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Difference between revisions of "Template:Infobox game/row/taxonomy/perspectives"

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Revision as of 16:58, 9 May 2020

Documentation for the above template (sometimes hidden from view).
Please refer to Taxonomy.
Category Definition Notes Examples
Audio-based Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. MobyGames
Bird's-eye view Any view that is above a player character or is an overview of a larger world, often at a small angle. MobyGames
Cinematic camera Fixed camera positions that the player cannot exert control, or exert limited control over. MobyGames
First-person View from the first-person. MobyGames
Flip screen Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. MobyGames
Free-roaming camera Player can freely control the camera to scroll, rotate or zoom through a larger environment. MobyGames
Isometric View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. MobyGames
Scrolling Game world scrolls according to movement of the character. MobyGames
Side view Any view from the side for both scrolling and static environments. MobyGames
Text-based These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. MobyGames
Third-person View from the third-person of a player character, normally behind or over the shoulder.
  • Used for games that do not fit into the more descriptive categories.
  • MobyGames
Top-down view A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. MobyGames