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Difference between revisions of "PCGamingWiki:Taxonomy"

From PCGamingWiki, the wiki about fixing PC games
(I spent a lot of time on this edit. I refuse to mark it as minor.)
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| Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes.
 
| Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes.
 
|
 
|
|
+
| [[Dragon's Lair Trilogy]]
 
|-
 
|-
 
! Live action
 
! Live action
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|
 
|
 
|-
 
|-
| Cards or tiles
+
! Cards or tiles
 
| Cards / tiles
 
| Cards / tiles
 
| Card games are usually digital translation of traditional card games such as Poker, Solitaire or Bridge, but can also include new games that use the format of a card game or a card game as a mini-game. A related sub-genre is Trading/Collectible Card, which focuses purely on Trading Card games.
 
| Card games are usually digital translation of traditional card games such as Poker, Solitaire or Bridge, but can also include new games that use the format of a card game or a card game as a mini-game. A related sub-genre is Trading/Collectible Card, which focuses purely on Trading Card games.
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| [[Clicker Heroes]]
 
| [[Clicker Heroes]]
 
|-
 
|-
| Gambling or casino
+
! Gambling or casino
 
| Casino / gambling
 
| Casino / gambling
 
| Simulation of a casino game (slots, poker, blackjack, roulette, etc.) or any other form of gambling or betting such as dog races.
 
| Simulation of a casino game (slots, poker, blackjack, roulette, etc.) or any other form of gambling or betting such as dog races.
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|
 
|
 
|-
 
|-
| Chess
+
! Chess
 
| Chess
 
| Chess
 
| Chess refers to any game featuring chess or its variations. Combine with Puzzle Elements if it refers to or features chess problems/puzzles.
 
| Chess refers to any game featuring chess or its variations. Combine with Puzzle Elements if it refers to or features chess problems/puzzles.
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|
 
|
 
|-
 
|-
| Construction and management simulation
+
! Construction and management simulation
 
| City building / construction simulation
 
| City building / construction simulation
 
| City Building or Construction Simulation games are games that allow players to build and expand a city, or other construction project (such as a commercial building, theme park or zoo).
 
| City Building or Construction Simulation games are games that allow players to build and expand a city, or other construction project (such as a commercial building, theme park or zoo).
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| [[Sim City]], [[RollerCoaster Tycoon]]
 
| [[Sim City]], [[RollerCoaster Tycoon]]
 
|-
 
|-
| Dating simulation
+
! Dating simulation
 
| Dating simulation
 
| Dating simulation
 
| Dating Simulation games are games in which the player must try to date various AI characters with the goal of developing a romantic relationship. Gameplay consists mostly of conversing with characters and trying to give the right answers to increase that characters disposition towards you.
 
| Dating Simulation games are games in which the player must try to date various AI characters with the goal of developing a romantic relationship. Gameplay consists mostly of conversing with characters and trying to give the right answers to increase that characters disposition towards you.
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|
 
|
 
|-
 
|-
| Falling block puzzle
+
! Falling block puzzle
 
| Falling block puzzle
 
| Falling block puzzle
 
| Falling Block Puzzle games are usually action based puzzle games in which objects enter the screen at the top and have to be arranged by the player to form pairs, lines, or other shapes or combinations of colors and/or shapes.
 
| Falling Block Puzzle games are usually action based puzzle games in which objects enter the screen at the top and have to be arranged by the player to form pairs, lines, or other shapes or combinations of colors and/or shapes.
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|
 
|
 
|-
 
|-
| Fighting
+
! Fighting
 
| Fighting
 
| Fighting
 
| Fighting games allow players to engage in melee arena combat. Usually one-on-one, but team fighting games also exist. Fights continue until one of the characters or teams is knocked out. Additional endings may include being forced out of the arena/ring or a time limit. Fighting games should not be confused with Beat ‘em Ups / Brawlers which feature more overwhelming odds in the form of many less powerful antagonists.
 
| Fighting games allow players to engage in melee arena combat. Usually one-on-one, but team fighting games also exist. Fights continue until one of the characters or teams is knocked out. Additional endings may include being forced out of the arena/ring or a time limit. Fighting games should not be confused with Beat ‘em Ups / Brawlers which feature more overwhelming odds in the form of many less powerful antagonists.
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|
 
|
 
|-
 
|-
| Game show / trivia / quiz
+
! Game show / trivia / quiz
 
| Game show / trivia / quiz
 
| Game show / trivia / quiz
 
| Game Show / Trivia / Quiz games test the player on his knowledge on certain subjects or his ability to discover hidden words or pictures. Usually the player is rewarded with points or virtual currency.
 
| Game Show / Trivia / Quiz games test the player on his knowledge on certain subjects or his ability to discover hidden words or pictures. Usually the player is rewarded with points or virtual currency.
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|
 
|
 
|-
 
|-
| Graphic adventure
+
! Graphic adventure
 
| Graphic adventure
 
| Graphic adventure
 
| Graphical Adventure is a broad genre encompassing all traditional Adventure games with graphics and animations. This excludes Interactive Fiction, Interactive Movies and Visual Novels.
 
| Graphical Adventure is a broad genre encompassing all traditional Adventure games with graphics and animations. This excludes Interactive Fiction, Interactive Movies and Visual Novels.
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|
 
|
 
|-
 
|-
| Hack and slash
+
! Hack and slash
 
| Hack and slash
 
| Hack and slash
 
| Games with hack and slash gameplay focus on combat with hand-to-hand weapons as opposed to guns, even though the presence of guns as additional weapons does not exclude the use of the genre. It is predominately used in action role-playing games and action games with RPG elements.
 
| Games with hack and slash gameplay focus on combat with hand-to-hand weapons as opposed to guns, even though the presence of guns as additional weapons does not exclude the use of the genre. It is predominately used in action role-playing games and action games with RPG elements.
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| [[Castle Crashers]]
 
| [[Castle Crashers]]
 
|-
 
|-
| Hidden object
+
! Hidden object
 
| Hidden object
 
| Hidden object
 
| Games where the player must find objects hidden in a picture.
 
| Games where the player must find objects hidden in a picture.
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|
 
|
 
|-
 
|-
| Hunting
+
! Hunting
 
| Hunting
 
| Hunting
 
| These games simulate hunting of wildlife or game as the primary gameplay.
 
| These games simulate hunting of wildlife or game as the primary gameplay.
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|
 
|
 
|-
 
|-
| Idle
+
! Idle
 
| (none)
 
| (none)
 
| Minimal gameplay that rewards players who do not interact with the game.
 
| Minimal gameplay that rewards players who do not interact with the game.
| [https://en.wikipedia.org/wiki/Incremental_game Wikipedia call this an Incremental game].
+
| [https://en.wikipedia.org/wiki/Incremental_game Wikipedia calls this an Incremental game].
 
|
 
|
 
|-
 
|-
| Interactive book
+
! Interactive book
 
| Interactive book
 
| Interactive book
 
| The entire game is represented as a linear (picture) book where the story is read or narrated. Elements allow the player to interact with parts of the book for a short sequence or a reaction. This does not influence the story and interactions do not represent a choice that alters the course of events. These titles are often educational and aimed at children, but an educational angle is not mandatory.
 
| The entire game is represented as a linear (picture) book where the story is read or narrated. Elements allow the player to interact with parts of the book for a short sequence or a reaction. This does not influence the story and interactions do not represent a choice that alters the course of events. These titles are often educational and aimed at children, but an educational angle is not mandatory.
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|
 
|
 
|-
 
|-
| Interactive fiction / text adventure
+
! Interactive fiction / text adventure
 
| Interactive fiction / text adventure
 
| Interactive fiction / text adventure
 
| Interactive Fiction games (also known as Text Adventures) are Adventure games in which the player navigates through the game which is presented mostly in textual form. Usually the player interacts with the world by typing simple sentences of what he intends to which are interpreted by the game. Interactive Fiction can have a small amount of graphics to illustrate an area, the player must in this case still interact using textual input. Illustrations should not be required to finish the game.
 
| Interactive Fiction games (also known as Text Adventures) are Adventure games in which the player navigates through the game which is presented mostly in textual form. Usually the player interacts with the world by typing simple sentences of what he intends to which are interpreted by the game. Interactive Fiction can have a small amount of graphics to illustrate an area, the player must in this case still interact using textual input. Illustrations should not be required to finish the game.
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|
 
|
 
|-
 
|-
| Japanese-style adventure
+
! Japanese-style adventure
 
| Japanese-style adventure
 
| Japanese-style adventure
 
| Japanese-style RPGs (or JRPGs) usually feature a more linear story line compared to traditional RPGs and focus on character development of a group of fixed characters. Most commonly they feature turn based combat with or without limited character placement. The player selects performed actions from a pop-up action menu.
 
| Japanese-style RPGs (or JRPGs) usually feature a more linear story line compared to traditional RPGs and focus on character development of a group of fixed characters. Most commonly they feature turn based combat with or without limited character placement. The player selects performed actions from a pop-up action menu.
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|
 
|
 
|-
 
|-
| Japanese-style RPG (JRPG)
+
! Japanese-style RPG (JRPG)
 
| Japanese-style RPG (JRPG)
 
| Japanese-style RPG (JRPG)
 
| Japanese-style Adventure games, like Western adventures, focus on experiencing a narrative through the eyes of usually a single protagonist. This is achieved by interacting with the environment and receiving textual feedback from the game. In contrast to Western adventures, Japanese-style adventures have no Puzzle Elements, rarely feature an inventory, and are usually viewed from first-person perspective, without physical movement.
 
| Japanese-style Adventure games, like Western adventures, focus on experiencing a narrative through the eyes of usually a single protagonist. This is achieved by interacting with the environment and receiving textual feedback from the game. In contrast to Western adventures, Japanese-style adventures have no Puzzle Elements, rarely feature an inventory, and are usually viewed from first-person perspective, without physical movement.
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|
 
|
 
|-
 
|-
| Life / social simulation
+
! Life / social simulation
 
| Life / social simulation
 
| Life / social simulation
 
| Life and Social Simulation games allow the player to control the life of humans, animals or other things that are alive or resemble living things. These types of simulation games can simulate an eco system or the (social) relation between the different life forms.
 
| Life and Social Simulation games allow the player to control the life of humans, animals or other things that are alive or resemble living things. These types of simulation games can simulate an eco system or the (social) relation between the different life forms.
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|
 
|
 
|-
 
|-
| (redundant)
+
! (redundant)
 
| Managerial / business simulation
 
| Managerial / business simulation
 
| Managerial and Business Simulation games mold management of people and resources and economic business activities in a game format. Usually the aim of the game is to make money through strategic uses of the available resources and to try to grow as a company. Usually the individual management of employees of the player's company plays a large role.
 
| Managerial and Business Simulation games mold management of people and resources and economic business activities in a game format. Usually the aim of the game is to make money through strategic uses of the available resources and to try to grow as a company. Usually the individual management of employees of the player's company plays a large role.
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|
 
|
 
|-
 
|-
| Massively Multiplayer
+
! Massively Multiplayer
 
| Massively Multiplayer
 
| Massively Multiplayer
 
| Massively Multiplayer Virtual Worlds are a form of online community that allow a large number of players to play in the same game space, such as a MMO game. A significant amount of player to player interaction and communication is a requirement to belong to this genre. A common type is the Multi-User Dungeon (MUD), which can be represented by text only, or by graphics and are usually controlled with textual input using a text parser.
 
| Massively Multiplayer Virtual Worlds are a form of online community that allow a large number of players to play in the same game space, such as a MMO game. A significant amount of player to player interaction and communication is a requirement to belong to this genre. A common type is the Multi-User Dungeon (MUD), which can be represented by text only, or by graphics and are usually controlled with textual input using a text parser.
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|
 
|
 
|-
 
|-
| Mental training
+
! Mental training
 
| Mental training
 
| Mental training
 
| Mental Training games serve as means for the player to improve their mental capacity. These games most often offer various puzzles, sums and reflex mini-games that serve to train and exercise the mind.
 
| Mental Training games serve as means for the player to improve their mental capacity. These games most often offer various puzzles, sums and reflex mini-games that serve to train and exercise the mind.
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|
 
|
 
|-
 
|-
| Metroidvania
+
! Metroidvania
 
| Metroidvania
 
| Metroidvania
 
| Metroidvania is a subgenre of Action games. The term is a portmanteau of Metroid and Castlevania and refers to games that feature the most distinctive gameplay concepts of the Metroid games and later Castlevania games, starting with Castlevania: Symphony of the Night (although Castlevania II: Simon's Quest is sometimes considered to be in the same category). Games of this genre feature gameplay in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. Generally these games have a central hub from which the player can move to various interconnected areas or levels, some degree of persistency to their game worlds and some degree of non-linear progression while subtly guiding the player towards the next intended path.
 
| Metroidvania is a subgenre of Action games. The term is a portmanteau of Metroid and Castlevania and refers to games that feature the most distinctive gameplay concepts of the Metroid games and later Castlevania games, starting with Castlevania: Symphony of the Night (although Castlevania II: Simon's Quest is sometimes considered to be in the same category). Games of this genre feature gameplay in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. Generally these games have a central hub from which the player can move to various interconnected areas or levels, some degree of persistency to their game worlds and some degree of non-linear progression while subtly guiding the player towards the next intended path.
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| [[Bloodstained: Ritual of the Night]]
 
| [[Bloodstained: Ritual of the Night]]
 
|-
 
|-
| Mini-games
+
! Mini-games
 
| Mini-games
 
| Mini-games
 
| Some games have a collection of mini-games. Either this is the entire game, or the mini-games are in addition of a core game. Mini-games are short activities with almost instant gratification. Games should have a significant amount of mini-games to be tagged with this genre.
 
| Some games have a collection of mini-games. Either this is the entire game, or the mini-games are in addition of a core game. Mini-games are short activities with almost instant gratification. Games should have a significant amount of mini-games to be tagged with this genre.
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|
 
|
 
|-
 
|-
| Music / rhythm
+
! Music / rhythm
 
| Music / rhythm
 
| Music / rhythm
 
| Music / Rhythm games are games in which the player makes music or must operate at a certain beat or rhythm. Some music game might require actual music instruments or controller facsimiles (or singing) as input for the game.
 
| Music / Rhythm games are games in which the player makes music or must operate at a certain beat or rhythm. Some music game might require actual music instruments or controller facsimiles (or singing) as input for the game.
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| [[Rocksmith]]
 
| [[Rocksmith]]
 
|-
 
|-
| Paddle / Pong
+
! Paddle / Pong
 
| Paddle / Pong
 
| Paddle / Pong
 
| Paddle/Pong games are arcade action games in which the players control one or more paddles which can be used to bounce a ball in various directions. Goals can include scoring goals or destroying bricks inside the playing field.
 
| Paddle/Pong games are arcade action games in which the players control one or more paddles which can be used to bounce a ball in various directions. Goals can include scoring goals or destroying bricks inside the playing field.
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|
 
|
 
|-
 
|-
| Party game
+
! Party game
 
| Party game
 
| Party game
 
| Party games focus on play sessions with a group of players. Party games are focused more on social interaction. Party games usually have simple controls and allow for easy drop-in and out so that everyone can enjoy them.
 
| Party games focus on play sessions with a group of players. Party games are focused more on social interaction. Party games usually have simple controls and allow for easy drop-in and out so that everyone can enjoy them.
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|
 
|
 
|-
 
|-
| Pinball
+
! Pinball
 
| Pinball
 
| Pinball
 
| Pinball games simulate existing or fictional coin-op Pinball machines.
 
| Pinball games simulate existing or fictional coin-op Pinball machines.
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|
 
|
 
|-
 
|-
| Platform
+
! Platform
 
| Platform
 
| Platform
 
| Platform games can be both 2D and 3D games in which jumping or climbing onto platforms on various elevations is a major focus of the game. Early platform games mostly focused on climbing onto platforms using ladders, while later games generally focus more on jumping.
 
| Platform games can be both 2D and 3D games in which jumping or climbing onto platforms on various elevations is a major focus of the game. Early platform games mostly focused on climbing onto platforms using ladders, while later games generally focus more on jumping.
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|
 
|
 
|-
 
|-
| Puzzle elements
+
! Puzzle elements
 
| Puzzle elements
 
| Puzzle elements
 
| Puzzle Elements denotes any type of non-puzzle game that features puzzle solving elements.
 
| Puzzle Elements denotes any type of non-puzzle game that features puzzle solving elements.
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|
 
|
 
|-
 
|-
| Quick Time Events (QTEs)
+
! Quick Time Events (QTEs)
 
| Quick time events (QTEs)
 
| Quick time events (QTEs)
 
| Games with Quick Time Events ask the player to react to prompts on the screen to progress. A small time window is provided for a single, exact key or button to be pressed. Contrary to Timed Input games where such gameplay forms the entire game, Quick Time Events are small events in addition to very different gameplay which forms that majority of the gameplay. Examples include QTEs in God of War or Telltale's The Walking Dead, even when they only form 1% of the entire gameplay.
 
| Games with Quick Time Events ask the player to react to prompts on the screen to progress. A small time window is provided for a single, exact key or button to be pressed. Contrary to Timed Input games where such gameplay forms the entire game, Quick Time Events are small events in addition to very different gameplay which forms that majority of the gameplay. Examples include QTEs in God of War or Telltale's The Walking Dead, even when they only form 1% of the entire gameplay.
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|
 
|
 
|-
 
|-
| Rail shooter
+
! Rail shooter
 
| Rail shooter
 
| Rail shooter
 
| Rail Shooters are shooter games that place the player on rails. Usually the player can only control a targeting reticule or has very limited control over the vehicle, being or thing the player controls.
 
| Rail Shooters are shooter games that place the player on rails. Usually the player can only control a targeting reticule or has very limited control over the vehicle, being or thing the player controls.
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|
 
|
 
|-
 
|-
| Real-time strategy
+
! Real-time strategy
 
| Real-time strategy (RTS)
 
| Real-time strategy (RTS)
 
| Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns.
 
| Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns.
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|
 
|
 
|-
 
|-
| Roguelike
+
! Roguelike
 
| Roguelike
 
| Roguelike
 
| Roguelike games are games that mimic the gameplay of the 1980 Mainframe game Rogue. These games allow players to crawl through a randomized dungeon in which the player encounters randomized monsters and randomized loot. In most of these games if the player dies he cannot reload earlier save games (permadeath) and must start anew. Certain abilities are permanent and unlock through multiple sessions, while other are drawn randomly for each session.
 
| Roguelike games are games that mimic the gameplay of the 1980 Mainframe game Rogue. These games allow players to crawl through a randomized dungeon in which the player encounters randomized monsters and randomized loot. In most of these games if the player dies he cannot reload earlier save games (permadeath) and must start anew. Certain abilities are permanent and unlock through multiple sessions, while other are drawn randomly for each session.
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| [[FTL: Faster Than Light]]
 
| [[FTL: Faster Than Light]]
 
|-
 
|-
| RPG elements
+
! RPG elements
 
| RPG elements
 
| RPG elements
 
| Games of any main genre, except RPG, that incorporate 'light' elements taken from role-playing games, such as customization options for characters or vehicles, leveling and upgrade systems with different perks and effects, abilities and upgrade system that provide room for different gameplay styles and so on.
 
| Games of any main genre, except RPG, that incorporate 'light' elements taken from role-playing games, such as customization options for characters or vehicles, leveling and upgrade systems with different perks and effects, abilities and upgrade system that provide room for different gameplay styles and so on.
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|
 
|
 
|-
 
|-
| Sandbox / open world
+
! Sandbox / open world
 
| Sandbox / open world
 
| Sandbox / open world
 
| Sandbox / Open World games present the players with a game world in which they can freely explore and try to interfere with the status quo. Most Sandbox games feature no specific goals, while Open World games usually do feature certain goals. Usually the player is given a broad freedom of how to achieve these goals, although Open World games with linear mission structures also exist. The Sandbox/Open World genre can be combined with other genres such as Simulation or Action-Adventure.
 
| Sandbox / Open World games present the players with a game world in which they can freely explore and try to interfere with the status quo. Most Sandbox games feature no specific goals, while Open World games usually do feature certain goals. Usually the player is given a broad freedom of how to achieve these goals, although Open World games with linear mission structures also exist. The Sandbox/Open World genre can be combined with other genres such as Simulation or Action-Adventure.
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|
 
|
 
|-
 
|-
| Shooter
+
! Shooter
 
| Shooter
 
| Shooter
 
| Shooter games are a broad action genre in which the player shoots enemies or targets as a primary gameplay mechanic. This can be from any perspective.
 
| Shooter games are a broad action genre in which the player shoots enemies or targets as a primary gameplay mechanic. This can be from any perspective.
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|
 
|
 
|-
 
|-
| Survival horror
+
! Survival horror
 
| Survival horror
 
| Survival horror
 
| Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
 
| Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
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|
 
|
 
|-
 
|-
| Stealth
+
! Stealth
 
| Stealth
 
| Stealth
 
| Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
 
| Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
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|
 
|
 
|-
 
|-
| Tactical RPG
+
! Tactical RPG
 
| Tactical RPG
 
| Tactical RPG
 
| Tactical RPGs are Role Playing games with a focus on tactical combat. In Japanese-style Tactical RPGs these are usually denoted with the term “Tactics”. These types of games usually feature more combat options than other RPGS, such as party combat with character positioning and more varied attack effects other than just damage.
 
| Tactical RPGs are Role Playing games with a focus on tactical combat. In Japanese-style Tactical RPGs these are usually denoted with the term “Tactics”. These types of games usually feature more combat options than other RPGS, such as party combat with character positioning and more varied attack effects other than just damage.
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|
 
|
 
|-
 
|-
| Tactical shooter
+
! Tactical shooter
 
| Tactical shooter
 
| Tactical shooter
 
| Tactical Shooters are a type of Shooter game with a higher degree of realism than most shooters. Many tactical shooters are squad-based where the player either has control over multiple squad members directly or can issue commands to the AI.
 
| Tactical Shooters are a type of Shooter game with a higher degree of realism than most shooters. Many tactical shooters are squad-based where the player either has control over multiple squad members directly or can issue commands to the AI.
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|
 
|
 
|-
 
|-
| Tile matching puzzle
+
! Tile matching puzzle
 
| Tile matching puzzle
 
| Tile matching puzzle
 
| Tile Matching Puzzle games are puzzle games in which the player must match tiles. Actual mechanics may vary from flipping over the right tiles as in the traditional Memory game or moving them next to one-another in Bejeweled.
 
| Tile Matching Puzzle games are puzzle games in which the player must match tiles. Actual mechanics may vary from flipping over the right tiles as in the traditional Memory game or moving them next to one-another in Bejeweled.
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|
 
|
 
|-
 
|-
| Timed input
+
! Timed input
 
| Timed input
 
| Timed input
 
| In Timed Input games the entire gameplay consists of matching player input to prompts on the screen in a timely manner. This mainly includes games where reflexes are needed (e.g. Dragon's Lair). Games where there is ample time is provide to make a choice, without time restriction, do not apply. Games where timed input forms a minority of the gameplay have the genre Quick Time Events instead. Games that demand reflexes from the player are not necessarily Timed Input games as there need to be prompts on the screen or a set amount of limited choices that are repeated and there is only a small amount of freedom. Games where a constant rhythm needs to be maintained (e.g. Guitar Hero, Dance Dance Revolution) use the genre Music / Rhythm Description instead. This genre does not include shooting gallery games where the player needs to aim a cross-hair and shoot.
 
| In Timed Input games the entire gameplay consists of matching player input to prompts on the screen in a timely manner. This mainly includes games where reflexes are needed (e.g. Dragon's Lair). Games where there is ample time is provide to make a choice, without time restriction, do not apply. Games where timed input forms a minority of the gameplay have the genre Quick Time Events instead. Games that demand reflexes from the player are not necessarily Timed Input games as there need to be prompts on the screen or a set amount of limited choices that are repeated and there is only a small amount of freedom. Games where a constant rhythm needs to be maintained (e.g. Guitar Hero, Dance Dance Revolution) use the genre Music / Rhythm Description instead. This genre does not include shooting gallery games where the player needs to aim a cross-hair and shoot.
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| [[Dragon's Lair]]
 
| [[Dragon's Lair]]
 
|-
 
|-
| Time management
+
! Time management
 
| Time management
 
| Time management
 
| Time Management games are games in which the player has to complete a number of tasks, the player must use his insight and reflexes to perform the tasks in the best order and as quickly as possible. Time management games often simulate jobs in which the player must handle a lot of customers of different tasks.
 
| Time Management games are games in which the player has to complete a number of tasks, the player must use his insight and reflexes to perform the tasks in the best order and as quickly as possible. Time management games often simulate jobs in which the player must handle a lot of customers of different tasks.
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|
 
|
 
|-
 
|-
| Tower defense
+
! Tower defense
 
| Tower defense
 
| Tower defense
 
| Tower Defense games are a type of strategy game in which the player builds so-called towers to thwart an invading NPC army to reach a certain location on the map. Towers typically shoot at NPC units or otherwise hinder them from reaching their destination. Some of these games allow the player to build mazes out of towers for the NPCs to navigate, while others only allow towers to be build on predefined positions.
 
| Tower Defense games are a type of strategy game in which the player builds so-called towers to thwart an invading NPC army to reach a certain location on the map. Towers typically shoot at NPC units or otherwise hinder them from reaching their destination. Some of these games allow the player to build mazes out of towers for the NPCs to navigate, while others only allow towers to be build on predefined positions.
Line 609: Line 609:
 
|
 
|
 
|-
 
|-
| Trading / collectible card
+
! Trading / collectible card
 
| Trading / collectible card
 
| Trading / collectible card
 
| Trading Card / Collectible Card games simulate traditional trading card games in which players can buy or earn booster packs of randomly selected cards with which to build a deck for play. Each card has various statistics that are employed when the player puts the card into play. Games with this genre don’t have to be actual conversions of existing card games.
 
| Trading Card / Collectible Card games simulate traditional trading card games in which players can buy or earn booster packs of randomly selected cards with which to build a deck for play. Each card has various statistics that are employed when the player puts the card into play. Games with this genre don’t have to be actual conversions of existing card games.
Line 615: Line 615:
 
| [[Hearthstone]]
 
| [[Hearthstone]]
 
|-
 
|-
| Tricks / stunts
+
! Tricks / stunts
 
| Tricks / stunts
 
| Tricks / stunts
 
| The game requires the player to perform stunts to score points or advance in the game.
 
| The game requires the player to perform stunts to score points or advance in the game.
Line 621: Line 621:
 
|
 
|
 
|-
 
|-
| Turn-based strategy
+
! Turn-based strategy
 
| Turn-based strategy (TBS)
 
| Turn-based strategy (TBS)
 
| Turn-based strategy (TBS) is a sub-genre of strategy video games in which the game progresses incrementally in turns.
 
| Turn-based strategy (TBS) is a sub-genre of strategy video games in which the game progresses incrementally in turns.
Line 627: Line 627:
 
| [[XCOM 2]]
 
| [[XCOM 2]]
 
|-
 
|-
| Vehicle simulator
+
! Vehicle simulator
 
| Vehicle simulator
 
| Vehicle simulator
 
| Vehicle Simulator games are games in which the player takes control of any type of vehicle in a peaceful manner. A game is required to have a certain level of realism to be considered a simulator. Vehicles may be fictional such as space ships. This genre is not to be used for games that allow the player to perform combat in said vehicles; use Vehicular Combat Simulator instead.
 
| Vehicle Simulator games are games in which the player takes control of any type of vehicle in a peaceful manner. A game is required to have a certain level of realism to be considered a simulator. Vehicles may be fictional such as space ships. This genre is not to be used for games that allow the player to perform combat in said vehicles; use Vehicular Combat Simulator instead.
Line 633: Line 633:
 
|
 
|
 
|-
 
|-
| Vehicular combat simulator
+
! Vehicular combat simulator
 
| Vehicular combat simulator
 
| Vehicular combat simulator
 
| Vehicular Combat Simulator is Vehicle Simulator in which the player engages in combat. Vehicles may be fictional such as “Mechs” or space ships.
 
| Vehicular Combat Simulator is Vehicle Simulator in which the player engages in combat. Vehicles may be fictional such as “Mechs” or space ships.
Line 639: Line 639:
 
|
 
|
 
|-
 
|-
| Visual novel
+
! Visual novel
 
| Visual novel
 
| Visual novel
 
| Also called NVL games, "digital novels", and "choose-your-own-adventure games": games in which the story is told through text overlaid on a background representing the scene being described. The player's input is confined to periodically making choices which might affect the direction and outcome of the story. Mostly regarded as a branch of Japanese adventure, but Western examples exist as well.
 
| Also called NVL games, "digital novels", and "choose-your-own-adventure games": games in which the story is told through text overlaid on a background representing the scene being described. The player's input is confined to periodically making choices which might affect the direction and outcome of the story. Mostly regarded as a branch of Japanese adventure, but Western examples exist as well.
Line 645: Line 645:
 
|
 
|
 
|-
 
|-
| Wargame
+
! Wargame
 
| Wargame
 
| Wargame
 
| Wargames are military simulation games. Most wargames revolve around a single war, campaign or battle in which the player can play out various what-if scenarios by trying out different tactics and/or strategies.
 
| Wargames are military simulation games. Most wargames revolve around a single war, campaign or battle in which the player can play out various what-if scenarios by trying out different tactics and/or strategies.
Line 651: Line 651:
 
|
 
|
 
|-
 
|-
| Word construction
+
! Word construction
 
| Word construction
 
| Word construction
 
| Word Construction games are Puzzle or Educational games in which the player must form words. Usually the player is given a series of letters or letter combinations that have to be rearranged.
 
| Word Construction games are Puzzle or Educational games in which the player must form words. Usually the player is given a series of letters or letter combinations that have to be rearranged.
Line 686: Line 686:
 
|  
 
|  
 
|-
 
|-
| Baseball
+
! Baseball
 
| Baseball
 
| Baseball
 
|  
 
|  
Line 692: Line 692:
 
|  
 
|  
 
|-
 
|-
| Basketball
+
! Basketball
 
| Basketball
 
| Basketball
 
|  
 
|  
Line 698: Line 698:
 
|  
 
|  
 
|-
 
|-
| Bowling
+
! Bowling
 
| Bowling
 
| Bowling
 
|  
 
|  
Line 704: Line 704:
 
|  
 
|  
 
|-
 
|-
| Boxing
+
! Boxing
 
| Boxing
 
| Boxing
 
|  
 
|  
Line 710: Line 710:
 
|  
 
|  
 
|-
 
|-
| Cricket
+
! Cricket
 
| Cricket
 
| Cricket
 
|  
 
|  
Line 716: Line 716:
 
|  
 
|  
 
|-
 
|-
| (none)
+
! (none)
 
| Cycling
 
| Cycling
 
|  
 
|  
Line 722: Line 722:
 
|  
 
|  
 
|-
 
|-
| (none)
+
! (none)
 
| Dance
 
| Dance
 
|  
 
|  
Line 728: Line 728:
 
|  
 
|  
 
|-
 
|-
| Darts / target shooting
+
! Darts / target shooting
 
| Darts / target shooting
 
| Darts / target shooting
 
| These games simulate target shooting with either darts, guns, bows or other projectiles for sport.
 
| These games simulate target shooting with either darts, guns, bows or other projectiles for sport.
Line 734: Line 734:
 
|  
 
|  
 
|-
 
|-
| Dodgeball
+
! Dodgeball
 
| Dodgeball
 
| Dodgeball
 
|  
 
|  
Line 740: Line 740:
 
|  
 
|  
 
|-
 
|-
| Extreme sports
+
! Extreme sports
 
| (none)
 
| (none)
 
|  
 
|  
Line 746: Line 746:
 
|  
 
|  
 
|-
 
|-
| Fishing
+
! Fishing
 
| Fishing
 
| Fishing
 
|  
 
|  
Line 752: Line 752:
 
|  
 
|  
 
|-
 
|-
| Football (Soccer)
+
! Football (Soccer)
 
| Football (European) / Soccer
 
| Football (European) / Soccer
 
|  
 
|  
Line 758: Line 758:
 
|  
 
|  
 
|-
 
|-
| Golf
+
! Golf
 
| Golf
 
| Golf
 
| Golf or miniature golf.
 
| Golf or miniature golf.
Line 764: Line 764:
 
|  
 
|  
 
|-
 
|-
| Handball
+
! Handball
 
| (none)
 
| (none)
 
|  
 
|  
Line 770: Line 770:
 
|  
 
|  
 
|-
 
|-
| Hockey
+
! Hockey
 
| Hockey
 
| Hockey
 
| Ice hockey amd field hockey.
 
| Ice hockey amd field hockey.
Line 776: Line 776:
 
|  
 
|  
 
|-
 
|-
| Horse
+
! Horse
 
| Horse / derby
 
| Horse / derby
 
| Managing horses or horse competitions.
 
| Managing horses or horse competitions.
Line 782: Line 782:
 
|  
 
|  
 
|-
 
|-
| Hunting
+
! Hunting
 
| (none)
 
| (none)
 
|  
 
|  
Line 788: Line 788:
 
|  
 
|  
 
|-
 
|-
| Kick boxing
+
! Kick boxing
 
| (none)
 
| (none)
 
|  
 
|  
Line 794: Line 794:
 
|  
 
|  
 
|-
 
|-
| Lacrosse
+
! Lacrosse
 
| (none)
 
| (none)
 
|  
 
|  
Line 800: Line 800:
 
|  
 
|  
 
|-
 
|-
| Martial arts
+
! Martial arts
 
| (none)
 
| (none)
 
| Including mixed martial arts.
 
| Including mixed martial arts.
Line 806: Line 806:
 
|  
 
|  
 
|-
 
|-
| Mixed sports
+
! Mixed sports
 
| Olympiad / mixed sports
 
| Olympiad / mixed sports
 
| Multiple sports, similar to the Olympics.
 
| Multiple sports, similar to the Olympics.
Line 812: Line 812:
 
|  
 
|  
 
|-
 
|-
| Paintball
+
! Paintball
 
| Paintball
 
| Paintball
 
|  
 
|  
Line 818: Line 818:
 
|  
 
|  
 
|-
 
|-
| Parachuting
+
! Parachuting
 
| (none)
 
| (none)
 
|  
 
|  
Line 824: Line 824:
 
|  
 
|  
 
|-
 
|-
| Table tennis
+
! Table tennis
 
| Ping pong / table tennis
 
| Ping pong / table tennis
 
|  
 
|  
Line 830: Line 830:
 
|  
 
|  
 
|-
 
|-
| Pool or snooker
+
! Pool or snooker
 
| Pool / snooker
 
| Pool / snooker
 
|  
 
|  
Line 836: Line 836:
 
|  
 
|  
 
|-
 
|-
| Racquetball or squash
+
! Racquetball or squash
 
| Racquetball / squash
 
| Racquetball / squash
 
|  
 
|  
Line 842: Line 842:
 
|  
 
|  
 
|-
 
|-
| Sailing or boating
+
! Sailing or boating
 
| Sailing / boating
 
| Sailing / boating
 
| These games simulate piloting or racing sailboats, wind sails, rowing boats, powerboats, etc.
 
| These games simulate piloting or racing sailboats, wind sails, rowing boats, powerboats, etc.
Line 848: Line 848:
 
|  
 
|  
 
|-
 
|-
| Skating
+
! Skating
 
| (none)
 
| (none)
 
| Including roller skating and ice skating.  
 
| Including roller skating and ice skating.  
Line 854: Line 854:
 
|  
 
|  
 
|-
 
|-
| Skateboarding
+
! Skateboarding
 
| Skateboarding
 
| Skateboarding
 
|  
 
|  
Line 860: Line 860:
 
|  
 
|  
 
|-
 
|-
| Snowboarding or skiing
+
! Snowboarding or skiing
 
| Snowboarding / skiing
 
| Snowboarding / skiing
 
|  
 
|  
Line 866: Line 866:
 
|  
 
|  
 
|-
 
|-
| Surfing
+
! Surfing
 
| Surfing
 
| Surfing
 
|  
 
|  
Line 872: Line 872:
 
|  
 
|  
 
|-
 
|-
| Tennis
+
! Tennis
 
| Tennis
 
| Tennis
 
|  
 
|  
Line 878: Line 878:
 
|  
 
|  
 
|-
 
|-
| Volleyball
+
! Volleyball
 
| Volleyball
 
| Volleyball
 
|  
 
|  
Line 884: Line 884:
 
|  
 
|  
 
|-
 
|-
| Water sports
+
! Water sports
 
| Wakeboarding
 
| Wakeboarding
 
| Jet skis, wakerboarding, etc.
 
| Jet skis, wakerboarding, etc.
Line 890: Line 890:
 
|  
 
|  
 
|-
 
|-
| Wrestling
+
! Wrestling
 
| Wrestling
 
| Wrestling
 
|  
 
|  
Line 907: Line 907:
 
! scope="col" width="15%" | Examples
 
! scope="col" width="15%" | Examples
 
|-
 
|-
| Industrial
+
! Industrial
 
| Agricultural / industrial
 
| Agricultural / industrial
 
| Games that prominently feature agricultural / industrial vehicles controlled directly in a simulation.
 
| Games that prominently feature agricultural / industrial vehicles controlled directly in a simulation.
Line 913: Line 913:
 
|  
 
|  
 
|-
 
|-
| Automobile
+
! Automobile
 
| Automobile
 
| Automobile
 
| These games allow the player to take control of an automobile (both driving and racing it) or otherwise focus on automobiles even if they are not driven.
 
| These games allow the player to take control of an automobile (both driving and racing it) or otherwise focus on automobiles even if they are not driven.
Line 919: Line 919:
 
|  
 
|  
 
|-
 
|-
| Bicycle
+
! Bicycle
 
| Bike / Bicycling
 
| Bike / Bicycling
 
| These games allow the player to take control of a non-motorized bike to explore or race, or allow the player to manage a bike racing team.
 
| These games allow the player to take control of a non-motorized bike to explore or race, or allow the player to manage a bike racing team.
Line 925: Line 925:
 
|  
 
|  
 
|-
 
|-
| Bus
+
! Bus
 
| Bus
 
| Bus
 
| These games allow the player to take control of or otherwise focus on buses. This includes both racing, simulation driving or any managerial game focusing on buses.
 
| These games allow the player to take control of or otherwise focus on buses. This includes both racing, simulation driving or any managerial game focusing on buses.
Line 931: Line 931:
 
|  
 
|  
 
|-
 
|-
| Flight
+
! Flight
 
| Flight / aviation
 
| Flight / aviation
 
| These games allow the player to take control of an aircraft (both flight and combat) or otherwise focus on aircrafts or aviation. Helicopters have their own genre where Flight/Aviation is implied. This genre also covers hot air balloons, blimps, zeppelins, gliders, hang-gliders and similar ones.
 
| These games allow the player to take control of an aircraft (both flight and combat) or otherwise focus on aircrafts or aviation. Helicopters have their own genre where Flight/Aviation is implied. This genre also covers hot air balloons, blimps, zeppelins, gliders, hang-gliders and similar ones.
Line 937: Line 937:
 
|  
 
|  
 
|-
 
|-
| Helicopter
+
! Helicopter
 
| Helicopter
 
| Helicopter
 
| These games allow the player to take control of a helicopter (both flight and battle) or otherwise focus on helicopters.
 
| These games allow the player to take control of a helicopter (both flight and battle) or otherwise focus on helicopters.
Line 943: Line 943:
 
|  
 
|  
 
|-
 
|-
| Hovercraft
+
! Hovercraft
 
| Hovercraft
 
| Hovercraft
 
| These games allow the player to take control of a hovercraft, a hybrid craft capable of travelling over land, water, mud or ice and other surfaces. This also includes futuristic crafts that hover above the ground (e.g. WipEout or F-Zero). Hovercraft games do not have the genres Flight/Aviation or Naval/Watercraft.
 
| These games allow the player to take control of a hovercraft, a hybrid craft capable of travelling over land, water, mud or ice and other surfaces. This also includes futuristic crafts that hover above the ground (e.g. WipEout or F-Zero). Hovercraft games do not have the genres Flight/Aviation or Naval/Watercraft.
Line 949: Line 949:
 
|  
 
|  
 
|-
 
|-
| Mecha / giant robot
+
! Mecha / giant robot
 
| Mecha / giant robot
 
| Mecha / giant robot
 
| These games allow the player to take control of or otherwise focus on robots or machines controlled by people. These machines vary great in size and shape, but are distinguished from other vehicles by their humanoid or biomorphic appearance.
 
| These games allow the player to take control of or otherwise focus on robots or machines controlled by people. These machines vary great in size and shape, but are distinguished from other vehicles by their humanoid or biomorphic appearance.
Line 955: Line 955:
 
|
 
|
 
|-
 
|-
| Motorcycle
+
! Motorcycle
 
| Motorcycle
 
| Motorcycle
 
| These games allow the player to take control of a motorcycle, dirtbike or similar vehicle or otherwise focus on motorcycles.
 
| These games allow the player to take control of a motorcycle, dirtbike or similar vehicle or otherwise focus on motorcycles.
Line 961: Line 961:
 
|  
 
|  
 
|-
 
|-
| Naval / watercraft
+
! Naval / watercraft
 
| Naval / watercraft
 
| Naval / watercraft
 
| These games allow the player to take control of a boat, ship or other type of watercraft, or otherwise focus on watercraft or naval combat or navigation. Hovercrafts are considered a separate genre.
 
| These games allow the player to take control of a boat, ship or other type of watercraft, or otherwise focus on watercraft or naval combat or navigation. Hovercrafts are considered a separate genre.
Line 967: Line 967:
 
|  
 
|  
 
|-
 
|-
| Off-roading
+
! Off-roading
 
| Off-roading
 
| Off-roading
 
| These games allow the player to participate in or otherwise focus on off-road racing/driving.
 
| These games allow the player to participate in or otherwise focus on off-road racing/driving.
Line 973: Line 973:
 
|  
 
|  
 
|-
 
|-
| Self-propelled artillery
+
! Self-propelled artillery
 
| Self-propelled artillery
 
| Self-propelled artillery
 
| These games allow the player to take control of a self-propelled artillery or otherwise focus on self-propelled or mobile artillery.
 
| These games allow the player to take control of a self-propelled artillery or otherwise focus on self-propelled or mobile artillery.
Line 979: Line 979:
 
|  
 
|  
 
|-
 
|-
| Space flight
+
! Space flight
 
| Space flight
 
| Space flight
 
| These games allow the player to take control of spacecraft or otherwise focus on spacecrafts.
 
| These games allow the player to take control of spacecraft or otherwise focus on spacecrafts.
Line 985: Line 985:
 
|  
 
|  
 
|-
 
|-
| Street racing
+
! Street racing
 
| Street racing
 
| Street racing
 
| Games which revolve around the practice of street racing, i.e. racing of motor vehicles on a public road. This practice is mostly illegal in real life, and many games depict it as an underground, illicit affair (and may feature themes such as dodging regular traffic or avoiding police), but this is not necessary for inclusion in the group.
 
| Games which revolve around the practice of street racing, i.e. racing of motor vehicles on a public road. This practice is mostly illegal in real life, and many games depict it as an underground, illicit affair (and may feature themes such as dodging regular traffic or avoiding police), but this is not necessary for inclusion in the group.
Line 997: Line 997:
 
|  
 
|  
 
|-
 
|-
| Track racing
+
! Track racing
 
| Track racing
 
| Track racing
 
| These games allow the player to participate in or otherwise focus on racing/driving on racing tracks. This does not need to be a real race track, but it needs to be clear the environment has been fenced off or designed in such a way that a track is created, regardless of the surface or the setting. Racing games that take place in open environments where all obstacles or routes are natural, without human intervention to create a track (e.g. Outrun), do not receive this genre. Invisible barriers also do not count as a way to create a track. In order to receive this genre, the majority of the racing needs to take place on a track.
 
| These games allow the player to participate in or otherwise focus on racing/driving on racing tracks. This does not need to be a real race track, but it needs to be clear the environment has been fenced off or designed in such a way that a track is created, regardless of the surface or the setting. Racing games that take place in open environments where all obstacles or routes are natural, without human intervention to create a track (e.g. Outrun), do not receive this genre. Invisible barriers also do not count as a way to create a track. In order to receive this genre, the majority of the racing needs to take place on a track.
Line 1,003: Line 1,003:
 
|  
 
|  
 
|-
 
|-
| Train
+
! Train
 
| Train
 
| Train
 
| These games allow the player to take control of a train or otherwise focus on trains.
 
| These games allow the player to take control of a train or otherwise focus on trains.
Line 1,009: Line 1,009:
 
|  
 
|  
 
|-
 
|-
| Transport
+
! Transport
 
| Transport
 
| Transport
 
| These games allow the player to take control of or otherwise focus transporting people or cargo using vehicles.
 
| These games allow the player to take control of or otherwise focus transporting people or cargo using vehicles.
Line 1,015: Line 1,015:
 
|  
 
|  
 
|-
 
|-
| Truck
+
! Truck
 
| Truck
 
| Truck
 
| These games allow the player to take control of or otherwise focus on trucks. This includes racing, but also transport.
 
| These games allow the player to take control of or otherwise focus on trucks. This includes racing, but also transport.
Line 1,033: Line 1,033:
 
! scope="col" width="15%" | Examples
 
! scope="col" width="15%" | Examples
 
|-
 
|-
| Antarctica
+
! Antarctica
 
| (none)
 
| (none)
 
|  
 
|  
Line 1,039: Line 1,039:
 
|  
 
|  
 
|-
 
|-
| Africa
+
! Africa
 
| Africa
 
| Africa
 
|  
 
|  
Line 1,045: Line 1,045:
 
|  
 
|  
 
|-
 
|-
| Asia
+
! Asia
 
| Asia
 
| Asia
 
|  
 
|  
Line 1,051: Line 1,051:
 
|  
 
|  
 
|-
 
|-
| Oceania
+
! Oceania
 
| Oceania
 
| Oceania
 
|  
 
|  
Line 1,057: Line 1,057:
 
|  
 
|  
 
|-
 
|-
| Europe
+
! Europe
 
| Europe
 
| Europe
 
|  
 
|  
Line 1,063: Line 1,063:
 
|  
 
|  
 
|-
 
|-
| Europe
+
! Europe
 
| Europe
 
| Europe
 
|  
 
|  
Line 1,069: Line 1,069:
 
|  
 
|  
 
|-
 
|-
| North America
+
! North America
 
| North America
 
| North America
 
|  
 
|  
Line 1,075: Line 1,075:
 
|  
 
|  
 
|-
 
|-
| South America
+
! South America
 
| (none)
 
| (none)
 
|  
 
|  
Line 1,081: Line 1,081:
 
|  
 
|  
 
|-
 
|-
| Middle East
+
! Middle East
 
| Middle East
 
| Middle East
 
|  
 
|  
Line 1,087: Line 1,087:
 
|  
 
|  
 
|-
 
|-
| China
+
! China
 
| China (Ancient / Imperial)
 
| China (Ancient / Imperial)
 
|  
 
|  
Line 1,099: Line 1,099:
 
|  
 
|  
 
|-
 
|-
| Cold War
+
! Cold War
 
| Cold War
 
| Cold War
 
|  
 
|  
Line 1,105: Line 1,105:
 
|  
 
|  
 
|-
 
|-
| Contemporary
+
! Contemporary
 
| Contemporary
 
| Contemporary
 
|  
 
|  
Line 1,111: Line 1,111:
 
|  
 
|  
 
|-
 
|-
| Cyberpunk
+
! Cyberpunk
 
| Cyberpunk / dark sci-fi
 
| Cyberpunk / dark sci-fi
 
|  
 
|  
Line 1,117: Line 1,117:
 
|  
 
|  
 
|-
 
|-
| Egypt
+
! Egypt
 
| Egypt (Ancient)
 
| Egypt (Ancient)
 
|  
 
|  
Line 1,123: Line 1,123:
 
|  
 
|  
 
|-
 
|-
| Fantasy
+
! Fantasy
 
| Fantasy
 
| Fantasy
 
|  
 
|  
Line 1,129: Line 1,129:
 
|  
 
|  
 
|-
 
|-
| Historical
+
! Historical
 
| Historical events
 
| Historical events
 
|  
 
|  
Line 1,135: Line 1,135:
 
|  
 
|  
 
|-
 
|-
| Industrial Age
+
! Industrial Age
 
| Industrial Age
 
| Industrial Age
 
|  
 
|  
Line 1,141: Line 1,141:
 
|  
 
|  
 
|-
 
|-
| Interwar
+
! Interwar
 
| Interwar
 
| Interwar
 
| Setting in the periods between 1918-1939, excluding games mainly set in World War I or World War II.
 
| Setting in the periods between 1918-1939, excluding games mainly set in World War I or World War II.
Line 1,147: Line 1,147:
 
|  
 
|  
 
|-
 
|-
| Japan
+
! Japan
 
| Japan (Ancient/Classical/Medieval)
 
| Japan (Ancient/Classical/Medieval)
 
|  
 
|  
Line 1,153: Line 1,153:
 
|  
 
|  
 
|-
 
|-
| Medieval
+
! Medieval
 
| Medieval
 
| Medieval
 
|  
 
|  
Line 1,159: Line 1,159:
 
|  
 
|  
 
|-
 
|-
| Prehistoric
+
! Prehistoric
 
| Prehistoric
 
| Prehistoric
 
|  
 
|  
Line 1,165: Line 1,165:
 
|  
 
|  
 
|-
 
|-
| Post-apocalyptic
+
! Post-apocalyptic
 
| Post-apocalyptic
 
| Post-apocalyptic
 
|  
 
|  
Line 1,171: Line 1,171:
 
| [[Fallout]]
 
| [[Fallout]]
 
|-
 
|-
| Pre-Columbian Americas
+
! Pre-Columbian Americas
 
| Pre-Columbian Americas
 
| Pre-Columbian Americas
 
|  
 
|  
Line 1,177: Line 1,177:
 
|  
 
|  
 
|-
 
|-
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Revision as of 19:27, 8 January 2020

Introduction

We are basing our taxonomy on MobyGames. Aim is to adapt and modify some of their definitions into categories more appropriate for PCGamingWiki.

Applying the categories to PCGamingWiki

Category names should be simple and avoid punctuation.

Definitions should be adapted to be concise and short and to the point.

Article page in main namespace giving the definition of the genre.

Category page contains a brief definition, with a link to the main article.

Taxonomy

Perspectives

A game can have multiple perspectives.
Perspectives
PCGW MobyGames Definition to be modified Notes Examples
First-person - w 1st-person View from the first-person. Doom
Third-person 3rd-person (Other) View from the third-person of a player character, normally behind or over the shoulder. Gears of War, Stranglehold, Batman: Arkham Asylum
Cinematic camera Cinematic camera Fixed camera positions that the player cannot exert control, or exert limited control over. Beyond: Two Souls
Bird's-eye view Bird's-eye view Any view that is above a player character or is an overview of a larger world, often at a small angle. Fallout, Civilization
Top-down view Top-down A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. Ultima VII, Grand Theft Auto
Side view Side view Any view from the side for both scrolling and static environments. Katana Zero
Scrolling 2D scrolling Game world scrolls according to movement of the character. Thomas Was Alone
Free-roaming camera Free-roaming camera Player can freely control the camera to scroll, rotate or zoom through a larger environment.
Isometric Isometric View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. Into the Breach, Ultima VII, Fallout
Flip screen Fixed / flip-screen Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. Giant Bomb The Binding of Isaac
Text-based Text-based / spreadsheet These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. Zork
Audio-based Audio game Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. Terraformers

Control

Control
PCGW MobyGames Definition to be modified Notes Examples
Direct control Direct control Directly control a single character at a time, usually using directional buttons and other action buttons to interact with the environment directly.
Menu-based Menu structures Controls primarily through menus or an abstracted interface.
Motion control Motion control Controls captured through motion controllers, gyroscopes or cameras.
Multiple select Multiple units/characters control Control or selects multiple characters or units at the same time.
Point and select Point and select Controls through pointing and selecting. This can be done by mouse, controller or motional controls or other gestures.
Text input Text parser Control through text input from the player, typically in the form of typed sentences or keystrokes. The Typing of the Dead, Zork
Voice control Voice control These games are controlled by the voice of the player or other sounds the player (or his environment) makes.

Pacing

Pacing
PCGW MobyGames Definition to be modified Notes Examples
Relaxed Meditative / zen Meditative may aim to relax the player and often have no goals and no fail states.
Persistent Persistent Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. Clicker Heroes
Real-time Real-time Real-time games present the game continuously, as opposed to in turns.
Turn-based Turn-based Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn.

Art style

Art style
PCGW MobyGames Definition to be modified Notes Examples
Anime Anime / manga Using an anime art style, including manga and hentai. Attack on Titan
Full motion video (FMV) Full Motion Video (FMV) Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes. Dragon's Lair Trilogy
Live action Live action Games where a large part of the interactive gameplay makes use of live action scenes. This is an art style for videography that uses real actors in footage shot with cameras. It can be complemented with CGI, but the actors themselves are not animated. This art style is not related to the use of motion capture to animate characters. Digitised characters also do not apply. The live action scenes need to be part of the interactive gameplay. Games that use live action scenes exclusively for static cut-scenes use the game group Live action cut-scenes instead. A large amount of games with Live action as an art style for the interactive gameplay carry the art style Full Motion Video in addition. It is also used for Chromakey recordings with actors against a video backdrop or an animated background, as long as the actors are part of interactive gameplay sequences.
Video backdrop Video backdrop Games where the interactive gameplay largely or entirely takes place against a backdrop with recorded footage. The footage can be edited or enhanced, but it needs to have been recorded with cameras. These games then have other elements in the foreground, either animated characters, vehicles or other elements, or live action actors brought into the game using chromakey.

This genre is not to be used for titles where in interactive parts both the actors and the environment are filmed together. It also does not apply to games where the video backdrop is only used for cut-scenes and not the gameplay itself.

Genres

Renamed MobyGames 'Gameplay' into 'Genres'.
Genres
PCGW MobyGames Definition to be modified Notes Examples
Action Action Primary gameplay tests some of the following: accuracy, movement, reflexes, timing. Only used for games that don't fit into other genres like driving or sports. Doom
Adventure Adventure Primary emphasises on narrative, dialogue and puzzle solving, with less emphasis on action. The Secret of Monkey Island
Educational Educational Teaching educational topics through gameplay. Notes Jack and Sara: Educational Game
Puzzle Puzzle Puzzle solving gameplay, which could include physical, logical, trivia, word puzzles and others etc. Lyne, The Witness
Racing Racing / driving Racing gameplay to win a race, which could be in a vehicle or mount and not just as a short sequence within the greater game. Moto Racer
Role-playing game Role-Playing (RPG) Player controls character or party members in a world, and often include quests, items, dialogue and often offer character progression in the form of experience, levels and skill points. Notes Baldur's Gate
Simulation Simulation Gameplay closely models real world activities in a more realistic manner than most other games. Notes Euro Truck Simulator
Sports Sports Players control either players or managers of a real or fictional sports. Notes FIFA 19
Strategy Strategy / tactics Strategic or tactical usage of units and resources in combat or other scenarios. Notes XCOM 2, Plants vs. Zombies
4X 4X 4X is the abbreviation for "eXploration, eXpansion, eXploitation, and eXtermination" and are often a type of grand strategy game. Civilization, Endless Space
Action RPG Action RPG Role-playing games with more focus on real-time action elements, such as combat and exploration, than most role-playing games. Diablo III
Arcade Arcade Simple games with origins in coin-op arcades. Pac-Man Championship Edition DX+
Artillery Artillery Tactical games in which players try to damage each other by shooting artillery shells or other weaponry influenced by gravity over large distances. Worms, Hogs of War
Brawler Beat 'em up / brawler Focus on melee combat with a large number of enemies. Usually divided into levels similar to platform games or action games. Not to be confused with fighting games.
Board Board game Board games are usually strategy games which often represent or are
Cards or tiles Cards / tiles Card games are usually digital translation of traditional card games such as Poker, Solitaire or Bridge, but can also include new games that use the format of a card game or a card game as a mini-game. A related sub-genre is Trading/Collectible Card, which focuses purely on Trading Card games.
Clicker (none) Gameplay revolving around clicking and menus with often very shallow gameplay. Clicker Heroes
Gambling or casino Casino / gambling Simulation of a casino game (slots, poker, blackjack, roulette, etc.) or any other form of gambling or betting such as dog races.
Chess Chess Chess refers to any game featuring chess or its variations. Combine with Puzzle Elements if it refers to or features chess problems/puzzles.
Construction and management simulation City building / construction simulation City Building or Construction Simulation games are games that allow players to build and expand a city, or other construction project (such as a commercial building, theme park or zoo). Wikipedia Sim City, RollerCoaster Tycoon
Dating simulation Dating simulation Dating Simulation games are games in which the player must try to date various AI characters with the goal of developing a romantic relationship. Gameplay consists mostly of conversing with characters and trying to give the right answers to increase that characters disposition towards you.
Falling block puzzle Falling block puzzle Falling Block Puzzle games are usually action based puzzle games in which objects enter the screen at the top and have to be arranged by the player to form pairs, lines, or other shapes or combinations of colors and/or shapes.
Fighting Fighting Fighting games allow players to engage in melee arena combat. Usually one-on-one, but team fighting games also exist. Fights continue until one of the characters or teams is knocked out. Additional endings may include being forced out of the arena/ring or a time limit. Fighting games should not be confused with Beat ‘em Ups / Brawlers which feature more overwhelming odds in the form of many less powerful antagonists.
Game show / trivia / quiz Game show / trivia / quiz Game Show / Trivia / Quiz games test the player on his knowledge on certain subjects or his ability to discover hidden words or pictures. Usually the player is rewarded with points or virtual currency.
Graphic adventure Graphic adventure Graphical Adventure is a broad genre encompassing all traditional Adventure games with graphics and animations. This excludes Interactive Fiction, Interactive Movies and Visual Novels.
Hack and slash Hack and slash Games with hack and slash gameplay focus on combat with hand-to-hand weapons as opposed to guns, even though the presence of guns as additional weapons does not exclude the use of the genre. It is predominately used in action role-playing games and action games with RPG elements. Castle Crashers
Hidden object Hidden object Games where the player must find objects hidden in a picture.
Hunting Hunting These games simulate hunting of wildlife or game as the primary gameplay.
Idle (none) Minimal gameplay that rewards players who do not interact with the game. Wikipedia calls this an Incremental game.
Interactive book Interactive book The entire game is represented as a linear (picture) book where the story is read or narrated. Elements allow the player to interact with parts of the book for a short sequence or a reaction. This does not influence the story and interactions do not represent a choice that alters the course of events. These titles are often educational and aimed at children, but an educational angle is not mandatory.
Interactive fiction / text adventure Interactive fiction / text adventure Interactive Fiction games (also known as Text Adventures) are Adventure games in which the player navigates through the game which is presented mostly in textual form. Usually the player interacts with the world by typing simple sentences of what he intends to which are interpreted by the game. Interactive Fiction can have a small amount of graphics to illustrate an area, the player must in this case still interact using textual input. Illustrations should not be required to finish the game.
Japanese-style adventure Japanese-style adventure Japanese-style RPGs (or JRPGs) usually feature a more linear story line compared to traditional RPGs and focus on character development of a group of fixed characters. Most commonly they feature turn based combat with or without limited character placement. The player selects performed actions from a pop-up action menu.
Japanese-style RPG (JRPG) Japanese-style RPG (JRPG) Japanese-style Adventure games, like Western adventures, focus on experiencing a narrative through the eyes of usually a single protagonist. This is achieved by interacting with the environment and receiving textual feedback from the game. In contrast to Western adventures, Japanese-style adventures have no Puzzle Elements, rarely feature an inventory, and are usually viewed from first-person perspective, without physical movement.
Life / social simulation Life / social simulation Life and Social Simulation games allow the player to control the life of humans, animals or other things that are alive or resemble living things. These types of simulation games can simulate an eco system or the (social) relation between the different life forms.
(redundant) Managerial / business simulation Managerial and Business Simulation games mold management of people and resources and economic business activities in a game format. Usually the aim of the game is to make money through strategic uses of the available resources and to try to grow as a company. Usually the individual management of employees of the player's company plays a large role.
Massively Multiplayer Massively Multiplayer Massively Multiplayer Virtual Worlds are a form of online community that allow a large number of players to play in the same game space, such as a MMO game. A significant amount of player to player interaction and communication is a requirement to belong to this genre. A common type is the Multi-User Dungeon (MUD), which can be represented by text only, or by graphics and are usually controlled with textual input using a text parser.
Mental training Mental training Mental Training games serve as means for the player to improve their mental capacity. These games most often offer various puzzles, sums and reflex mini-games that serve to train and exercise the mind.
Metroidvania Metroidvania Metroidvania is a subgenre of Action games. The term is a portmanteau of Metroid and Castlevania and refers to games that feature the most distinctive gameplay concepts of the Metroid games and later Castlevania games, starting with Castlevania: Symphony of the Night (although Castlevania II: Simon's Quest is sometimes considered to be in the same category). Games of this genre feature gameplay in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. Generally these games have a central hub from which the player can move to various interconnected areas or levels, some degree of persistency to their game worlds and some degree of non-linear progression while subtly guiding the player towards the next intended path.

The vast majority of Metroidvania games use a side scrolling perspective like the games the term derives from and the term was for a long time used to describe only such games, but this is no longer a requirement. Top-down or bird's-eye view (e.g. The Legend of Zelda: Link's Awakening) or 3D games (e.g. Batman: Arkham Asylum) can also share these concepts.

Metroidvania games often feature mild RPG elements such as stat-based character development (upgradable health, strength and luck for example), respawning enemies, NPCs that talk to the player and trading for gear and items.

Bloodstained: Ritual of the Night
Mini-games Mini-games Some games have a collection of mini-games. Either this is the entire game, or the mini-games are in addition of a core game. Mini-games are short activities with almost instant gratification. Games should have a significant amount of mini-games to be tagged with this genre.
Music / rhythm Music / rhythm Music / Rhythm games are games in which the player makes music or must operate at a certain beat or rhythm. Some music game might require actual music instruments or controller facsimiles (or singing) as input for the game. Rocksmith
Paddle / Pong Paddle / Pong Paddle/Pong games are arcade action games in which the players control one or more paddles which can be used to bounce a ball in various directions. Goals can include scoring goals or destroying bricks inside the playing field.
Party game Party game Party games focus on play sessions with a group of players. Party games are focused more on social interaction. Party games usually have simple controls and allow for easy drop-in and out so that everyone can enjoy them.
Pinball Pinball Pinball games simulate existing or fictional coin-op Pinball machines.
Platform Platform Platform games can be both 2D and 3D games in which jumping or climbing onto platforms on various elevations is a major focus of the game. Early platform games mostly focused on climbing onto platforms using ladders, while later games generally focus more on jumping.
Puzzle elements Puzzle elements Puzzle Elements denotes any type of non-puzzle game that features puzzle solving elements.
Quick Time Events (QTEs) Quick time events (QTEs) Games with Quick Time Events ask the player to react to prompts on the screen to progress. A small time window is provided for a single, exact key or button to be pressed. Contrary to Timed Input games where such gameplay forms the entire game, Quick Time Events are small events in addition to very different gameplay which forms that majority of the gameplay. Examples include QTEs in God of War or Telltale's The Walking Dead, even when they only form 1% of the entire gameplay.
Rail shooter Rail shooter Rail Shooters are shooter games that place the player on rails. Usually the player can only control a targeting reticule or has very limited control over the vehicle, being or thing the player controls.
Real-time strategy Real-time strategy (RTS) Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns.

Not all real-time games with strategy elements are usually considered RTS. A conventional RTS includes most or all of these features:

  • multiple unit control
  • base building
  • resource gathering
  • training units as opposed to sticking to pre-defined starting units (although the latter may appear in certain missions)
  • two or more player/AI-controlled forces on the map with equal opportunity to build and attack
  • construction and combat approximately equally in focus
Roguelike Roguelike Roguelike games are games that mimic the gameplay of the 1980 Mainframe game Rogue. These games allow players to crawl through a randomized dungeon in which the player encounters randomized monsters and randomized loot. In most of these games if the player dies he cannot reload earlier save games (permadeath) and must start anew. Certain abilities are permanent and unlock through multiple sessions, while other are drawn randomly for each session. FTL: Faster Than Light
RPG elements RPG elements Games of any main genre, except RPG, that incorporate 'light' elements taken from role-playing games, such as customization options for characters or vehicles, leveling and upgrade systems with different perks and effects, abilities and upgrade system that provide room for different gameplay styles and so on.
Sandbox / open world Sandbox / open world Sandbox / Open World games present the players with a game world in which they can freely explore and try to interfere with the status quo. Most Sandbox games feature no specific goals, while Open World games usually do feature certain goals. Usually the player is given a broad freedom of how to achieve these goals, although Open World games with linear mission structures also exist. The Sandbox/Open World genre can be combined with other genres such as Simulation or Action-Adventure.
Shooter Shooter Shooter games are a broad action genre in which the player shoots enemies or targets as a primary gameplay mechanic. This can be from any perspective.
Survival horror Survival horror Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
Stealth Stealth Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc.
Tactical RPG Tactical RPG Tactical RPGs are Role Playing games with a focus on tactical combat. In Japanese-style Tactical RPGs these are usually denoted with the term “Tactics”. These types of games usually feature more combat options than other RPGS, such as party combat with character positioning and more varied attack effects other than just damage.
Tactical shooter Tactical shooter Tactical Shooters are a type of Shooter game with a higher degree of realism than most shooters. Many tactical shooters are squad-based where the player either has control over multiple squad members directly or can issue commands to the AI.
Tile matching puzzle Tile matching puzzle Tile Matching Puzzle games are puzzle games in which the player must match tiles. Actual mechanics may vary from flipping over the right tiles as in the traditional Memory game or moving them next to one-another in Bejeweled.
Timed input Timed input In Timed Input games the entire gameplay consists of matching player input to prompts on the screen in a timely manner. This mainly includes games where reflexes are needed (e.g. Dragon's Lair). Games where there is ample time is provide to make a choice, without time restriction, do not apply. Games where timed input forms a minority of the gameplay have the genre Quick Time Events instead. Games that demand reflexes from the player are not necessarily Timed Input games as there need to be prompts on the screen or a set amount of limited choices that are repeated and there is only a small amount of freedom. Games where a constant rhythm needs to be maintained (e.g. Guitar Hero, Dance Dance Revolution) use the genre Music / Rhythm Description instead. This genre does not include shooting gallery games where the player needs to aim a cross-hair and shoot. Dragon's Lair
Time management Time management Time Management games are games in which the player has to complete a number of tasks, the player must use his insight and reflexes to perform the tasks in the best order and as quickly as possible. Time management games often simulate jobs in which the player must handle a lot of customers of different tasks.
Tower defense Tower defense Tower Defense games are a type of strategy game in which the player builds so-called towers to thwart an invading NPC army to reach a certain location on the map. Towers typically shoot at NPC units or otherwise hinder them from reaching their destination. Some of these games allow the player to build mazes out of towers for the NPCs to navigate, while others only allow towers to be build on predefined positions.
Trading / collectible card Trading / collectible card Trading Card / Collectible Card games simulate traditional trading card games in which players can buy or earn booster packs of randomly selected cards with which to build a deck for play. Each card has various statistics that are employed when the player puts the card into play. Games with this genre don’t have to be actual conversions of existing card games. Hearthstone
Tricks / stunts Tricks / stunts The game requires the player to perform stunts to score points or advance in the game.
Turn-based strategy Turn-based strategy (TBS) Turn-based strategy (TBS) is a sub-genre of strategy video games in which the game progresses incrementally in turns. XCOM 2
Vehicle simulator Vehicle simulator Vehicle Simulator games are games in which the player takes control of any type of vehicle in a peaceful manner. A game is required to have a certain level of realism to be considered a simulator. Vehicles may be fictional such as space ships. This genre is not to be used for games that allow the player to perform combat in said vehicles; use Vehicular Combat Simulator instead.
Vehicular combat simulator Vehicular combat simulator Vehicular Combat Simulator is Vehicle Simulator in which the player engages in combat. Vehicles may be fictional such as “Mechs” or space ships.
Visual novel Visual novel Also called NVL games, "digital novels", and "choose-your-own-adventure games": games in which the story is told through text overlaid on a background representing the scene being described. The player's input is confined to periodically making choices which might affect the direction and outcome of the story. Mostly regarded as a branch of Japanese adventure, but Western examples exist as well.
Wargame Wargame Wargames are military simulation games. Most wargames revolve around a single war, campaign or battle in which the player can play out various what-if scenarios by trying out different tactics and/or strategies.
Word construction Word construction Word Construction games are Puzzle or Educational games in which the player must form words. Usually the player is given a series of letters or letter combinations that have to be rearranged. Bookworm Adventures

Sports subcategories

Sports subcategories
PCGW MobyGames Definition to be modified Notes Examples
American football Football (American)
Australian football (none)
(none) Athletics (moved into Mixed sports)
Baseball Baseball
Basketball Basketball
Bowling Bowling
Boxing Boxing
Cricket Cricket
(none) Cycling
(none) Dance
Darts / target shooting Darts / target shooting These games simulate target shooting with either darts, guns, bows or other projectiles for sport.
Dodgeball Dodgeball
Extreme sports (none)
Fishing Fishing
Football (Soccer) Football (European) / Soccer
Golf Golf Golf or miniature golf.
Handball (none)
Hockey Hockey Ice hockey amd field hockey.
Horse Horse / derby Managing horses or horse competitions.
Hunting (none)
Kick boxing (none)
Lacrosse (none)
Martial arts (none) Including mixed martial arts.
Mixed sports Olympiad / mixed sports Multiple sports, similar to the Olympics.
Paintball Paintball
Parachuting (none)
Table tennis Ping pong / table tennis
Pool or snooker Pool / snooker
Racquetball or squash Racquetball / squash
Sailing or boating Sailing / boating These games simulate piloting or racing sailboats, wind sails, rowing boats, powerboats, etc.
Skating (none) Including roller skating and ice skating.
Skateboarding Skateboarding
Snowboarding or skiing Snowboarding / skiing
Surfing Surfing
Tennis Tennis
Volleyball Volleyball
Water sports Wakeboarding Jet skis, wakerboarding, etc.
Wrestling Wrestling

Vehicle subcategories

Sports subcategories
PCGW MobyGames Definition to be modified Notes Examples
Industrial Agricultural / industrial Games that prominently feature agricultural / industrial vehicles controlled directly in a simulation.
Automobile Automobile These games allow the player to take control of an automobile (both driving and racing it) or otherwise focus on automobiles even if they are not driven.
Bicycle Bike / Bicycling These games allow the player to take control of a non-motorized bike to explore or race, or allow the player to manage a bike racing team. Overlap with cycling category?
Bus Bus These games allow the player to take control of or otherwise focus on buses. This includes both racing, simulation driving or any managerial game focusing on buses.
Flight Flight / aviation These games allow the player to take control of an aircraft (both flight and combat) or otherwise focus on aircrafts or aviation. Helicopters have their own genre where Flight/Aviation is implied. This genre also covers hot air balloons, blimps, zeppelins, gliders, hang-gliders and similar ones.
Helicopter Helicopter These games allow the player to take control of a helicopter (both flight and battle) or otherwise focus on helicopters.
Hovercraft Hovercraft These games allow the player to take control of a hovercraft, a hybrid craft capable of travelling over land, water, mud or ice and other surfaces. This also includes futuristic crafts that hover above the ground (e.g. WipEout or F-Zero). Hovercraft games do not have the genres Flight/Aviation or Naval/Watercraft.
Mecha / giant robot Mecha / giant robot These games allow the player to take control of or otherwise focus on robots or machines controlled by people. These machines vary great in size and shape, but are distinguished from other vehicles by their humanoid or biomorphic appearance.
Motorcycle Motorcycle These games allow the player to take control of a motorcycle, dirtbike or similar vehicle or otherwise focus on motorcycles.
Naval / watercraft Naval / watercraft These games allow the player to take control of a boat, ship or other type of watercraft, or otherwise focus on watercraft or naval combat or navigation. Hovercrafts are considered a separate genre.
Off-roading Off-roading These games allow the player to participate in or otherwise focus on off-road racing/driving.
Self-propelled artillery Self-propelled artillery These games allow the player to take control of a self-propelled artillery or otherwise focus on self-propelled or mobile artillery.
Space flight Space flight These games allow the player to take control of spacecraft or otherwise focus on spacecrafts.
Street racing Street racing Games which revolve around the practice of street racing, i.e. racing of motor vehicles on a public road. This practice is mostly illegal in real life, and many games depict it as an underground, illicit affair (and may feature themes such as dodging regular traffic or avoiding police), but this is not necessary for inclusion in the group.
Tank Tank Gameplay featuring tanks whether they are fictional or based on reality.
Track racing Track racing These games allow the player to participate in or otherwise focus on racing/driving on racing tracks. This does not need to be a real race track, but it needs to be clear the environment has been fenced off or designed in such a way that a track is created, regardless of the surface or the setting. Racing games that take place in open environments where all obstacles or routes are natural, without human intervention to create a track (e.g. Outrun), do not receive this genre. Invisible barriers also do not count as a way to create a track. In order to receive this genre, the majority of the racing needs to take place on a track.
Train Train These games allow the player to take control of a train or otherwise focus on trains.
Transport Transport These games allow the player to take control of or otherwise focus transporting people or cargo using vehicles.
Truck Truck These games allow the player to take control of or otherwise focus on trucks. This includes racing, but also transport.


Theme

Setting
PCGW MobyGames Definition to be modified Notes Examples
Antarctica (none)
Africa Africa
Asia Asia
Oceania Oceania
Europe Europe
Europe Europe
North America North America
South America (none)
Middle East Middle East
China China (Ancient / Imperial)
Classical Classical antiquity Ancient Greek and Roman, or use significant visual styles or themes from this period.
Cold War Cold War
Contemporary Contemporary
Cyberpunk Cyberpunk / dark sci-fi
Egypt Egypt (Ancient)
Fantasy Fantasy
Historical Historical events
Industrial Age Industrial Age
Interwar Interwar Setting in the periods between 1918-1939, excluding games mainly set in World War I or World War II.
Japan Japan (Ancient/Classical/Medieval)
Medieval Medieval
Prehistoric Prehistoric
Post-apocalyptic Post-apocalyptic Fallout
Pre-Columbian Americas Pre-Columbian Americas
Sci-fi Sci-fi / futuristic
Piracy Sea pirates / Caribbean Sea pirates or taking place in the Carribean.
Space (none) Star Citizen
Steampunk Steampunk
Western Western
World War I World War I Battlefield 1
World War II World War II Call of Duty