Talk:S.T.A.L.K.E.R.: Call of Pripyat
- (cur prev topic) 16:31, 17 November 2022 . . Arhummk (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (Ah good, I thought I was going insane haha thanks.) . . +50
- (cur prev topic) 00:00, 16 November 2022 . . Deton24 (talk | contribs) edited a post on "Fix for Stretched Scopes in 16:9 Widescreen" . . +20
- (cur prev topic) 23:59, 15 November 2022 . . Deton24 (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (Sorry for the late response. That's right. For some reason "|" is still interpreted by the site engine and disappears even despite hiding...) . . +236
- (cur prev topic) 12:23, 6 October 2022 . . Arhummk (talk | contribs) edited a post on "Fix for Stretched Scopes in 16:9 Widescreen" . . +1
- (cur prev topic) 12:21, 6 October 2022 . . Arhummk (talk | contribs) edited a post on "Fix for Stretched Scopes in 16:9 Widescreen" . . +46
- (cur prev topic) 12:18, 6 October 2022 . . Arhummk (talk | contribs) edited a post on "Fix for Stretched Scopes in 16:9 Widescreen" . . -1
- (cur prev topic) 12:18, 6 October 2022 . . Arhummk (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (Look at Step 3 in that section, It is displayed "Change "$game_data$ = false" When in the actual code it is: Change "$game_data$ = false|...) . . +375
- (cur prev topic) 11:44, 5 October 2022 . . Deton24 (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (The only line I found is not visible is: "Oh fck off why does the text keep disappearing this site is bugged" Everything else is displaye...) . . +198
- (cur prev topic) 09:17, 26 September 2022 . . Arhummk (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (doesn't look fixed to me, you can edit the section and see my 'comments' that are not visible in the fixbox.) . . +108
- (cur prev topic) 07:10, 26 September 2022 . . Deton24 (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (Looks like someone fixed the post.) . . +34
- (cur prev topic) 18:52, 25 September 2022 . . Arhummk (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (added it under issues fixed but the fixbox keeps bugging out and text doesn't show up, help?) . . +92
- (cur prev topic) 17:05, 25 August 2022 . . Arhummk (talk | contribs) edited a post on "Fix for Stretched Scopes in 16:9 Widescreen" . . +50
- (cur prev topic) 17:04, 25 August 2022 . . Arhummk (talk | contribs) commented on "Fix for Stretched Scopes in 16:9 Widescreen" (Hello there, I'm posting here since I'm still unfamiliar with the interface for editing pages in this site. So I request anyone else plea...) . . +593
- (cur prev topic) 04:16, 16 January 2022 . . Deton24 (talk | contribs) commented on "Intro skip works but" (I've added the info, but cannot verify on my end at the moment. If someone can confirm the issue, provide more info about your game as we...) . . +222
- (cur prev topic) 01:21, 10 January 2022 . . 2800:810:4e5:3b8b:a514:c04e:ac37:fdd2 (talk) commented on "Intro skip works but" (and no mods at all.) . . +19
- (cur prev topic) 01:20, 10 January 2022 . . 2800:810:4e5:3b8b:a514:c04e:ac37:fdd2 (talk) commented on "Intro skip works but" (forgot to post it before, but i'm using the Steam version of the game.) . . +70
- (cur prev topic) 18:40, 9 January 2022 . . 2800:810:4e5:3b8b:c99d:33e0:ded7:4f6d (talk) commented on "Intro skip works but" (it causes the audio of the in-game intro and the ending to cut and skip around. Just putting this here in case someone has the same probl...) . . +179
- (cur prev topic) 17:33, 11 July 2019 . . Deton24 (talk | contribs) commented on "Anomaly" (https://www.moddb.com/mods/stalker-anomaly Standalone mod, of very high quality (for some people, it's even better than Lost Alpha). It w...) . . +253
- (cur prev) 18:43, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 00:35, 13 April 2013 . . Nicereddy (talk | contribs) commented on ""Poorly optimised"?" (Try and find at least 3 sources, that being blog posts, forum posts, reviews, etc. that criticize the PC version for being poorly optimiz...) . . +270
- (cur prev topic) 22:48, 12 April 2013 . . Ricardinho (talk | contribs) commented on ""Poorly optimised"?" (I was not really sure about this one, i had always problems, when it comes to this game. framerate is never really stable atleast for me,...) . . +601
- (cur prev topic) 22:19, 12 April 2013 . . Suicide machine (talk | contribs) commented on ""Poorly optimised"?" (Is there some kind of a standard in which we can state objectively that Call of Pripyat is badly optimised? I've played the game on a PC...) . . +1,407