Difference between revisions of "Template:Infobox game/row/taxonomy/perspectives"
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<includeonly>{{#if: {{{1|}}} | <tr> | <includeonly>{{#if: {{{1|}}} | <tr> | ||
− | <td class="template-infobox-type">Perspectives</td> | + | <td class="template-infobox-type">Perspectives</td>{{#vardefine:currentPerspective|}} |
− | <td class="template-infobox-info">{{# | + | <td class="template-infobox-info">{{#arraymap: {{{1}}} | , | €€€€€ | {{#switch: {{lc:€€€€€}} |
+ | | audio-based = {{#vardefine:currentPerspective|Audio-based}} | ||
+ | | bird's-eye view = {{#vardefine:currentPerspective|Bird's-eye view}} | ||
+ | | cinematic camera = {{#vardefine:currentPerspective|Cinematic camera}} | ||
+ | | first-person = {{#vardefine:currentPerspective|First-person}} | ||
+ | | flip screen = {{#vardefine:currentPerspective|Flip screen}} | ||
+ | | free-roaming camera = {{#vardefine:currentPerspective|Free-roaming camera}} | ||
+ | | isometric = {{#vardefine:currentPerspective|Isometric}} | ||
+ | | scrolling = {{#vardefine:currentPerspective|Scrolling}} | ||
+ | | side view = {{#vardefine:currentPerspective|Side view}} | ||
+ | | text-based = {{#vardefine:currentPerspective|Text-based}} | ||
+ | | third-person = {{#vardefine:currentPerspective|Third-person}} | ||
+ | | top-down view = {{#vardefine:currentPerspective|Top-down view}} | ||
+ | | #default = <div title="Error: perspective '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> [[Category:Invalid template usage (infobox game)]] | ||
+ | }}{{Glossary:{{#var:currentPerspective}}|uc}} [[Category:{{#var:currentPerspective}}]] {{#vardefine:perspectives|{{#var:perspectives|}}{{#var:currentPerspective|}}, }} | ||
+ | }}</td> | ||
</tr>}} | </tr>}} | ||
</includeonly><noinclude>{{Documentation}}</noinclude> | </includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 13:25, 23 July 2020
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
---|---|---|---|
Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | MobyGames |
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Bird's-eye view | Any view that is above a player character or is an overview of a larger world, often at a small angle. | MobyGames | |
Cinematic camera | Fixed camera positions that the player cannot exert control, or exert limited control over. | MobyGames | |
First-person | View from the first-person. | MobyGames | |
Flip screen | Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. | MobyGames | |
Free-roaming camera | Player can freely control the camera to scroll, rotate or zoom through a larger environment. | MobyGames | |
Isometric | View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. | MobyGames | |
Scrolling | Game world scrolls according to movement of the character. | MobyGames | |
Side view | Any view from the side for both scrolling and static environments. | MobyGames | |
Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | MobyGames | |
Third-person | View from the third-person of a player character, normally behind or over the shoulder. |
|
|
Top-down view | A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. | MobyGames |
Visit Template:Infobox game/row/taxonomy/perspectives/Documentation to edit this text. (How does this work?)