The Legend of Tianding
From PCGamingWiki, the wiki about fixing PC games
Revision as of 20:01, 18 November 2023 by Baronsmoki (talk | contribs) (→Availability: Removed demo link (no longer available))
| Developers | |
|---|---|
| Creative Games & Computer Graphics Corporation | |
| Publishers | |
| Neon Doctrine | |
| Engines | |
| Unity 2020[Note 1] | |
| Release dates | |
| Windows | November 2, 2021 |
| Reception | |
| Metacritic | 81 |
| OpenCritic | 81 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Side view, Scrolling |
| Controls | Direct control |
| Genres | Action, Brawler, Platform |
| Art styles | Anime, Cel-shaded |
| Themes | Asia, Historical |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| Microsoft Store | Xbox Play Anywhere. | |||
| Steam | Deluxe Edition also available. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\CGCG\Zebra\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1406850/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\CGCG\Zebra\*.sav |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1406850/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Used instead of exclusive fullscreen. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | Only mouse buttons are used for gameplay. | |
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion | X-axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired |
|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Ambient, Effect, Music | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Option of Pinyin or Taigi romanization. | |||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Input | Rewired |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 (build 18362.0) | |||
| Processor (CPU) | Intel Core i5-4460 AMD Athlon X4 | Intel Core i5 (Skylake) AMD Ryzen 3 |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R7 370 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 570 |
||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.24f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1406850/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1406850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2023-11-18