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Difference between revisions of "The Haunted: Hells Reach"

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{{Infobox game/row/date|Windows|October 24, 2011}}
 
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|reception    =
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{{Infobox game/row/reception|Metacritic|the-haunted-hells-reach|51}}
 
|steam appid  = 43190
 
|steam appid  = 43190
 
|steam appid side  =  
 
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Revision as of 19:18, 3 April 2020

The Haunted: Hells Reach
The Haunted: Hells Reach cover
Developers
KTX Software
Publishers
Signo & Arte
Release dates
Windows October 24, 2011
Reception
Metacritic 51
The Haunted: Hells Reach on MobyGames

General information

Official website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\My Games\the-haunted-hells-reach\UDKGame\Config
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/43190/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game input settings.
In-game input settings.
In-game control settings.
In-game control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Some lines have been inadvertedly swapped. Contains grammatical and translation errors.[1]
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
See Local play.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Enter open [IP]:[port] in the console (~ by default).

Ports

Protocol Port(s) and/or port range(s)
UDP 7777, 27016[2]
Universal Plug and Play (UPnP) support status is unknown.

Local play

Local co-op in-game screenshot.
Local co-op in-game screenshot.
This is an Unreal Engine 3 leftover feature, therefore the game was not optimized for this. Expect weird HUD display.
Ammo count will only be displayed for player 1 when playing with two other people. Player 2 can see his own counter when playing with three others. Both of these counters are offset to the bottom screen.
It is possible to play online with local players but they will be assigned generic names.
Connect local players using the console[1]
  1. Launch a solo or online game.
  2. Bring up the console (~ by default).
  3. Enter DebugCreatePlayer [controllerID] where "controllerID" is an ID number assigned to a peripheral.
  4. Repeat previous step to add more players.
Enter DebugRemovePlayer [controllerID] to remove players.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 7900GS
ATI Radeon 2000 series
256 MB of VRAM
DirectX 9 compatible
Shader model 3.0 support

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/43190/ in addition to or instead of this directory. The app ID (43190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References