Difference between revisions of "The Ascent"
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(53 intermediate revisions by 27 users not shown) | |||
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{{Infobox game/row/publisher|Curve Digital}} | {{Infobox game/row/publisher|Curve Digital}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.26.1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 29, 2021}} | {{Infobox game/row/date|Windows|July 29, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic||}} | + | {{Infobox game/row/reception|Metacritic|the-ascent|73}} |
− | {{Infobox game/row/reception|OpenCritic||}} | + | {{Infobox game/row/reception|OpenCritic|11537/the-ascent|74}} |
− | {{Infobox game/row/reception|IGDB||}} | + | {{Infobox game/row/reception|IGDB|the-ascent|72}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | ARPG, Shooter}} |
{{Infobox game/row/taxonomy/themes | Cyberpunk }} | {{Infobox game/row/taxonomy/themes | Cyberpunk }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= https://www.curve-digital.com/en-us/games/featured/156/the-ascent/ | |official site= https://www.curve-digital.com/en-us/games/featured/156/the-ascent/ | ||
− | |hltb = | + | |hltb = 77922 |
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = ascent_ |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = The Ascent (video game) |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 53: | Line 53: | ||
{{Availability/row| GMG | the-ascent-pc | Steam | | | Windows }} | {{Availability/row| GMG | the-ascent-pc | Steam | | | Windows }} | ||
{{Availability/row| Humble | the-ascent | Steam | | | Windows }} | {{Availability/row| Humble | the-ascent | Steam | | | Windows }} | ||
− | {{Availability/row| Microsoft Store | c27ql5jbkq8m | Microsoft Store | | + | {{Availability/row| Microsoft Store | c27ql5jbkq8m | Microsoft Store | {{store feature|Xbox Play Anywhere}}. | | Windows }} |
− | {{ | + | {{Availability/row| Steam | 979690 | DRM-free | Rename {{file|steam.exe}} and launch the game directly from the game executable. | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro logo=== | ||
+ | {{Fixbox|description=Modify {{file|Game.ini}}|fix= | ||
+ | # Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]]. | ||
+ | # Open {{file|Game.ini}} with a text editor. | ||
+ | # Add the following lines to the end of the file, then save and close it: | ||
+ | <pre>[/script/movieplayer.movieplayersettings] | ||
+ | bWaitForMoviesToComplete=False | ||
+ | bMoviesAreSkippable=True | ||
+ | StartupMovies=</pre> | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\TheAscent\Saved\Config\WindowsNoEditor}} |
− | {{Game data/config|Microsoft Store|}} | + | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\CurveDigital.TheAscent_1ezqdnbhnc70m\LocalCache\Local\TheAscent\Saved\Config\WinGDK\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Steam|{{P|localappdata}}\TheAscent\Saved\SaveGames\}} |
{{Game data/saves|Microsoft Store|}} | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 98: | Line 110: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}} scaling and spanned HUD.<br>Use the [https://community.pcgamingwiki.com/files/file/2250-the-ascent-ultrawide-superwide-fix-fov-changer/ related PCGW community tool] as a partial workaround. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = {{term|Vert-}} scaling. | + | |ultrawidescreen notes = {{term|Vert-}} scaling. Use the [https://community.pcgamingwiki.com/files/file/2250-the-ascent-ultrawide-superwide-fix-fov-changer/ related PCGW community tool] as a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Use the [https://community.pcgamingwiki.com/files/file/2250-the-ascent-ultrawide-superwide-fix-fov-changer/ related PCGW community tool]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Forced [[TAA]] |
+ | |upscaling = true | ||
+ | |upscaling tech = DLSS 2 | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = On / off |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = true | ||
+ | |ray tracing notes = Reflections, shadows and ambient occlusion. | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Film grain=== | ||
+ | {{ii}} The game might ignore the film grain setting, re-enabling the effect upon game restart even if it has been disabled. | ||
+ | {{Fixbox|description=Forcefully disable film grain by editing a config file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>Engine.ini</code> file with a notepad. | ||
+ | # Add the following lines to the bottom of the file and save the changes: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.Tonemapper.Quality=3 | ||
+ | </pre> | ||
}} | }} | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = General, music, sound effects, dialog, cutscene. Dynamic Range Compression (DRC) presets. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 5.1 support tested successfully. |
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = true |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 332: | Line 363: | ||
|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Shader compilation stutter=== | ||
+ | {{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refurl|url=https://steamcommunity.com/app/979690/discussions/0/3408678077958012235/|title=Unfixable stutter?|date=2023-07-03}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/979690/discussions/0/5056966106397957003/#c5056966106398112583|title=Stuttering is related to shaders caching|date=2023-07-03}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 360: | Line 395: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 394: | Line 432: | ||
|minOS = 10 | |minOS = 10 | ||
− | |minCPU = Intel Core i5- | + | |minCPU = Intel Core i5-3470 3.2 GHz |
|minCPU2 = AMD FX-8350 4.0 GHz | |minCPU2 = AMD FX-8350 4.0 GHz | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
Line 403: | Line 441: | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Core | + | |recCPU = Intel Core i9-9900K 3.6 GHz |
+ | |recCPU2 = AMD Ryzen 7 3700X 3.6 GHz | ||
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia GeForce RTX 2070 | |recGPU = Nvidia GeForce RTX 2070 | ||
+ | |recGPU2 = AMD Radeon RX 5700 XT | ||
+ | |recVRAM = | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 15:48, 19 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Neon Giant | |
Publishers | |
Curve Digital | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 29, 2021 |
Reception | |
Metacritic | 73 |
OpenCritic | 74 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, Shooter |
Themes | Cyberpunk |
The Ascent is a singleplayer and multiplayer bird's-eye view ARPG and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | Rename steam.exe and launch the game directly from the game executable. |
Essential improvements
Skip intro logo
Modify Game.ini
|
---|
[/script/movieplayer.movieplayersettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=True StartupMovies= |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheAscent\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\CurveDigital.TheAscent_1ezqdnbhnc70m\LocalCache\Local\TheAscent\Saved\Config\WinGDK\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\TheAscent\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned HUD. Use the related PCGW community tool as a partial workaround. |
||
Ultra-widescreen | Vert- scaling. Use the related PCGW community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | Use the related PCGW community tool. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA | ||
High-fidelity upscaling | DLSS 2.0 |
||
Vertical sync (Vsync) | On / off | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Reflections, shadows and ambient occlusion. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Film grain
- The game might ignore the film grain setting, re-enabling the effect upon game restart even if it has been disabled.
Forcefully disable film grain by editing a config file |
---|
[SystemSettings] r.Tonemapper.Quality=3 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, music, sound effects, dialog, cutscene. Dynamic Range Compression (DRC) presets. | |
Surround sound | 5.1 support tested successfully. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Issues unresolved
Shader compilation stutter
- The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[2][3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD FX-8350 4.0 GHz |
Intel Core i9-9900K 3.6 GHz AMD Ryzen 7 3700X 3.6 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 390X 2 GB (Nvidia), 8 GB (AMD) of VRAM | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/979690/
in addition to or instead of this directory. The app ID (979690) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Aemony on 2021-09-17
- ↑ Unfixable stutter? - last accessed on 2023-07-03
- ↑ Stuttering is related to shaders caching - last accessed on 2023-07-03