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The Bard's Tale IV: Director's Cut

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:33, 27 October 2022 by imported>AemonyBot (updated template usage)
The Bard's Tale IV: Director's Cut
The Bard's Tale IV: Director's Cut cover
Developers
inXile Entertainment
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 27, 2019
macOS (OS X) August 27, 2019
Linux August 27, 2019
Taxonomy
Monetization One-time game purchase
Pacing Turn-based
Perspectives First-person
Controls Multiple select, Point and select
Genres RPG
Themes Fantasy
Series The Bard's Tale
The Bard's Tale IV: Director's Cut on HowLongToBeat
The Bard's Tale IV: Director's Cut on MobyGames
The Bard's Tale
The Bard's Tale 1987
The Bard's Tale II: The Destiny Knight 1988
The Bard's Tale III: Thief of Fate 1990
The Bard's Tale Construction Set 1991
The Bard's Tale (2005) 2005
The Mage's Tale 2017
The Bard's Tale Trilogy 2018
The Bard's Tale IV: Barrows Deep 2018
The Bard's Tale IV: Director's Cut 2019

Key points

Updated version of The Bard's Tale IV: Barrows Deep with more character customization options, new items, new enemies, revised UI, and a new expansion dungeon.[2]
Provided for free to owners of The Bard's Tale IV: Barrows Deep.[3]

General information

Official wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Deluxe Edition also available.
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
macOS (OS X)
Linux
Microsoft Store
Microsoft Store
Xbox Play Anywhere, Xbox Game Pass for PC
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Deluxe Edition also available.
Windows
macOS (OS X)
Linux

Version differences

Standard Edition

Standard Edition content.
Standard Edition content.
Includes the base game, Fire Horn in-game item, manual, guidebook, and code wheel.

Deluxe Edition

Deluxe Edition content.
Deluxe Edition content.
Includes all Standard Edition content, The Bard's Tale Trilogy, the Kael's Axe, Red Boots, Bardic Brian Skin, and Bardic Brian Booty in-game items, hi-res map, hi-res wallpapers, novellas, art book, songbook, and soundtrack.

Essential improvements

Skip intro videos

Delete or rename movie files[4]
  1. Go to <path-to-game>\BardsTale4\Content\Movies\.
  2. Delete or rename BardIV_FireLogo.mp4, BardIV_InxileLogo.mp4, and BardIV_LegalScreen.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BardsTale4DC\Saved\SaveGames\BT_Prefs.sav
%LOCALAPPDATA%\BardsTale4DC\Saved\Config\WindowsNoEditor\
Microsoft Store
macOS (OS X)
Linux $HOME/.config/Epic/BardsTale4DC/Saved/SaveGames/BT_Prefs.sav
$HOME/.config/Epic/BardsTale4DC/Saved/Config/LinuxNoEditor
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %LOCALAPPDATA%\BardsTale4DC\Saved\SaveGames\
Microsoft Store
macOS (OS X)
Linux $HOME/.config/Epic/BardsTale4DC/Saved/SaveGames/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- scaling in gameplay and dialogues. HUD spans the screen. Cutscenes and menus are 16:9 pillarboxed.[5]
See Field of view (FOV) to compensate for scaling.
Ultra-widescreen
Gameplay is Vert-; cutscenes are 16:9 pillarboxed.[6]
Increase FOV to compensate for scaling.
4K Ultra HD
Field of view (FOV)
0 - 100% (60 - 120 Horizontal FOV). Does not apply to dialogues or character creation.[7] See Field of view (FOV) for higher FoV settings.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, Temporal AA, or None.
Vertical sync (Vsync)
60 FPS and 120+ FPS
See also details on limiting framerate
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

The in-game options menu allows for FOV settings between 60 and 120, with 80 as the default.
Due to the use of Vert- scaling, the default FOV slider does not have comfortable options for multi-monitor setups.
Adjust the field of view (FOV) manually[5]
  1. Navigate to the Configuration file(s) location.
  2. Open the file GameUserSettings.ini with a text editor, such as Notepad.
  3. Find the line [/Game/Blueprints/BP_GameUserSettings.BP_GameUserSettings_C] and add the following line below: FieldOfView=136.67
  4. Save the document and close the editor.

Notes

Changing the field of view in-game will reset the value to 120 or below. However, other settings can be changed without changing the field of view.
136.67 is the equivalent of the default FOV for three 16:9 monitors. Use the WSGF Field of View Calculator to find your preferred field of view and the appropriate number for the display. The default field of view in-game for 16:9 is 80.

Limiting framerate

The game doesn't expose framerate limiting in the graphics settings, but it's doable manually by adding a setting to GameUserSettings.ini under [/Game/Blueprints/BP_GameUserSettings.BP_GameUserSettings_C] section. For example to cap it at 179 fps:

[/Game/Blueprints/BP_GameUserSettings.BP_GameUserSettings_C]
...
FrameRateLimit=179

Input

In-game gameplay settings.
In-game gameplay settings.
In-game keybinds.
In-game keybinds.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Sound Effects, Ambient Sound, User Interface, Music, Voice Over
Surround sound
Stereo, 5.1, 7.1
Subtitles
Subtitles, Combat Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Polish
Russian
Spanish

Issues unresolved

General issues and bugs

See this list of known issues and bugs from inXile Entertainment.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i5-2500K
System memory (RAM) 8 GB
Hard disk drive (HDD) 29 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD 7970
A 64-bit system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.13
Processor (CPU) Intel Core i5 3.7 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 60 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD 7970
A 64-bit system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 18.04
Processor (CPU) Intel Core i5-2500K
System memory (RAM) 8 GB
Hard disk drive (HDD) 43 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD 7970
A 64-bit system is required.


Notes

  1. Unreal Engine 4 engine build: 4.20.1.0[1]

References

  1. Verified by User:Mastan on 2022-09-25
  2. The Bard's Tale IV: Director's Cut - Standard Edition on GOG.com - last accessed on 2019-08-27
    "The Director’s Cut brings more character customization options, new items, new enemies, revised UI, and a free expansion dungeon."
  3. The Bard's Tale IV: Barrows Deep - Wikipedia - last accessed on 2019-08-27
    "Existing owners of the Windows version can upgrade their game to the Director's Cut version for free."
  4. Verified by User:Baronsmoki on 2019-08-27
  5. 5.0 5.1 Verified by User:Cptmold on 2019-08-29
    Tested with the GOG release at 5760x1080.
  6. Verified by User:Baronsmoki on 2019-08-28
    Tested at 2560x1080 custom resolution.
  7. Verified by User:Cptmold on 2019-08-29
    Verified using the GameUserSettings.ini file.
  8. Verified by User:Cptmold on 2019-08-29
    Tested in GOG release with an Xbox One wired controller.