Difference between revisions of "The Driver Syndicate"
From PCGamingWiki, the wiki about fixing PC games
(Create stub page) |
(Fill out most of the details) |
||
Line 4: | Line 4: | ||
|cover = Driver-sindicate-cover.jpg | |cover = Driver-sindicate-cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|Inspiration Byte}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
Line 46: | Line 46: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\GameData\cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}}\SavedGames}} |
}} | }} | ||
Line 83: | Line 83: | ||
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Tested at 1680x720. Some menu images are pillarboxed, and some HUD elements are drawn at the very edge of the screen. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Between 50° and 60° vertical. Set in the in-game menu or via {{code|cam_fov}}. |
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = Set using {{code|r_fullscreen 0}}. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Set via {{code|r_anisotropic 1..16}}. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Variable levels of [[MSAA]] Set via {{code|r_antialiasing}}. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Set via {{code|r_vSync [0|1]}}. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Max of 60fps. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 113: | Line 113: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 131: | Line 131: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 154: | Line 154: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = Any controller that SDL 2 supports. |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 181: | Line 181: | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 199: | Line 199: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 210: | Line 210: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 232: | Line 232: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 253: | Line 253: | ||
|physics notes = | |physics notes = | ||
|audio = OpenAL Soft | |audio = OpenAL Soft | ||
− | |audio notes = | + | |audio notes = Version 1.21.0.0.<ref>{{Refcheck|user=Bob Page|date=2021-05-08}}</ref> |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = SDL 2 | |input = SDL 2 | ||
− | |input notes = | + | |input notes = Version 2.0.10.0.<ref>{{Refcheck|user=Bob Page|date=2021-05-08}}</ref> |
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
Line 270: | Line 270: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 7 |
− | |minCPU = | + | |minCPU = Intel Core 2 Duo E8400 |
− | |minRAM = | + | |minCPU2 = Equivalent/greater multi-core CPU |
+ | |minRAM = 512 MB | ||
|minHD = | |minHD = | ||
− | | | + | |minDX = 9.0c |
− | + | |minSM = 3.0 | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 12:34, 8 May 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Inspiration Byte | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Driving, Open world |
Vehicles | Automobile |
Art styles | Stylized |
Themes | North America |
The Driver Syndicate is a singleplayer third-person and first-person driving and open world game.
Availability
- A Windows installer is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>}\SavedGames[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Tested at 1680x720. Some menu images are pillarboxed, and some HUD elements are drawn at the very edge of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | Between 50° and 60° vertical. Set in the in-game menu or via cam_fov . |
||
Windowed | Set using r_fullscreen 0 . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Set via r_anisotropic 1..16 . |
||
Anti-aliasing (AA) | Variable levels of MSAA Set via r_antialiasing . |
||
Vertical sync (Vsync) | Set via r_vSync [0 . |
||
60 FPS | |||
120+ FPS | Max of 60fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Tested with V2. |
Generic/other controllers | Any controller that SDL 2 supports. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E8400 Equivalent/greater multi-core CPU |
|
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Bob Page on 2021-05-08
- ↑ Verified by User:Bob Page on 2021-05-08