System Shock (2023)
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
| Cover image missing, please upload it | |
| Developers | |
|---|---|
| Nightdive Studios | |
| Engines | |
| Unreal Engine 4[1] | |
| Pre-alpha/demo only | Unity 5[Note 1] |
| Release dates | |
| Windows | TBA |
| macOS (OS X) | TBA[3] |
| Linux | TBA[3] |
| Taxonomy | |
| Series | System Shock |
| System Shock | |
|---|---|
| System Shock | 1994 |
| System Shock 2 | 1999 |
| System Shock: Enhanced Edition | 2015 |
| System Shock (2023) | 2023 |
| System Shock 2: 25th Anniversary Remaster | 2025 |
| System Shock 3 | TBA |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| GOG.com | ||||
| Humble Store | ||||
| Steam |
- A pre-alpha demo was released for Windows and Linux. It was removed from official digital distribution after the switch to Unreal Engine as it no longer represented the final product.
- A newer demo using Unreal Engine 4 was released in 2020 on GOG.com and Steam, followed by its availability on Epic Games Store in 2021.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\SystemReShock\Saved\Config\WindowsNoEditor |
| macOS (OS X) | |
| Linux | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\SystemReShock\Saved\SaveGames\QuickSave |
| macOS (OS X) | |
| Linux | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Vert- by default. Requires an .ini edit for Hor+ gameplay. Ultra-widescreen. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
- By default the game is Vert-.
Navigate to to the Configuration file(s) location. Locate Engine.ini and add the following lines.
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Save the file and mark it as read only under properties. |
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | Mouse smoothing can be adjusted. | |
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Voice, Effects. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| Italian | ||||
| German | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 8.1, 10 | ||
| Processor (CPU) | Intel Core i5-2400 AMD FX-8320 | Intel Core i7-3770 AMD FX-8350 |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 670 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.4.0f3[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/482400/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (482400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ System Shock – System Shock is reborn. - last accessed on 2017-03-02
- ↑ Verified by User:Vetle on 2018-03-19
- ↑ 3.0 3.1 System Shock by Nightdive Studios — Kickstarter