Template:Infobox game/row/taxonomy/pacing
From PCGamingWiki, the wiki about fixing PC games
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
---|---|---|---|
Continuous turn-based | Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
|
|
Persistent | Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | MobyGames | |
Real-time | Real-time games present the game continuously, as opposed to in turns. | MobyGames | |
Relaxed | Meditative may aim to relax the player and often have no goals and no fail states. | MobyGames | |
Turn-based | Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. | MobyGames |
Visit Template:Infobox game/row/taxonomy/pacing/Documentation to edit this text. (How does this work?)