Teenage Mutant Ninja Turtles: Mutant Melee
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| Developers | |
|---|---|
| KCE Hawaii | |
| Publishers | |
| Konami | |
| Engines | |
| RenderWare | |
| Release dates | |
| Windows | March 28, 2005 |
| Taxonomy | |
| Modes | Singleplayer |
| Series | Teenage Mutant Ninja Turtles |
Warnings
- RenderWare games may not work on Windows 11 24H2 or later without using a DirectSound wrapper (see the engine page for details).
Teenage Mutant Ninja Turtles: Mutant Melee is a singleplayer game in the Teenage Mutant Ninja Turtles series.
Availability
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Use the community-created solution. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | Use the community-created solution. | ||
| Field of view (FOV) | |||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | Use dgVoodoo 2 and choose between 2x-16x under "Texture Filtering". | ||
| Anti-aliasing (AA) | Use dgVoodoo 2 and choose between 2x-8x MSAA. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Capped at 100 FPS. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers |
|---|
| Generic/other controllers | ||
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus |
||
| LAN play | ||||
| Online play | ||||
| Asynchronous multiplayer | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 | Minimum required DirectX version listed is 9.0a, however the game uses Direct3D 8 for rendering. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98SE | ME, 2000, XP | ||
| Processor (CPU) | Intel Pentium III 800 MHz or AMD Athlon | 1 GHz | ||
| System memory (RAM) | 128 MB | 256 MB | ||
| Storage drive (HDD/SSD) | 1.65 GB | |||
| Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 DirectX 9.0a compatible | |||
| Sound (audio device) | DirectX 9.0a compatible | |||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).