Release dates | |
Windows | July 1, 2016 |
Taxonomy | |
Modes | Multiplayer |
The Moonlight Blade is a multiplayer game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Global illumination and ambient occlusion[1]. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
References
- ↑ Real Time Ray Tracing Is Coming To Ring of Elysium and Moonlight Blade - last accessed on 2022-10-04
- "This game also uses Tencent Aurora Studios’ internally developed QuickSilverX game engine, so they too are adding ray-traced global illumination and ambient occlusion effects."