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Talk:Star Wars: DroidWorks

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Fixing Program Timing Without Breaking Mouse

3
Tjsase (talkcontribs)

So the biggest issue facing Droidworks is the game speed, which speeds up the in-game clock (making time-limited missions more challenging) and makes is much more difficult for the player to transition a wheeled droid onto steep slopes, especially at the start of mission 2. So far, the only fix I've found was though DxWnd, though as I've stated on the main page:

"Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh."

To elaborate, the game runs sluggishly but with correct physics under these settings until the player moves their mouse across the screen, which is required to select inventory items and use the interface buttons. During this movement, the program screen is unable to update, giving the appearance of the screen under the mouse freezing whenever the mouse is moved. Though the game is still very playable, it's far from ideal. Does anyone have any advice as to how this can be fixed?

2A02:908:1C41:2EA0:64AD:B03:99FA:FF49 (talkcontribs)

This fix does not seem to work for me. I'm still stuck at inclines - did you change any other settings apart from the forced VSync and type of renderer? (neither SDL, SDL2 or OpenGL make any difference in behaviour of the physics). There seems to be a more complicated, but more reliable "fix" here: https://www.youtube.com/watch?v=ghL5aAE1FFI

Tjsase (talkcontribs)

I've experimented with many more settings in DxWnd, this was the only reliable way to achieve the fix from the default settings. I've also experimented with dgVoodoo2, that fixes the window scaling but not the speed issue. It's odd that the person in the video commented that the DxWnd fix works better for him, but I'm still not satisfied since the fix isn't consistent. The video also recommends changing the power settings, but an ideal solution would involve limiting only the game, not the systems, since other programs might be affected. I've also heard of OpenJKDF2, a Sith engine re-write that supports DroidWorks, though I haven't tested that. I'll keep looking around.

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