The Climb
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Developers | |
---|---|
Crytek | |
Engines | |
CryEngine V | |
Release dates | |
Windows | April 28, 2016 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Oculus Store |
- All versions uses Denuvo Anti-Tamper DRM.[1][Note 1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Field of view (FOV) | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Off, Normal, TAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | No keyboard and mouse support | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Oculus Touch. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Korean | ||||
Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use the Revive Compatibility Layer | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Use the Revive Compatibility Layer |
Devices | |||
---|---|---|---|
Tracked motion controllers | Oculus Touch. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel Core i5-4590 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 8.8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 | |
Controller | Gamepad | |
Other | Oculus Rift |
- A 64-bit operating system is required.
Notes
References
- ↑ Denuvo Support Page - last accessed on 2019-07-30
- ↑ DSOGaming - Crytek has removed the Denuvo anti-tamper tech from The Climb - last accessed on 2019-07-31
- ↑ Verified by User:Aemony on 2019-07-30
- Bought and downloaded the game today, 2019-07-31, from the Oculus Store, and v1.3.0.854 that was downloaded used Denuvo.
<path-to-game>\game.log
has the game build dated to December 13, 2016, 11:52:03.
- Bought and downloaded the game today, 2019-07-31, from the Oculus Store, and v1.3.0.854 that was downloaded used Denuvo.