Talk:Dark Souls: Prepare to Die Edition
- (cur prev topic) 18:02, 2 October 2023 . . Baronsmoki (talk | contribs) deleted the topic "Explainer Videos Agency" (Spam) . . -23
- (cur prev topic) 19:51, 29 March 2021 . . Fiend (talk | contribs) edited a post on "Processor Affinity testers" . . +9
- (cur prev topic) 19:51, 29 March 2021 . . Fiend (talk | contribs) edited a post on "Processor Affinity testers" . . -2
- (cur prev topic) 19:50, 29 March 2021 . . Fiend (talk | contribs) edited a post on "Processor Affinity testers" . . -2
- (cur prev topic) 19:50, 29 March 2021 . . Fiend (talk | contribs) commented on "Processor Affinity testers" (if possible can people test the Processor Affinity fix ([[1]]) for performance issues? When i tested it my performance tanked but i'd lik...) . . +450
- (cur prev topic) 21:47, 2 January 2021 . . Chick'n'Duck (talk | contribs) created topic summary on Monetisation Edit . . +13
- (cur prev topic) 21:47, 2 January 2021 . . Chick'n'Duck (talk | contribs) marked the topic "Monetisation Edit" as resolved (marked as resolved) . . 0
- (cur prev topic) 14:40, 23 December 2020 . . Karasuhebi (talk | contribs) commented on "Monetisation Edit" (No worries, it happens!) . . +23
- (cur prev topic) 05:28, 23 December 2020 . . Chick'n'Duck (talk | contribs) commented on "Monetisation Edit" (Karasuhebi writes: »DLC doesn't need to be listed under Monetization because this version of the game (Prepare to Die Edition) came bundl...) . . +223
- (cur prev) 18:42, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 22:41, 22 February 2017 . . Mirh (talk | contribs) commented on "Black screen on startup" (Usual, dumb, suggestion I always give: try to see with process monitor what happens just before (or between) the black screen. Or, I dunn...) . . +267
- (cur prev topic) 21:26, 16 February 2017 . . Link Satonaka (talk | contribs) commented on "Black screen on startup" (I recently started experiencing this. I'm interested in figuring out what actually causes this, and solutions that don't include physical...) . . +628
- (cur prev topic) 17:03, 27 November 2016 . . Mirh (talk | contribs) commented on "30fps lock *has* to be in the article" (Just don't use short urls https://www.youtube.com/watch?v=6_BknNY_iS4?t=2m43s) . . +78
- (cur prev topic) 15:57, 27 November 2016 . . Mirh (talk | contribs) commented on "30fps lock *has* to be in the article" (30fps is, unfortunately, incredibly common The "expectations default" is not about what games commonly use, but it derives from what a co...) . . +568
- (cur prev topic) 22:06, 24 November 2016 . . Mars icecream (talk | contribs) commented on "30fps lock *has* to be in the article" (I almost agree.) . . +15
- (cur prev topic) 09:09, 21 November 2016 . . Mars icecream (talk | contribs) commented on "30fps lock *has* to be in the article" (Exactly, you drop to a room below. No, not that ladder. This ladder beneath the dragon: https://youtu[dot]be/6_BknNY_iS4?t=2m43s (spam fi...) . . +172
- (cur prev topic) 00:52, 21 November 2016 . . Link Satonaka (talk | contribs) commented on "30fps lock *has* to be in the article" (Found one! https://1drv.ms/v/s!Atjpv5mn5OaYpbMs55MJ3NnBuFb1TA The other one I couldn't verify. The ladder under the helkite drake, which...) . . +169
- (cur prev topic) 23:30, 20 November 2016 . . Link Satonaka (talk | contribs) commented on "30fps lock *has* to be in the article" (30fps is, unfortunately, incredibly common. If a game is capped to say, some arbitrary number like 17fps, that would be worth noting. "Th...) . . +1,271
- (cur prev topic) 23:04, 20 November 2016 . . Mars icecream (talk | contribs) commented on "30fps lock *has* to be in the article" (Why 30fps can't be a key point? I have seen it on countless articles, for example here (please don't remove :( ):http://pcgamingwiki.com/...) . . +226
- (cur prev topic) 22:53, 20 November 2016 . . Mars icecream (talk | contribs) commented on "30fps lock *has* to be in the article" (On Undead Burg, one ladder beneath the bridge close to rats, another near the enemies throwing firebombs always results in falling throug...) . . +497
- (cur prev topic) 21:34, 20 November 2016 . . Link Satonaka (talk | contribs) commented on "30fps lock *has* to be in the article" (I have no problem with your new additions, though I do question your decision to remove the "rare" from "rare chance". I have several hun...) . . +449
- (cur prev topic) 21:16, 20 November 2016 . . Blackbird (talk | contribs) commented on "30fps lock *has* to be in the article" (30 FPS is objectively horrible and if it can be raised then I fail to see why key point stating such is a problem.) . . +114
- (cur prev topic) 20:58, 20 November 2016 . . Link Satonaka (talk | contribs) commented on "30fps lock *has* to be in the article" (First, thank you for creating a discussion instead of further reverting edits. The fact that the game is 30fps is explicitly mentioned he...) . . +1,186
- (cur prev topic) 20:29, 20 November 2016 . . Mars icecream (talk | contribs) commented on "30fps lock *has* to be in the article" (It's a common PCGW practice on to state when a game is locked to 30fps. There's one user who wants to exclude that information and keeps...) . . +346
- (cur prev topic) 22:18, 21 August 2015 . . Link Satonaka (talk | contribs) commented on "High Framerate section" (Falling through the floor at higher than 30FPS is an old and well known issue, search for "ladder" in the comments here http://blog.metac...) . . +581
- (cur prev topic) 19:59, 12 August 2015 . . Mirh (talk | contribs) commented on "High Framerate section" (Elaborate better. Is there just a limited amount of bugs that only gets triggered 1/0 (yes or no) when you pass a specific threshold? Or...) . . +309
- (cur prev topic) 20:58, 29 July 2015 . . Tmplt (talk | contribs) commented on "High Framerate section" (I don't believe there is a convenient way to do that here. It's probably a better idea to upload it as an unlisted video to Youtube and l...) . . +155
- (cur prev topic) 20:54, 28 July 2015 . . Link Satonaka (talk | contribs) commented on "High Framerate section" (I've made an official note of "falling through the floor for ladders" since it wasn't previously mentioned and it kind of important to kn...) . . +364
- (cur prev topic) 16:36, 18 February 2015 . . Mirh (talk | contribs) commented on "High Framerate section" (If there's something that GTA:SA as taught me is: you'll be less annoyed overall with constant 30fps cap than with many little not-so-con...) . . +393
- (cur prev topic) 01:24, 18 February 2015 . . Link Satonaka (talk | contribs) commented on "High Framerate section" (I realize 120Hz is the most common, I was just proposing a more idiot-proof set of instructions. It's not terribly important. If the bugs...) . . +792
- (cur prev topic) 23:14, 17 February 2015 . . Tmplt (talk | contribs) commented on "High Framerate section" (Well, we can already confirm problems going over the 30fps lock. Unless we're checking if there are more problems at a very high frame-rate.) . . +142
- (cur prev topic) 23:09, 17 February 2015 . . Mirh (talk | contribs) commented on "High Framerate section" (Definitively. Though, I would recommend you to check whether there are actually problems with high framerates before everything else.. My...) . . +352
- (cur prev topic) 23:08, 17 February 2015 . . Tmplt (talk | contribs) commented on "High Framerate section" (As far as I know too, steps 5 & 6 does nothing. But 120Hz is regarded as HFR here among other places. Thus why it's 120fps on every page....) . . +479
- (cur prev topic) 17:31, 17 February 2015 . . Link Satonaka (talk | contribs) commented on "High Framerate section" (http://pcgamingwiki.com/wiki/Dark_Souls:_Prepare_to_Die_Edition#High_frame_rate I find the advice here questionable. -The two settings in...) . . +1,143
- (cur prev topic) 07:19, 21 August 2013 . . Garrett (talk | contribs) commented on "DSfix image stretch warning is completly wrong" (Thanks for the suggestion; I've rewritten it to make it clearer that DSfix fixes this issue rather than causing it. :)) . . +118
- (cur prev topic) 21:37, 20 August 2013 . . 178.198.36.96 (talk) commented on "DSfix image stretch warning is completly wrong" (Hey there I saw someone wrote: "No matter what resolution you set in the options, Dark Souls will render an anamorphic 1024x720 picture a...) . . +441
- (cur prev topic) 12:12, 25 August 2012 . . 2.25.226.232 (talk) commented on "Problem with Zero Day Protection not unlocking the files" (I posted a solution that worked for me on my blog here: http://misterslimm.wordpress.com/2012/08/25/dark-souls-prepare-to-die-games-for-w...) . . +235