Difference between revisions of "Team Fortress"
From PCGamingWiki, the wiki about fixing PC games
(Fixed the dead links.) |
(Filled in the tables, added in screenshots and some essential info. Also added in the Localization and Network tables.) |
||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = team fortress.png | |cover = team fortress.png | ||
Line 15: | Line 14: | ||
}} | }} | ||
{{Series|Team Fortress}} | {{Series|Team Fortress}} | ||
− | {{disambig||the Valve-developed, [[GoldSrc]] re-release from 1999|[[Team Fortress Classic]]}} | + | {{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] re-release from 1999|[[Team Fortress Classic]]}} |
'''Key points''' | '''Key points''' | ||
Line 22: | Line 21: | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | {{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | ||
+ | {{mm}} [http://wiki.teamfortress.com Official wiki] - Run by the TF2 community and hosted by Valve | ||
{{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | {{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | ||
Line 33: | Line 33: | ||
{{ii}} The most recent version of the Team Fortress mod is 2.8 | {{ii}} The most recent version of the Team Fortress mod is 2.8 | ||
{{ii}} All patches are available on the [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | {{ii}} All patches are available on the [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | ||
+ | |||
+ | ===Recommended engines=== | ||
+ | * [http://icculus.org/twilight/darkplaces/ DarkPlaces] - Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed. | ||
+ | * [http://mhquake.blogspot.com/ DirectQ] - DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently. | ||
+ | * [https://github.com/fruitz-of-dojo/Quake/releases Fruitz of Dojo Quake] - A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | ||
+ | * [http://www.fteqw.com/ FTEQuakeWorld] - FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | ||
+ | * [http://quakespasm.sourceforge.net/ QuakeSpasm] - QuakeSpasm is a descendant of [http://www.celephais.net/fitzquake/ FitzQuake] and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux. | ||
+ | * [http://forums.steampowered.com/forums/showthread.php?t=1756923 Ultimate Quake Patch] - Designed for the Steam version of Quake but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | ||
+ | |||
+ | For starting out, go with whatever your engine of choice supports and then explore the other as you wish. This can be simplified by using DarkPlaces which will connect to either. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
Line 43: | Line 53: | ||
==Video settings== | ==Video settings== | ||
+ | [[File:Team Fortress General.png|290px|right|thumb|In-game general settings.]] | ||
+ | [[File:Team Fortress WinQuake Video.png|290px|right|thumb|In-game video settings (under WinQuake).]] | ||
+ | [[File:Team Fortress GLQuake Video.png|290px|right|thumb|In-game video settings (under GLQuake).]] | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = http://www.wsgf.org/dr/quake-dark-places-engine |
− | |widescreen wsgf award = | + | |widescreen wsgf award = gold |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = silver |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= A source port is required. See [[#Recommended engines|Recommended engines]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
Line 78: | Line 91: | ||
==Input settings== | ==Input settings== | ||
+ | [[File:Team Fortress Remapping.png|290px|right|thumb|In-game key map settings.]] | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse menu = | + | |mouse menu = hackable |
− | |mouse menu notes = | + | |mouse menu notes = A source port is required. See [[#Recommended engines|Recommended engines]]. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]]. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 101: | Line 115: | ||
==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
}} | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = na | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |fan notes = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = true | ||
+ | |lan co-op players = 16 | ||
+ | |lan co-op notes = | ||
+ | |online co-op = true | ||
+ | |online co-op players = 16 | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = true | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = true | ||
+ | |direct ip notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Ports | ||
+ | |tcp = 26000 | ||
+ | |udp = 26000 | ||
+ | |upnp = | ||
+ | }} | ||
+ | {{ii}} This is the default port used. It can be changed in-game by the user | ||
==System requirements== | ==System requirements== | ||
Line 122: | Line 195: | ||
|minCPU = 800 MHz | |minCPU = 800 MHz | ||
|minmem = 128 MB | |minmem = 128 MB | ||
− | |minGPU = | + | |minHD = 12 MB |
− | | | + | |minGPU = |
+ | |minVRAM = 32 MB | ||
}} | }} | ||
[[Category:Mod]] | [[Category:Mod]] |
Revision as of 17:15, 21 June 2014
Developers | |
---|---|
Team Fortress Software | |
Engines | |
Quake engine | |
Version 2.0+ | QuakeWorld |
Release dates | |
Windows | August 24, 1996 |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
For the Valve-developed, GoldSrc re-release from 1999, see Team Fortress Classic.
Key points
- Requires a full copy of Quake to run
General information
- Planet Fortress (Archived) - The official site for the mod
- Official wiki - Run by the TF2 community and hosted by Valve
- Team Fortress File Factory
Availability
Essential improvements
Patches
- The most recent version of the Team Fortress mod is 2.8
- All patches are available on the Team Fortress File Factory
Recommended engines
- DarkPlaces - Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
- DirectQ - DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently.
- Fruitz of Dojo Quake - A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs.
- FTEQuakeWorld - FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
- QuakeSpasm - QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
- Ultimate Quake Patch - Designed for the Steam version of Quake but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
For starting out, go with whatever your engine of choice supports and then explore the other as you wish. This can be simplified by using DarkPlaces which will connect to either.
Game data
Configuration file(s) location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | 800 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | 32 MB of VRAM |