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Team Fortress

From PCGamingWiki, the wiki about fixing PC games
Revision as of 10:27, 4 May 2015 by Garrbot (talk | contribs) (updated template usage)
Team Fortress
Team Fortress cover
Developers
Team Fortress Software
Engines
Quake engine
Version 2.0+ QuakeWorld
Release dates
Windows August 24, 1996
Team Fortress on Wikipedia
Team Fortress
Team Fortress (mod) 1996
Team Fortress Classic 1999
Fortress Forever (unofficial mod) 2007
Team Fortress 2 2007

For the Valve-developed, GoldSrc re-release from 1999, see Team Fortress Classic.

Key points

Requires a full copy of Quake to run

General information

Planet Fortress (Archived) - The official site for the mod
Official wiki - Run by the TF2 community and hosted by Valve
Team Fortress File Factory

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Mirror (archived)
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Essential improvements

Patches

The most recent version of the Team Fortress mod is 2.8
All patches are available on the Team Fortress File Factory

Recommended engines

  • DarkPlaces - Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
  • DirectQ - DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently.
  • Fruitz of Dojo Quake - A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs.
  • FTEQuakeWorld - FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
  • QuakeSpasm - QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
  • Ultimate Quake Patch - Designed for the Steam version of Quake but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.

For starting out, go with whatever your engine of choice supports and then explore the other as you wish. This can be simplified by using DarkPlaces which will connect to either.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Video settings

In-game video settings (under WinQuake).
In-game video settings (under WinQuake).
In-game video settings (under GLQuake).
In-game video settings (under GLQuake).

Template:Video settings

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user

System requirements

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 12 MB
Video card (GPU) 32 MB of VRAM