Difference between revisions of "Template:Infobox game/row/taxonomy/pacing"
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<includeonly>{{#if: {{{1|}}} | <tr> | <includeonly>{{#if: {{{1|}}} | <tr> | ||
<td class="template-infobox-type">Pacing</td> | <td class="template-infobox-type">Pacing</td> | ||
− | <td class="template-infobox-info">{{# | + | <td class="template-infobox-info">{{#arraymap: {{{1}}} | , | €€€€€ | {{#vardefine:pacing|{{#if:{{#var:pacing}}|{{#var:pacing}},€€€€€|€€€€€}}}}{{#switch: {{lc:€€€€€}} |
| continuous turn-based = {{Glossary:Continuous turn-based|uc}} [[Category:Continuous turn-based]] | | continuous turn-based = {{Glossary:Continuous turn-based|uc}} [[Category:Continuous turn-based]] | ||
| persistent = {{Glossary:Persistent|uc}} [[Category:Persistent]] | | persistent = {{Glossary:Persistent|uc}} [[Category:Persistent]] | ||
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| relaxed = {{Glossary:Relaxed|uc}} [[Category:Relaxed]] | | relaxed = {{Glossary:Relaxed|uc}} [[Category:Relaxed]] | ||
| turn-based = {{Glossary:Turn-based|uc}} [[Category:Turn-based]] | | turn-based = {{Glossary:Turn-based|uc}} [[Category:Turn-based]] | ||
− | | #default = <div title="Error: '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> [[Category:Invalid template usage ( | + | | #default = <div title="Error: '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> [[Category:Invalid template usage (Taxonomy)]] |
}} | }} | ||
− | + | }}</td> | |
− | </tr>}} | + | </tr>}}{{#switch:{{#var:section}} |
− | </includeonly><noinclude>{{Documentation}}</noinclude> | + | |Infobox game |
+ | |monetization | ||
+ | |microtransactions | ||
+ | |modes={{#vardefine:section|pacing}} | ||
+ | |#Default = [[Category:Invalid row order (Taxonomy)]] | ||
+ | }}</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 07:48, 4 September 2021
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
---|---|---|---|
Continuous turn-based | Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
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Persistent | Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | MobyGames | |
Real-time | Real-time games present the game continuously, as opposed to in turns. | MobyGames | |
Relaxed | Meditative may aim to relax the player and often have no goals and no fail states. | MobyGames | |
Turn-based | Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. | MobyGames |
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