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Difference between revisions of "Team Fortress"

From PCGamingWiki, the wiki about fixing PC games
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = team fortress.png
 
|cover        = team fortress.png
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Quake}}
+
{{Infobox game/row/engine|Quake engine}}
 
{{Infobox game/row/engine|QuakeWorld|Version 2.0+}}
 
{{Infobox game/row/engine|QuakeWorld|Version 2.0+}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 24, 1996}}
 
{{Infobox game/row/date|Windows|August 24, 1996}}
 +
{{Infobox game/row/date|Linux|August 24, 2001|ref={{cn|reason=Very incorrect.|date=March 2019}}}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Team Fortress }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =
|wikipedia    = Team Fortress
+
|strategywiki =  
 +
|wikipedia    =  
 +
|winehq      =
 
}}
 
}}
{{Series|Team Fortress}}
+
{{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] remake from 1999|[[Team Fortress Classic]]}}
{{disambig||the Valve-developed, [[GoldSrc]] re-release from 1999|[[Team Fortress Classic]]}}
+
 
 +
'''Key points'''
 +
{{ii}} Requires the shareware copy of [[Quake]] to run
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.planetfortress.com/ Planet Fortress]
+
{{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod
 +
{{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory]
  
 
==Availability==
 
==Availability==
{{Availability Table|
+
{{Availability|
{{Availability Table/row| [http://www.planetfortress.com/tf/files.shtml Planet Fortress] | {{ID|DRM-free}} | }}
+
{{Availability/row| official | https://community.pcgamingwiki.com/files/file/254-team-fortress-quake-mod/ | DRM-free | [https://web.archive.org/web/20120605015851/http://www.planetfortress.com/teamfortress/download.html Mirror (archived)] | | Windows }}
 +
{{Availability/row| developer | https://www.fortressone.org/ | DRM-free | [https://www.fortressone.org Community Enhanced Mod built on ezQuake] | | Windows, Linux }}
 
}}
 
}}
  
Line 28: Line 47:
 
===Patches===
 
===Patches===
 
{{ii}} The most recent version of the Team Fortress mod is 2.8
 
{{ii}} The most recent version of the Team Fortress mod is 2.8
{{ii}} All patches are available on [http://www.planetfortress.com/tf/files.shtml Planet Fortress]
+
{{ii}} All patches are available on the [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory]
 +
 
 +
===Recommended engines===
 +
{{Source ports table|content=
 +
{{Source ports table/row| DarkPlaces | url=http://icculus.org/twilight/darkplaces/ | Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed. | Windows, OS X, Linux }}
 +
{{Source ports table/row| DirectQ | url=http://mhquake.blogspot.com/ | DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently. | Windows }}
 +
{{Source ports table/row| Fruitz of Dojo Quake | url=https://github.com/fruitz-of-dojo/Quake/releases | A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | OS X }}
 +
{{Source ports table/row| FTEQuakeWorld | url=http://www.fteqw.com/ | FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | Windows, OS X, Linux }}
 +
{{Source ports table/row| QuakeSpasm | url=http://quakespasm.sourceforge.net | QuakeSpasm is a descendant of [https://www.celephais.net/fitzquake/ FitzQuake] and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux. | Windows, OS X, Linux  }}
 +
{{Source ports table/row| Ultimate Quake Patch | url=https://web.archive.org/web/20141205145127/http://forums.steampowered.com/forums/showthread.php?t=1756923 | Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | Windows }}
 +
}}
  
 
==Game data==
 
==Game data==
 +
{{Image|Team Fortress General.png|In-game general settings.}}
 +
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\}}
{{Game data/row|OS X|}}
 
{{Game data/row|Linux|}}
 
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Team Fortress WinQuake Video.png|In-game video settings (under WinQuake).}}
 +
{{Image|Team Fortress GLQuake Video.png|In-game video settings (under GLQuake).}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 45: Line 76:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= A source port is required. See [[#Recommended engines|Recommended engines]].
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = A source port is required. See [[#Recommended engines|Recommended engines]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = A source port is required. See [[#Recommended engines|Recommended engines]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = A source port is required. See [[#Recommended engines|Recommended engines]].
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = A source port is required. See [[#Recommended engines|Recommended engines]].
|vsync                      = unknown
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = A source port is required. See [[#Recommended engines|Recommended engines]].
|oculus rift                = unknown
+
|60 fps                    = unknown
|oculus rift notes         =  
+
|60 fps notes              =
|high frame rate            = unknown
+
|120 fps                    = unknown
|high frame rate notes     =  
+
|120 fps notes             =  
 +
|hdr                        = unknown
 +
|hdr notes                 =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Team Fortress Remapping.png|In-game key map settings.}}
|key remap                = unknown
+
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse menu                = unknown
+
|mouse sensitivity        = unknown
|mouse menu notes          =  
+
|mouse sensitivity notes  =
|invert mouse y-axis      = unknown
+
|mouse menu                = hackable
 +
|mouse menu notes          = A source port is required. See [[#Recommended engines|Recommended engines]].
 +
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = unknown
+
|touchscreen              = unknown
|controller support notes  =  
+
|touchscreen notes        =
 +
|controller support        = hackable
 +
|controller support notes  = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]].
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]].
|invert controller y-axis  = unknown
+
|controller sensitivity    = unknown
|invert controller y-axis notes=  
+
|controller sensitivity notes=  
|touchscreen               = unknown
+
|invert controller y-axis  = hackable
|touchscreen notes        =  
+
|invert controller y-axis notes= See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]].
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =  
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes   =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          =
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = true
 +
|lan play players    = 16
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  = 16
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}
 +
 +
{{Network/Connections
 +
|matchmaking        = false
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          =
 +
|dedicated          = true
 +
|dedicated notes    =
 +
|self-hosting      = true
 +
|self-hosting notes =
 +
|direct ip          = true
 +
|direct ip notes    =
 +
}}
 +
 +
{{Network/Ports
 +
|tcp  = 26000
 +
|udp  = 26000
 +
|upnp = unknown
 +
}}
 +
{{ii}} This is the default port used. It can be changed in-game by the user
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = unknown
 +
|windows exe notes      =
 +
|macos 32-bit app      =
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =
 
}}
 
}}
  
Line 117: Line 276:
 
|minOS    = 2000, XP
 
|minOS    = 2000, XP
 
|minCPU  = 800 MHz
 
|minCPU  = 800 MHz
|minmem   = 128 MB
+
|minRAM   = 128 MB
|minGPU  = 32 MB
+
|minHD    = 12 MB
|minHD    =  
+
|minGPU  =  
 +
|minVRAM  = 32 MB
 
}}
 
}}
  
 
[[Category:Mod]]
 
[[Category:Mod]]
 +
 +
{{References}}

Revision as of 04:40, 28 June 2021

Team Fortress
Team Fortress cover
Developers
Team Fortress Software
Engines
Quake engine
Version 2.0+ QuakeWorld
Release dates
Windows August 24, 1996
Linux August 24, 2001[citation needed]
Taxonomy
Monetization Freeware
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Series Team Fortress
Team Fortress
Team Fortress (mod) 1996
Team Fortress Classic 1999
Fortress Forever (unofficial mod) 2007
Team Fortress 2 2007

For the Valve-developed, GoldSrc remake from 1999, see Team Fortress Classic.

Key points

Requires the shareware copy of Quake to run

General information

Planet Fortress (Archived) - The official site for the mod
Team Fortress File Factory

Availability

Essential improvements

Patches

The most recent version of the Team Fortress mod is 2.8
All patches are available on the Team Fortress File Factory

Recommended engines

Name Description
DarkPlaces Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
Windows
macOS (OS X)
Linux
DirectQ DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently.
Windows
Fruitz of Dojo Quake A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs.
macOS (OS X)
FTEQuakeWorld FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
Windows
macOS (OS X)
Linux
QuakeSpasm QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
Windows
macOS (OS X)
Linux
Ultimate Quake Patch Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
Windows

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\[Note 1]

Video

In-game video settings (under WinQuake).
In-game video settings (under WinQuake).
In-game video settings (under GLQuake).
In-game video settings (under GLQuake).

Graphics feature State Notes
Widescreen resolution
A source port is required. See Recommended engines.
Multi-monitor
A source port is required. See Recommended engines.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
A source port is required. See Recommended engines.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Recommended engines.
Anti-aliasing (AA)
A source port is required. See Recommended engines.
Vertical sync (Vsync)
A source port is required. See Recommended engines.
60 FPS and 120+ FPS

Input

In-game key map settings.
In-game key map settings.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user

Other information

API

Executable 32-bit 64-bit Notes
Windows
Linux

System requirements

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 12 MB
Video card (GPU) 32 MB of VRAM


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References