Difference between revisions of "Template:Infobox game/row/taxonomy/pacing"
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<includeonly>{{#if: {{{1|}}} | <tr> | <includeonly>{{#if: {{{1|}}} | <tr> | ||
<td class="template-infobox-type">Pacing</td> | <td class="template-infobox-type">Pacing</td> | ||
− | <td class="template-infobox-info"> | + | <td class="template-infobox-info">{{#arraymap: {{{1}}} | , | €€€€€ | {{#vardefine:pacing|{{#if:{{#var:pacing}}|{{#var:pacing}},€€€€€|€€€€€}}}}{{#switch: {{lc:€€€€€}} |
− | {{# | + | | continuous turn-based = {{Glossary:Continuous turn-based|uc}} {{#ifeq: {{NAMESPACE}} | | [[Category:Continuous turn-based]] }} |
− | </tr>}} | + | | persistent = {{Glossary:Persistent|uc}} {{#ifeq: {{NAMESPACE}} | | [[Category:Persistent]] }} |
− | </includeonly><noinclude>{{Documentation}}</noinclude> | + | | real-time = {{Glossary:Real-time|uc}} {{#ifeq: {{NAMESPACE}} | | [[Category:Real-time]] }} |
+ | | relaxed = {{Glossary:Relaxed|uc}} {{#ifeq: {{NAMESPACE}} | | [[Category:Relaxed]] }} | ||
+ | | turn-based = {{Glossary:Turn-based|uc}} {{#ifeq: {{NAMESPACE}} | | [[Category:Turn-based]] }} | ||
+ | | #default = <div title="Error: '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> {{#ifeq: {{NAMESPACE}} | | [[Category:Invalid template usage (Taxonomy)]] }} | ||
+ | }} | ||
+ | }}</td> | ||
+ | </tr>}}{{#switch:{{#var:section}} | ||
+ | |Infobox game | ||
+ | |monetization | ||
+ | |microtransactions | ||
+ | |modes={{#vardefine:section|pacing}} | ||
+ | |#Default = [[Category:Invalid row order (Taxonomy)]] | ||
+ | }}</includeonly><noinclude>{{Documentation}}</noinclude> |
Latest revision as of 11:54, 9 July 2022
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
---|---|---|---|
Continuous turn-based | Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
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Persistent | Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | MobyGames | |
Real-time | Real-time games present the game continuously, as opposed to in turns. | MobyGames | |
Relaxed | Meditative may aim to relax the player and often have no goals and no fail states. | MobyGames | |
Turn-based | Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. | MobyGames |
Visit Template:Infobox game/row/taxonomy/pacing/Documentation to edit this text. (How does this work?)