Difference between revisions of "The Matrix Online"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''The Matrix Online''''' was a [[:Category:Sci-fi|science-fiction]] [[:Category:MMORPG|MMORPG]] that was initially developed by [[Company:Monolith Productions|Monolith Productions]] and co-published by [[Company:Warner Bros. Interactive Entertainment|Warner Bros. Interactive Entertainment]] and [[Company:Sega|Sega]]. Set in the universe of [[wikipedia:The Matrix (franchise)|''The Matrix'' film franchise]], ''The Matrix Online'' was marketed as an official continuation of the storyline of the films and received the blessing of the series' creators, [[wikipedia:The Wachowskis|the Wachowskis]]. As an MMORPG, the story progressed in real time, with players being invited to participate in live events that would influence the development of the story. | + | |introduction = '''''The Matrix Online''''' (abbreviated as '''''MxO''''') was a [[:Category:Sci-fi|science-fiction]] [[:Category:MMORPG|MMORPG]] that was initially developed by [[Company:Monolith Productions|Monolith Productions]] and co-published by [[Company:Warner Bros. Interactive Entertainment|Warner Bros. Interactive Entertainment]] and [[Company:Sega|Sega]]. Set in the universe of [[wikipedia:The Matrix (franchise)|''The Matrix'' film franchise]], ''The Matrix Online'' was marketed as an official continuation of the storyline of the films and received the blessing of the series' creators, [[wikipedia:The Wachowskis|the Wachowskis]]. As an MMORPG, the story progressed in real time, with players being invited to participate in live events that would influence the development of the story. |
|release history = ''The Matrix Online'' entered closed beta-testing in June 2004 which was then expanded in November 2004 to include people who pre-ordered the game. ''MxO'' was officially released exclusively on Windows on March 22, 2005 in the United States and on April 15, 2005 in Europe. It was announced in June 2005 that Warner Bros. had sold the rights to ''MxO'' to [[Company:Sony Online Entertainment|Sony Online Entertainment]], who assumed control of its development and operation on August 15, 2005. Under Sony's direction, live events became smaller and more sporadic in nature. | |release history = ''The Matrix Online'' entered closed beta-testing in June 2004 which was then expanded in November 2004 to include people who pre-ordered the game. ''MxO'' was officially released exclusively on Windows on March 22, 2005 in the United States and on April 15, 2005 in Europe. It was announced in June 2005 that Warner Bros. had sold the rights to ''MxO'' to [[Company:Sony Online Entertainment|Sony Online Entertainment]], who assumed control of its development and operation on August 15, 2005. Under Sony's direction, live events became smaller and more sporadic in nature. |
Revision as of 14:50, 7 June 2020
Developers | |
---|---|
Monolith Productions | |
Publishers | |
Former | Warner Bros. Interactive Entertainment |
Former | Sega |
Current | Sony Online Entertainment |
Engines | |
Lithtech Discovery | |
Release dates | |
Windows | March 22, 2005 |
Reception | |
Metacritic | 69 |
IGDB | 50 |
Taxonomy | |
Monetization | Subscription |
Modes | Multiplayer |
Pacing | Persistent |
Perspectives | Third-person |
Controls | Direct control |
Genres | MMORPG |
Art styles | Realistic |
Themes | Cyberpunk, Sci-fi |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
The Matrix Online (abbreviated as MxO) was a science-fiction MMORPG that was initially developed by Monolith Productions and co-published by Warner Bros. Interactive Entertainment and Sega. Set in the universe of The Matrix film franchise, The Matrix Online was marketed as an official continuation of the storyline of the films and received the blessing of the series' creators, the Wachowskis. As an MMORPG, the story progressed in real time, with players being invited to participate in live events that would influence the development of the story.
The Matrix Online entered closed beta-testing in June 2004 which was then expanded in November 2004 to include people who pre-ordered the game. MxO was officially released exclusively on Windows on March 22, 2005 in the United States and on April 15, 2005 in Europe. It was announced in June 2005 that Warner Bros. had sold the rights to MxO to Sony Online Entertainment, who assumed control of its development and operation on August 15, 2005. Under Sony's direction, live events became smaller and more sporadic in nature.
In June 2009, Sony Online Entertainment decided to discontinue The Matrix Online due to low subscription numbers. The servers were shut down on August 1, 2009, making the game unplayable. Since then, there have been several attempts by modders to reverse-engineer the server code from packets to allow the game to be played on private servers. The most successful of them to date is MXOEmu, an emulation project that allows players to create a character and connect to a private server hosted by the creator where players can explore the original game world and interact with NPCs and other players. As of 2020, MXOEmu remains in active development, with more features planned to be added over time.
General information
- MXOEmu.info - The Matrix Online Server Emulator project
- The Matrix Online Archives - PDF document that details the story of The Matrix Online
- The Matrix Wiki - A wiki for general information about the Matrix universe
Availability
- This game is no longer available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The character creation screen is forced to 800x600, but the game resets the resolution afterwards. | ||
Multi-monitor | The HUD is improperly displayed with multi-monitor setups. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows ME | Windows XP |
Processor (CPU) | Pentium 3 or Athlon equivalent | Pentium 4 or Athlon XP |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 7 GB ATA100/DMA or faster Hard Drive | 10 GB ATA133/DMA or faster Hard Drive |
Video card (GPU) | DirectX 9 compatible video card with 64 MB and Programmable Shader (Radeon 8xxx, 9xxx and above, GeForce 3 Ti, 4 Ti and above) 64 MB of VRAM DirectX 9.0 compatible | DirectX 9 compatible video card with 128 MB and Programmable Shader (Radeon 9xxx and above, GeForce FX and above) 128 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).