The Great Ace Attorney Chronicles
Developers | |
---|---|
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | July 27, 2021 |
Reception | |
Metacritic | 82 |
OpenCritic | 85 |
IGDB | 85 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person, Third-person |
Controls | Menu-based, Point and select |
Genres | Adventure, Visual novel |
Art styles | Anime, Cel-shaded |
Themes | Detective/mystery, Japan, Victorian |
Series | Ace Attorney |
The Great Ace Attorney Chronicles is a singleplayer visual novel adventure developed and published by Capcom. It is part of the Ace Attorney series, taking place in the Meiji and Victorian eras.[1]
General information
- Visual Novel Database article - The Great Ace Attorney: Adventures
- Visual Novel Database article - The Great Ace Attorney 2: Resolve
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
TGAA HQ Audio Restoration Patch
- A patch that restores the higher audio quality present on the original 3DS release and subsequent soundtrack releases.
DGS Hack Fix
- A fix for a number of issues in the PC port.
- Animation frame rate can be set to an arbitrary rate.
- Cursor movement speed no longer depends on the frame rate.
- Resolution can be set as reported by the GPU or display.
- CPU usage on some threads is no longer unnecessarily high.
- Reports the process as high-DPI-aware so it does not get scaled by Windows.
- Attempts fixing the crash experienced when interacting with the Jury.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\* .ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1158850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1158850\remote\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1158850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio by default.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | |||
60 FPS | Gameplay is capped at 30 FPS; FMVs are at 24 and 30 FPS.[5] Use DGS Hack Fix as a workaround. |
||
120+ FPS | Use DGS Hack Fix. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Initial launch of the game displays a system prompt, which requires the use of a mouse or a keyboard to dismiss.[6][7] Cursor appears in the middle of the screen when prompt is displayed. | |
Controller remapping | Edit config.ini. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Xbox 360 controllers are officially supported on Windows 8.1. Xbox One controllers are officially supported on Windows 10.[8] |
|
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [9] |
PlayStation controllers | Through DirectInput support. |
---|
Generic/other controllers | Default bindings done for Xbox controller layout. | |
---|---|---|
Button prompts | Utilizes Xbox prompts for all controllers. Use Playstation 4 Input Mod for DualShock 4 button prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only, toggleable on or off. Still enabled even if keyboard and mouse are used for gameplay. |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for Music, Sound Effects, and Voices can be toggled on or off. | |
Surround sound | Plays up to 3.0.[10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Japanese text/interface only available in Asia. |
Issues fixed
Resolution limited to 640x480
Use DGS Hack Fix. |
---|
Modify the executable to unlock all resolutions[11] |
---|
|
Blurry graphics on high-DPI displays
Disable DPI scaling[12] |
---|
|
Use DGS Hack Fix. |
---|
Game Crashes when disconnecting or switching an Audio Device
Create a Virtual Audio Cable and re-route its audio to your Default Audio Device[13] |
---|
The game has issues switching audio devices and, as a result, when the currently in-use audio device is no longer available to the game, it may crash. This may also happen when sleeping and resuming the computer when using Bluetooth audio devices, as it will take a moment to re-connect to them after resuming and so the audio device will appear to be unavailable to the game, causing a crash. To solve this issue, create a Virtual Audio Cable and re-route its output to your desired output audio device. This may be achieved with programs such as VB-Cable.
If your audio device changes (if you disconnect your headset, for instance), the Virtual Cable input device may change its "Listen" device and start outputting audio elsewhere, like your speakers. You can fix this without restarting the game simply by opening the virtual cable input device properties again, manually selecting to listen via whatever output device you want (which will switch the listening device) and then setting it back again to Default Playback Device. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [14] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-6300U | Intel Core i5-6500 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Intel HD Graphics 520 DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1158850/
in addition to or instead of this directory. The app ID (1158850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Objection! A lawyer examines the truth of The Great Ace Attorney Chronicles - last accessed on 2021-08-02
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:Fds29 on 2021-07-27
- FMV cutscenes are pre-rendered at 24 FPS; miscellaneous videos are pre-rendered at 29.97~30 FPS. The game itself operates at 60 FPS during video playback. Verified by using FFmpeg to examine the video files, and Special K to observe the frame rate graph during video playback.
- ↑ Verified by User:Marioysikax on 2021-08-05
- Talking about initial launcher used once, not gameplay.
- ↑ Verified by User:MasterBlaster on 2021-08-05
- Tested by booting up and playing the game with a DualShock 4 controller. Menus and gameplay was all assessable using said controller, with no need for mouse or keyboard at all.
- ↑ The Great Ace Attorney Chronicles on Steam - last accessed on 2021-05-13
- "Xbox 360 (Windows®8.1) and Xbox One (Windows®10) controllers supported."
- ↑ Verified by User:MasterBlaster on 2021-08-06
- Tested by playing the game with an Xbox Wireless Controller.
- ↑ Verified by User:MasterBlaster on 2021-08-05
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Steam Users' Forums - Restricted resolution options - last accessed on 2021-07-29
- ↑ Steam Users' Forums - Resolution slightly off? - last accessed on 2021-07-29
- ↑
- ↑ Verified by User:Fds29 on 2021-07-27
- Verified with Special K