Difference between revisions of "Team Fortress"
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{{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] remake from 1999|[[Team Fortress Classic]]}} | {{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] remake from 1999|[[Team Fortress Classic]]}} | ||
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{{Image|Team Fortress WinQuake Video.png|In-game video settings (under WinQuake).}} | {{Image|Team Fortress WinQuake Video.png|In-game video settings (under WinQuake).}} | ||
{{Image|Team Fortress GLQuake Video.png|In-game video settings (under GLQuake).}} | {{Image|Team Fortress GLQuake Video.png|In-game video settings (under GLQuake).}} | ||
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|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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{{Image|Team Fortress Remapping.png|In-game key map settings.}} | {{Image|Team Fortress Remapping.png|In-game key map settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|separate volume notes = | |separate volume notes = |
Revision as of 10:15, 25 May 2020
Developers | |
---|---|
Team Fortress Software | |
Engines | |
Quake engine | |
Version 2.0+ | QuakeWorld |
Release dates | |
Windows | August 24, 1996 |
Linux | August 24, 2001[citation needed] |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
For the Valve-developed, GoldSrc remake from 1999, see Team Fortress Classic.
Key points
- Requires the shareware copy of Quake to run
General information
- Planet Fortress (Archived) - The official site for the mod
- Team Fortress File Factory
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Mirror (archived) | |||
Developer website | Community Enhanced Mod built on ezQuake |
Essential improvements
Patches
- The most recent version of the Team Fortress mod is 2.8
- All patches are available on the Team Fortress File Factory
Recommended engines
Name | Description | |
---|---|---|
DarkPlaces | Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed. | |
DirectQ | DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently. | |
Fruitz of Dojo Quake | A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | |
FTEQuakeWorld | FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | |
QuakeSpasm | QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux. | |
Ultimate Quake Patch | Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | A source port is required. See Recommended engines. | ||
Multi-monitor | A source port is required. See Recommended engines. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | A source port is required. See Recommended engines. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | A source port is required. See Recommended engines. | ||
Anti-aliasing (AA) | A source port is required. See Recommended engines. | ||
Vertical sync (Vsync) | A source port is required. See Recommended engines. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Recommended engines. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
|
Full controller support | ||
Controller remapping | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
|
Controller sensitivity | ||
Controller Y-axis inversion | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | 800 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | 32 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).