Talk:Far Cry
- (cur prev topic) 16:06, 13 October 2021 . . Uncaged (talk | contribs) edited a post on "Flickering shadows" . . +317
- (cur prev topic) 16:01, 13 October 2021 . . Uncaged (talk | contribs) edited a post on "Flickering shadows" . . +253
- (cur prev topic) 16:01, 13 October 2021 . . Uncaged (talk | contribs) commented on "Flickering shadows" (I am experiencing a very annoying bug with shadows. No matter what settings or API are - in many places (apparently not all) they flicker...) . . +301
- (cur prev topic) 23:02, 17 December 2018 . . Blackbird (talk | contribs) commented on "Glide?" (https://www.vogons.org/viewtopic.php?p=296675#p296675 https://www.mobygames.com/browse/games/windows/tic,5/ti,14/list-games/ For some rea...) . . +266
- (cur prev topic) 22:56, 17 December 2018 . . Lyokanthrope (talk | contribs) commented on "Glide?" (Got an odd question. Glide 3.1 is listed under APIs: https://pcgamingwiki.com/wiki/Far_Cry#API Does anyone have a source for where this c...) . . +223
- (cur prev) 18:46, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 11:29, 3 August 2015 . . BONKERS (talk | contribs) commented on "Vsync" (Strange. I never had this problem when I tested the game on my 570 last year. Try setting a framerate cap in combination with D3DO vsync...) . . +268
- (cur prev topic) 23:04, 29 July 2015 . . Outoflives (talk | contribs) commented on "Vsync" (Vsync in Catalyst Control Center is set to "Off, unless application specifies" (which is the default setting). Changing it to "Always on"...) . . +453
- (cur prev topic) 08:30, 29 July 2015 . . Garrett (talk | contribs) commented on "Vsync" (Have you overridden Vsync behaviour in the Catalyst Control Center? That's one cause of Vsync not working in games (I don't have this spe...) . . +157
- (cur prev topic) 16:27, 28 July 2015 . . Outoflives (talk | contribs) commented on "Vsync" (The article says the game has native support for Vsync, but the in-game Vsync option does nothing for me. I can enable it and still get 1...) . . +531
- (cur prev topic) 10:46, 18 October 2014 . . Mirh (talk | contribs) commented on "Unofficial patches" (Other improvements besides proper widescreen? And is this proper widescreen something different than simple FoV hack (to restore 100% hor...) . . +224
- (cur prev topic) 08:35, 18 October 2014 . . BONKERS (talk | contribs) commented on "Unofficial patches" (I tested FCAM, it does have proper Widescreen for 16:9 at least. But fixed shaders, dont' know if I played long enough to see anything ot...) . . +392
- (cur prev topic) 14:58, 15 October 2014 . . Mirh (talk | contribs) commented on "Unofficial patches" (Somebody should really test Community Patch 1.6 and Addon Mod 1.99 I mean, I know the later is already mentioned there... but if the impr...) . . +378
- (cur prev topic) 10:42, 14 August 2014 . . Mirh (talk | contribs) commented on "Degraded performance on AMD cpus?" (The game is claimed to use old 3DNow! extensions even on newer AMD CPUs which support faster SSE (newer as in "between Athlon XPs and Phe...) . . +191