So the biggest issue facing Droidworks is the game speed, which speeds up the in-game clock (making time-limited missions more challenging) and makes is much more difficult for the player to transition a wheeled droid onto steep slopes, especially at the start of mission 2. So far, the only fix I've found was though DxWnd, though as I've stated on the main page:
"Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh."
To elaborate, the game runs sluggishly but with correct physics under these settings until the player moves their mouse across the screen, which is required to select inventory items and use the interface buttons. During this movement, the program screen is unable to update, giving the appearance of the screen under the mouse freezing whenever the mouse is moved. Though the game is still very playable, it's far from ideal. Does anyone have any advice as to how this can be fixed?