Difference between revisions of "The Evil Within 2"
From PCGamingWiki, the wiki about fixing PC games
Line 89: | Line 89: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = Use [http://www.wsgf.org/forums/viewtopic.php?f=95&t=32339 the 48:9 cutscenes fix]. | + | |multimonitor notes = Cutscenes are 16:9 pillarboxed.<ref>[http://www.wsgf.org/forums/viewtopic.php?f=95&t=32339 View topic - EvilWithin 2 Cutscenes Fix (Update: v1.05) | WSGF]</ref> Use [http://www.wsgf.org/forums/viewtopic.php?f=95&t=32339 the 48:9 cutscenes fix]. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = Cutscenes are 16:9 pillarboxed.<ref>{{Refurl|url=https://imgur.com/a/OMqDj|title=The Evil Within 2 - Album on Imgur|date=2018-05-21}}</ref> Use [http://www.wsgf.org/forums/viewtopic.php?f=95&t=32339 the 21:9 cutscenes fix]. | |ultrawidescreen notes = Cutscenes are 16:9 pillarboxed.<ref>{{Refurl|url=https://imgur.com/a/OMqDj|title=The Evil Within 2 - Album on Imgur|date=2018-05-21}}</ref> Use [http://www.wsgf.org/forums/viewtopic.php?f=95&t=32339 the 21:9 cutscenes fix]. | ||
Line 105: | Line 105: | ||
|antialiasing notes = [[FXAA]], [[TAA]], [[TAA]]+[[FXAA]] | |antialiasing notes = [[FXAA]], [[TAA]], [[TAA]]+[[FXAA]] | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Display based, display based (half), 60 FPS, 30 FPS, and disabled. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Display based Vsync caps at 60 FPS.<ref>{{Refcheck|user=Keith|date=2019-04-02|comment=Tested on 120 Hz display}}</ref> Disable it and [[Glossary:Vertical sync (Vsync)#Force Vsync|force externally]] if you want Vsync. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 05:50, 3 April 2019
Developers | |
---|---|
Tango Gameworks | |
Publishers | |
Bethesda Softworks | |
Engines | |
STEM Engine[1] | |
Release dates | |
Windows | October 13, 2017 |
The Evil Within | |
---|---|
The Evil Within | 2014 |
The Evil Within 2 | 2017 |
Key points
- Low CPU and GPU utilization resulting in low FPS or micro-stuttering is still present in the latest version.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Bethesda.net | ||||
GamersGate | ||||
Humble Store | ||||
Steam |
- A demo is available on Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
The Last Chance Pack | Pre-order bonus. |
Essential improvements
Skip intro videos
Replace video file[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within 2\base\the_evil_within2Config.cfg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/601430/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within 2\base\savegame\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/601430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Backs up saved games and user settings. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Evil Within 2 (DX11). |
Issues unresolved
Communicator stops working randomly
Restart the game |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Cutscenes | Bink Video |
Console
- Use the
+com_allowconsole 1
parameter to activate the in-game console and access it with Insert. For a list of commands typelistCMDs
andlistCvars
. - Achievements become disabled and once the game saves this can not be reverted for that save file.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-4770 AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7970 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/601430/
in addition to or instead of this directory. The app ID (601430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ The Evil Within 2 Powered by Modified idTech: STEM Engine - Rely on Horror
- ↑ The Evil Within 2 shines on PS4 - but Xbox One and PC fall short - Eurogamer.net - last accessed on 2018-05-21
- ↑ GPU usage fixed? :: The Evil Within 2 General Discussions - last accessed on 2018-05-21
- ↑ Verified by User:Waschbär on 2018-05-21