Talk:Dead Space
- (cur prev topic) 10:54, 20 January 2024 . . Turtleman (talk | contribs) marked the topic "What is the right dualsense controller syntax?" as resolved (marked as resolved) . . 0
- (cur prev topic) 10:54, 20 January 2024 . . Turtleman (talk | contribs) commented on "What is the right dualsense controller syntax?" (the new template is : |playstation controllers = unknown |playstation controller models = unknown |playstation controllers notes = |plays...) . . +509
- (cur prev topic) 10:18, 20 January 2024 . . Turtleman (talk | contribs) commented on "What is the right dualsense controller syntax?" (Alan Wake 2 has added Playstation controller true and controller types as DS, DS4, DSE while all the other games have listed it as dualsh...) . . +256
- (cur prev topic) 19:55, 8 June 2023 . . Markie (talk | contribs) edited a post on "Brightness in fullscreen" . . -1
- (cur prev topic) 19:55, 8 June 2023 . . Markie (talk | contribs) commented on "Brightness in fullscreen" (-0.15000000 is the brightness value that's equivalent to the default one (0.50000000) when brightness levels are working properly. This c...) . . +433
- (cur prev topic) 01:19, 24 June 2022 . . 2003:d5:d706:6900:f597:fc92:d93f:4705 (talk) commented on "Alternative V-sync Fix" (No, it ALWAYS synchs to a fixed value of 30. My monitor has 144Hz, and when in fullscreen or windowed mode, it goes to 30FPS with Vsync e...) . . +160
- (cur prev topic) 01:17, 24 June 2022 . . 2003:d5:d706:6900:f597:fc92:d93f:4705 (talk) commented on "US/GB" (Why would they though... it's an American game with American actors, and so on... British people have no problem understanding American/M...) . . +266
- (cur prev topic) 14:59, 21 December 2021 . . Nognoa (talk | contribs) commented on "US/GB" (For the record it might be that the 2 versions are actually identical. There're diffrent Technical support and EULAs, and different files...) . . +293
- (cur prev topic) 02:37, 2 December 2021 . . 2603:9000:c904:8287:44e9:ba26:8e87:4405 (talk) commented on "Controller sensitivity" (The forum says the controller sensitivity option has to be added in the Settings.exe..... then literally says nothing anywhere about what...) . . +194
- (cur prev topic) 23:14, 8 August 2021 . . Mirh (talk | contribs) commented on "Alternative V-sync Fix" (You are both right. It's just that the game uses a 30FPS lock when it's in windowed mode, and a half-refresh-sync when it's in fullscreen.) . . +140
- (cur prev topic) 22:39, 8 August 2021 . . Mirh (talk | contribs) edited a post on "Doctor Challus Mercer doesn't appear" . . 0
- (cur prev topic) 03:57, 19 July 2021 . . Chrysaliarus (talk | contribs) commented on "Alternative V-sync Fix" (Tried this and it doesn't work. Even with the v-sync value set to 120 it still locks at 30.) . . +91
- (cur prev topic) 03:06, 29 May 2021 . . 71.235.224.216 (talk) commented on "Alternative V-sync Fix" (In order to chance the V-sync Value manually you must locate the settings.txt located at (User)\AppData\Local\Electronic Arts\Dead Space\...) . . +459
- (cur prev topic) 05:40, 7 April 2021 . . 2003:d5:d703:9700:a484:7aea:3cf5:801f (talk) commented on "Brightness in fullscreen" (sure, go ahead and add it (: under "Issues fixed", probably. you would have to refer to it where the too-high-brightness is mentioned, th...) . . +141
- (cur prev topic) 19:01, 10 June 2019 . . 2a02:1206:452d:a270:f0aa:2345:a819:ea9a (talk) commented on "Brightness in fullscreen" (The article points out that the game is way too bright in exclusive fullscreen but does not mention a fix. After looking online, I found...) . . +473
- (cur prev topic) 00:40, 17 February 2018 . . Mirh (talk | contribs) commented on "Doctor Challus Mercer doesn't appear" (I wonder if it isn't related to this) . . +123
- (cur prev) 18:42, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 04:11, 2 March 2017 . . Flang (talk | contribs) commented on "In-game v-sync caps frame rate at half of the monitor's refresh rate, not 30 FPS" (I understand why the "v-sync = 30 FPS" conclusion was made, since most people have 60Hz monitors, but it is incorrect. Enabling v-sync th...) . . +586
- (cur prev topic) 13:52, 26 September 2016 . . Mars icecream (talk | contribs) commented on "Doctor Challus Mercer doesn't appear" (Disabling Vsync/running the game at above 30 FPS can cause a game breaking bug. In 'Chapter 5: Lethal Devotion' Doctor Challus Mercer doe...) . . +334
- (cur prev topic) 14:55, 28 June 2016 . . Mirh (talk | contribs) commented on "SecuROM" (THERE'S NO PROBLEM WITH SECUROM AND WINDOWS 10. PERIOD. Said this, it's not like you can't check with protectionid.) . . +253
- (cur prev topic) 09:35, 3 June 2016 . . Mars icecream (talk | contribs) commented on "SecuROM" (Can the Origin version use SecuROM, if it starts on "vanilla" Windows 10?) . . +73
- (cur prev topic) 04:36, 9 February 2014 . . Nicereddy (talk | contribs) commented on "gibbed tools" (Personally I would prefer "Other information" since that's more of a "Misc" section and, while Game data makes sense, it would kind of cl...) . . +189
- (cur prev topic) 12:23, 7 February 2014 . . Cawt (talk | contribs) commented on "gibbed tools" (Maybe in a "Tools" section under "Game Data"?) . . +45
- (cur prev topic) 13:46, 27 December 2013 . . Mirh (talk | contribs) commented on "gibbed tools" (where should i point out that gibbed tools supports the game?) . . +116