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Difference between revisions of "Template:Video"

From PCGamingWiki, the wiki about fixing PC games
m (updated phrasing)
m (Added auto-populated notes for UE5)
 
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|Game data/config
 
|Game data/config
 
|Save game cloud syncing={{#vardefine:section|Video}}
 
|Save game cloud syncing={{#vardefine:section|Video}}
|#Default = [[Category:Invalid section order]]
+
|#Default = {{#ifeq:{{NAMESPACE}}||[[Category:Invalid section order]]}}
 
}}{{#vardefine:Video|present}}<!--
 
}}{{#vardefine:Video|present}}<!--
 
-->{{#ifeq:{{#var:VR}}|true|{{ii}} This game requires a virtual reality headset (see [[#VR support|VR support]] for details).}}
 
-->{{#ifeq:{{#var:VR}}|true|{{ii}} This game requires a virtual reality headset (see [[#VR support|VR support]] for details).}}
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<td colspan="2" class="table-settings-video-body-notes">{{#if: {{{antialiasing notes|}}} | {{{antialiasing notes|}}} | {{#ifeq: {{{antialiasing|}}} | false | {{#if: {{#var:DOS}}{{#var:PC booter}} | | ''See the [[Glossary:Anti-aliasing (AA)#Forcing anti-aliasing|glossary page]] for potential workarounds.''}}}}}}</td>
 
<td colspan="2" class="table-settings-video-body-notes">{{#if: {{{antialiasing notes|}}} | {{{antialiasing notes|}}} | {{#ifeq: {{{antialiasing|}}} | false | {{#if: {{#var:DOS}}{{#var:PC booter}} | | ''See the [[Glossary:Anti-aliasing (AA)#Forcing anti-aliasing|glossary page]] for potential workarounds.''}}}}}}</td>
 
</tr>
 
</tr>
 +
 +
<!-- High-fidelity upscaling -->
 +
{{#if:{{{upscaling|}}}|
 +
{{#ifeq:{{{upscaling|}}}|unknown||
 +
<tr class="template-infotable-body table-settings-video-body-row">
 +
<th scope="row" class="table-settings-video-body-parameter">[[Glossary:High-fidelity upscaling|High-fidelity upscaling]]</th>
 +
<td class="table-settings-video-body-rating">{{Tickcross-a-na|{{{upscaling|}}}||{{{upscaling notes|}}}}}</td>
 +
<td colspan="2" class="table-settings-video-body-notes">{{#arraymaptemplate:{{{upscaling tech|}}}|Video/upscaling|,}}{{#if: {{{upscaling tech|}}} | <br>}}{{#if: {{{upscaling notes|}}} | {{{upscaling notes|}}} | {{#ifeq: {{{upscaling|}}} | false | {{#if: {{#var:Windows}}{{#var:OS X}}{{#var:Linux}} | ''See the [[Glossary:High-fidelity_upscaling#Force_upscaling_in_unsupported_games|glossary page]] for potential workarounds.'' | }}}}}}</td>
 +
</tr>
 +
}}
 +
}}
  
 
<!-- Vsync -->
 
<!-- Vsync -->
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</tr>
 
</tr>
 
}}
 
}}
 +
<!-- HDR support -->
 
{{#switch: {{#var:VR}},{{{hdr|}}}{{{hdr notes|}}} | true, | true,false | true,unknown = | #default=
 
{{#switch: {{#var:VR}},{{{hdr|}}}{{{hdr notes|}}} | true, | true,false | true,unknown = | #default=
<!-- HDR support -->
+
{{#if: {{#cargo_query:tables=API|where=
 +
  (_pageID = {{PAGEID}} AND  OpenGL_versions HOLDS LIKE  '%') OR
 +
  (_pageID = {{PAGEID}} AND Direct3D_versions HOLDS LIKE  '9%') OR
 +
  (_pageID = {{PAGEID}} AND Direct3D_versions HOLDS LIKE '10%') OR
 +
  (_pageID = {{PAGEID}} AND Direct3D_versions HOLDS LIKE '11%') OR
 +
  (_pageID = {{PAGEID}} AND Direct3D_versions HOLDS LIKE '12%')
 +
  |fields=Direct3D_versions,OpenGL_versions|no html|default=}}
 +
| {{#vardefine:show HDR|true}}{{#vardefine:retrofit HDR|true}} }}
 
{{#ifeq: {{{hdr|}}}{{{hdr notes|}}}{{#var:show HDR}} | unknown ||
 
{{#ifeq: {{{hdr|}}}{{{hdr notes|}}}{{#var:show HDR}} | unknown ||
 
<tr class="template-infotable-body table-settings-video-body-row">
 
<tr class="template-infotable-body table-settings-video-body-row">
 
<th scope="row" class="table-settings-video-body-parameter">[[Glossary:High dynamic range (HDR)|<abbr title="Game supports expanded color space on HDR-compatible displays">High dynamic range display (HDR)</abbr>]]</th>
 
<th scope="row" class="table-settings-video-body-parameter">[[Glossary:High dynamic range (HDR)|<abbr title="Game supports expanded color space on HDR-compatible displays">High dynamic range display (HDR)</abbr>]]</th>
<td class="table-settings-video-body-rating">{{Tickcross-a|{{{hdr|}}}||{{{hdr notes|}}}}}</td>
+
<td class="table-settings-video-body-rating">{{Tickcross-a|{{#if: {{{hdr|}}} | {{{hdr|}}} | unknown }}||{{{hdr notes|}}}}}</td>
<td colspan="2" class="table-settings-video-body-notes">{{{hdr notes|}}}</td>
+
<td colspan="2" class="table-settings-video-body-notes">{{#if: {{{hdr notes|}}} | {{{hdr notes|}}} | {{#switch: {{{hdr|}}} | limited | true | always on | hackable = | #default = {{#if: {{#var:retrofit HDR}} | {{#ifeq:{{#var:Unreal Engine 5|false}}|true|''See the [[Engine:Unreal Engine 5#High dynamic range (HDR)|engine page]] to force native HDR output, or the [[Glossary:High dynamic range (HDR)#Enable HDR output in unsupported games|glossary page]] for other alternatives.''|{{#ifeq:{{#var:Unreal Engine 4|false}}|true|''See the [[Engine:Unreal Engine 4#High dynamic range (HDR)|engine page]] to force native HDR output, or the [[Glossary:High dynamic range (HDR)#Enable HDR output in unsupported games|glossary page]] for other alternatives.''|''See the [[Glossary:High dynamic range (HDR)#Enable HDR output in unsupported games|glossary page]] for potential alternatives.''}} }} }} }}}}</td>
 
</tr>
 
</tr>
 
}}
 
}}
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{{#switch: {{{ray tracing|}}}{{{ray tracing notes|}}} | | unknown = | #default=
 
{{#switch: {{{ray tracing|}}}{{{ray tracing notes|}}} | | unknown = | #default=
 
<tr class="template-infotable-body table-settings-video-body-row">
 
<tr class="template-infotable-body table-settings-video-body-row">
<th scope="row" class="table-settings-video-body-parameter"><abbr title="Game implements ray tracing">Ray tracing</abbr></th>
+
<th scope="row" class="table-settings-video-body-parameter"><abbr title="Game implements ray tracing">[[Glossary:Ray tracing (RT)|Ray tracing (RT)]]</abbr></th>
<td class="table-settings-video-body-rating">{{Tickcross-a|{{{ray tracing|}}}||{{{ray tracing notes|}}}}}</td>
+
<td class="table-settings-video-body-rating">{{Tickcross-a-na|{{{ray tracing|}}}||{{{ray tracing notes|}}}}}</td>
 
<td colspan="2" class="table-settings-video-body-notes">{{{ray tracing notes|}}}</td>
 
<td colspan="2" class="table-settings-video-body-notes">{{{ray tracing notes|}}}</td>
 
</tr>
 
</tr>
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-->{{#ifeq:{{#var:VR}}|false| {{#ifeq:{{{widescreen resolution|}}}|false| {{#ifeq:{{{multimonitor|}}}{{{ultrawidescreen|}}}{{{4k ultra hd|}}}|falsefalsefalse||[[Category:Invalid template usage (Video)]]}} }} }}<!--
 
-->{{#ifeq:{{#var:VR}}|false| {{#ifeq:{{{widescreen resolution|}}}|false| {{#ifeq:{{{multimonitor|}}}{{{ultrawidescreen|}}}{{{4k ultra hd|}}}|falsefalsefalse||[[Category:Invalid template usage (Video)]]}} }} }}<!--
 
-->{{#if:{{#var:screenshots}}|{{#vardefine:Video settings screenshots|true}}{{#vardefine:screenshots|}}}}<!--
 
-->{{#if:{{#var:screenshots}}|{{#vardefine:Video settings screenshots|true}}{{#vardefine:screenshots|}}}}<!--
--></table></div>{{#arraymap: {{#var:engines}} | , | €€€€€ | {{#switch: {{lc:€€€€€}}
+
--></table></div><!--
| engine:unreal engine 4 = {{mm}} The game engine may allow for manual configuration of the game via its variables. See the [[Engine:Unreal Engine 4|Unreal Engine 4]] page for more details.
+
-->{{#ifeq:{{#var:Unreal Engine 5|false}}|true|{{mm}} The game engine may allow for manual configuration of the game via its variables. See the [[Engine:Unreal Engine 5|Unreal Engine 5]] page for more details.}}<!--
}}}}</includeonly><!--
+
-->{{#ifeq:{{#var:Unreal Engine 4|false}}|true|{{mm}} The game engine may allow for manual configuration of the game via its variables. See the [[Engine:Unreal Engine 4|Unreal Engine 4]] page for more details.}}<!--
 +
-->{{#ifeq:{{#var:Unity|false}}|true|{{mm}} The game engine may allow for manual configuration of the game via its variables. See the [[Engine:Unity|Unity]] page for more details.}}<!--
 +
--></includeonly><!--
 
--><noinclude>{{#cargo_declare:
 
--><noinclude>{{#cargo_declare:
 
_table=Video
 
_table=Video
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|Anisotropic_filtering=String
 
|Anisotropic_filtering=String
 
|Antialiasing=String
 
|Antialiasing=String
 +
|Upscaling=List (,) of String
 
|Vsync=String
 
|Vsync=String
 
|60_FPS=String
 
|60_FPS=String
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|Anisotropic_filtering={{{anisotropic|}}}
 
|Anisotropic_filtering={{{anisotropic|}}}
 
|Antialiasing={{{antialiasing|}}}
 
|Antialiasing={{{antialiasing|}}}
 +
|Upscaling={{#var:upscaling tech|}}
 
|Vsync={{{vsync|}}}
 
|Vsync={{{vsync|}}}
 
|60_FPS={{{60 fps|}}}
 
|60_FPS={{{60 fps|}}}

Latest revision as of 06:10, 7 December 2023

This template defines the table "Video". View table.

Documentation for the above template (sometimes hidden from view).
Description

This table is meant to contain all information relating to video settings and features. If a setting is hackable or requires additional notes, add the information below the table in a header like so:

===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Fixbox here
...

and make note of it in the table in the following fashion See [[#Field of view (FOV)|Field of view (FOV)]].. Any smaller notes can and should be included directly in the table.

Below is a more thorough explanation of each of the possible arguments. Apart from the WSGF-related arguments, each can be appended with  notes to fill in the information in the Notes column.

All of the arguments may be set to: true, false, unknown, hackable and n/a (not applicable). Some rows will be however hidden from view in that case.

Arguments
  • wsgf link - link to the WSGF page.
  • widescreen wsgf award - WSGF award for widescreen support.
  • multimonitor wsgf award - WSGF award for multi-monitor support.
  • ultrawidescreen wsgf award - WSGF award for ultra-widescreen support.
  • 4k ultra hd wsgf award - WSGF award for 4K Ultra HD support.
  • widescreen resolution - whether the game can be played in a widescreen resolution.
  • multimonitor - whether the game can spread across multiple monitors.
  • ultrawidescreen - whether the game works in ultra-widescreen resolutions.
  • 4k ultra hd - whether the game works in 4K Ultra HD resolutions.
  • fov - whether the game has modifiable field of view (FOV).
  • windowed - whether the game has a Windowed mode.
  • borderless windowed - whether the game has the option to run, or can be run, in borderless fullscreen windowed mode.
  • anisotropic - whether the game has anisotropic filtering (AF). Only applies to 3D games.
  • antialiasing - whether the game has anti-aliasing (AA) support.
  • upscaling - whether the game has high-fidelity upscaling support.
  • vsync - whether the game has some form of vertical sync (Vsync).
  • 60 fps - whether the game supports 60 FPS.
  • 120 fps - whether the game supports 120+ FPS.
  • hdr - whether the game supports High dynamic range (HDR).
  • ray tracing - whether the game implements ray tracing.
  • color blind - whether the game has a color blind mode.
Syntax
{{Video
|wsgf link                  = 
|widescreen wsgf award      = 
|multimonitor wsgf award    = 
|ultrawidescreen wsgf award = 
|4k ultra hd wsgf award     = 
|widescreen resolution      = 
|widescreen resolution notes= 
|multimonitor               = 
|multimonitor notes         = 
|ultrawidescreen            = 
|ultrawidescreen notes      = 
|4k ultra hd                = 
|4k ultra hd notes          = 
|fov                        = 
|fov notes                  = 
|windowed                   = 
|windowed notes             = 
|borderless windowed        = 
|borderless windowed notes  = 
|anisotropic                = 
|anisotropic notes          = 
|antialiasing               = 
|antialiasing notes         = 
|upscaling                  = 
|upscaling tech             = 
|upscaling notes            = 
|vsync                      = 
|vsync notes                = 
|60 fps                     = 
|60 fps notes               = 
|120 fps                    = 
|120 fps notes              = 
|hdr                        = 
|hdr notes                  = 
|ray tracing                = 
|ray tracing notes          = 
|color blind                = 
|color blind notes          = 
}}
VR only titles

The following parameters are hidden automatically if the game is flagged as being a VR only title and the parameters are empty or set to false or unknown and their accompanied note is empty as well.

  • widescreen resolution
  • multimonitor
  • ultrawidescreen
  • 4k ultra hd
  • fov
  • windowed
  • borderless windowed
  • hdr