Difference between revisions of "The Ascent"
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(Undo revision 1074979. Improper format and the folder only contains the config files, Crashes and Logs folders. The actual saves are probably in SystemAppData\wgs in the package folder but this needs testing) Tag: Undo |
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{{Infobox game/row/publisher|Curve Digital}} | {{Infobox game/row/publisher|Curve Digital}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.26.1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 29, 2021}} | {{Infobox game/row/date|Windows|July 29, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|the-ascent| | + | {{Infobox game/row/reception|Metacritic|the-ascent|73}} |
{{Infobox game/row/reception|OpenCritic|11537/the-ascent|74}} | {{Infobox game/row/reception|OpenCritic|11537/the-ascent|74}} | ||
− | {{Infobox game/row/reception|IGDB|the-ascent| | + | {{Infobox game/row/reception|IGDB|the-ascent|72}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 72: | Line 72: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 111: | Line 111: | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Forces TAA (workaround available below), [[DLSS]] is supported. |
|vsync = true | |vsync = true | ||
|vsync notes = On / off | |vsync notes = On / off | ||
Line 121: | Line 121: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = true |
− | |ray tracing notes = | + | |ray tracing notes = |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable TAA by editing a config file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>Engine.ini</code> with a notepad. | ||
+ | # Add the following lines to the bottom of the file and save the changes: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DefaultFeature.AntiAliasing=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Chromatic aberration=== | ||
+ | {{Fixbox|description=Disable chromatic aberration by editing a config file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>Engine.ini</code> file with a notepad. | ||
+ | # Add the following lines to the bottom of the file and save the changes: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.SceneColorFringeQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Disable depth of field by editing a config file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>Engine.ini</code> file with a notepad. | ||
+ | # Add the following lines to the bottom of the file and save the changes: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DepthOfFieldQuality=0 | ||
+ | </pre> | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 11:04, 21 September 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Neon Giant | |
Publishers | |
Curve Digital | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 29, 2021 |
Reception | |
Metacritic | 73 |
OpenCritic | 74 |
IGDB | 72 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Themes | Cyberpunk |
The Ascent is a singleplayer and multiplayer game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC.[2] Xbox Play Anywhere. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheAscent\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\CurveDigital.TheAscent_1ezqdnbhnc70m\LocalCache\Local\TheAscent\Saved\Config\WinGDK\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\TheAscent\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned HUD. Use the related PCGW community tool as a partial workaround. |
||
Ultra-widescreen | Vert- scaling. Use the related PCGW community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | Use the related PCGW community tool. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forces TAA (workaround available below), DLSS is supported. | ||
Vertical sync (Vsync) | On / off | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=0 |
Chromatic aberration
Disable chromatic aberration by editing a config file |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field by editing a config file |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD FX-8350 4.0 GHz |
Intel Core i9-9900K 3.6 GHz AMD Ryzen 7 3700X 3.6 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 390X 2 GB (Nvidia), 8 GB (AMD) of VRAM | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/979690/
in addition to or instead of this directory. The app ID (979690) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Aemony on 2021-09-17
- ↑ Over 20 ID@Xbox Games Are Launching Day One With Xbox Game Pass - last accessed on 2021-03-27