Difference between revisions of "The Bureau: XCOM Declassified"
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Hungry eyes (talk | contribs) |
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Skip intro videos by renaming the files}} | {{Fixbox/fix|Skip intro videos by renaming the files}} | ||
− | # Go to installation directory \XGame\Movies | + | # Go to installation directory <code>\XGame\Movies</code> |
− | # Rename the following files (i.e. add a .bak to the end) | + | # Rename the following files (i.e. add a <code>.bak</code> to the end) |
− | ## XCOM-2KLogo.bik | + | ## <code>XCOM-2KLogo.bik</code> |
− | ## XCOM-Legal_PCConsole*.bik | + | ## <code>XCOM-Legal_PCConsole*.bik</code> |
− | ## XCOM-NVIDIA-PCConsole.bik | + | ## <code>XCOM-NVIDIA-PCConsole.bik</code> |
− | ## XCOM-Unreal.bik | + | ## <code>XCOM-Unreal.bik</code> |
}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Skip intro videos by editing the config}} | {{Fixbox/fix|Skip intro videos by editing the config}} | ||
− | # Go to installation directory \XGame\Config and edit XEngine.ini | + | # Go to installation directory <code>\XGame\Config</code> and edit <code>XEngine.ini</code> |
# Find the following lines: | # Find the following lines: | ||
− | ## StartupMovies=XCOM-Legal_PCConsole | + | ## <code>StartupMovies=XCOM-Legal_PCConsole</code> |
− | ## StartupMovies=XCOM-NVIDIA_PCConsole | + | ## <code>StartupMovies=XCOM-NVIDIA_PCConsole</code> |
− | ## StartupMovies=XCOM-Unreal | + | ## <code>StartupMovies=XCOM-Unreal</code> |
− | ## StartupMovies=XCOM-2KLogo | + | ## <code>StartupMovies=XCOM-2KLogo</code> |
− | ## StartupMovies=XCOM-Loading | + | ## <code>StartupMovies=XCOM-Loading</code> |
#Change them to: | #Change them to: | ||
− | ## ;StartupMovies=XCOM-Legal_PCConsole | + | ## <code>;StartupMovies=XCOM-Legal_PCConsole</code> |
− | ## ;StartupMovies=XCOM-NVIDIA_PCConsole | + | ## <code>;StartupMovies=XCOM-NVIDIA_PCConsole</code> |
− | ## ;StartupMovies=XCOM-Unreal | + | ## <code>;StartupMovies=XCOM-Unreal</code> |
− | ## ;StartupMovies=XCOM-2KLogo | + | ## <code>;StartupMovies=XCOM-2KLogo</code> |
− | ## ;StartupMovies=XCOM-Loading | + | ## <code>;StartupMovies=XCOM-Loading</code> |
− | {{ii}} Note: The XEngine.ini is only generated after running the game at least once. | + | {{ii}} Note: The <code>XEngine.ini</code> is only generated after running the game at least once. |
}} | }} | ||
Revision as of 13:07, 22 August 2013
Cover image missing, please upload it | |
Developers | |
---|---|
2K Marin | |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
Availability
- All versions require Steam.
Improvements
Skip intro videos
Instructions |
---|
Instructions |
---|
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Audio settings
Issues unresolved
Aiming FOV is unaffected by FOV setting
The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100.
Microstuttering
Many players on the Steam forums are reporting major microstuttering on Nvidia GPUs (Kepler only?).
Issues Fixed
Large framerate drop when aiming
Disable vsync if you have large framerate drops when aiming.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows Vista Service Pack 2 32-bit | Windows 7 Service Pack 1 64-bit |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT | DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 |