Difference between revisions of "The Medium"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 21:25, 20 January 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Bloober Team | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | January 28, 2021 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1293160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1293160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | DLSS is present in Ray Tracing Quality mode.[3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Performance mode, which has ray traced reflections and ambient occlusion, and Quality mode, which adds ray traced shadows.[3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
Brazilian Portuguese | ||||
French | ||||
Italian | ||||
German | ||||
Japanese | ||||
Russian | ||||
Simplified Chinese | ||||
Polish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 2500X |
Intel Core i5-9600 AMD Ryzen 7 3700X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | NVIDIA GeForce GTX 1060 AMD Radeon R9 390X DirectX 11 compatible | NVIDIA GeForce GTX 1660 Ti (1080p) NVIDIA GeForce RTX 2070 (4k) AMD Radeon RX Vega 56 (1080p) AMD Radeon RX 5700 XT (4k) DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1293160/
in addition to or instead of this directory. The app ID (1293160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Inside Xbox event reveals wave of new Unreal Engine-powered games
- ↑ Ultrawide Support - last accessed on 2021-01-20
- ↑ 3.0 3.1 Wccftech - The Medium Interview – Bloober Team on Exclusivity, Ray Tracing Support - last accessed on 2021-01-06