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Difference between revisions of "System Shock (2023)"

From PCGamingWiki, the wiki about fixing PC games
(Typo.)
(Removed Unity from "Engines" as that was only used for the early demos. Updated UE4 build to the one used in the final game. --- Save and config files location(s).)
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{{Infobox game/row/publisher|Prime Matter}}
 
{{Infobox game/row/publisher|Prime Matter}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|build=4.27.2.0|ref=<ref name="demo">{{Refcheck|user=Mrtnptrs|date=2023-02-10|comment=Checked with 2023 demo build from February 10, 2023.}}</ref><ref>{{Refurl|url=http://systemshock.com/|title=System Shock – System Shock is reborn.|date=2017-03-02}}</ref>}}
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{{Infobox game/row/engine|Unreal Engine 4|build=4.27.2.0|ref=<ref name="demo">{{Refcheck|user=Jigen123|date=2023-05-29|comment=Verified with the final version of the game.}}</ref>}}
{{Infobox game/row/engine|Unity|Pre-alpha and 2020-2022 demo only|name=Unity 5|build=5.4.0f3|ref=<ref name="engineversion">{{Refcheck|user=Vetle|date=2018-03-19}}</ref>}}
 
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|May 30, 2023}}
 
{{Infobox game/row/date|Windows|May 30, 2023}}
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|introduction      = '''''System Shock''''' is a remake of the the [[System Shock|1994 game of the same name]]. The remake was developed by [[Company:Nightdive Studios|Nightdive Studios]] and published by [[Company:Prime Matter|Prime Matter]].
 
|introduction      = '''''System Shock''''' is a remake of the the [[System Shock|1994 game of the same name]]. The remake was developed by [[Company:Nightdive Studios|Nightdive Studios]] and published by [[Company:Prime Matter|Prime Matter]].
  
|release history  = The development of the game started on the Unity engine and was first announced in 2015 for Windows and consoles. After a successful Kickstarter campaign, Linux and macOS ports were also confirmed. In 2017, the development moved from Unity to Unreal Engine 4. The final game was released on May 30, 2023.
+
|release history  = The development of the game started on the Unity engine and was first announced in 2015 for Windows and consoles. After a successful Kickstarter campaign, Linux and macOS ports were also confirmed. In 2017, the development moved from Unity to Unreal Engine 4. The Windows version was released on May 30, 2023.
  
|current state    =
+
|current state    = The Linux and macOS ports are still under development and will be released at a later date.
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
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{{Game data/config|Windows|{{p|userprofile}}\Saved Games\Nightdive Studios\SystemShock\Saved\Config\WindowsNoEditor\}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|Linux|}}
 
{{Game data/config|Linux|}}
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
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{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Nightdive Studios\SystemShock\Saved\SaveGames\}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|Linux|}}
 
{{Game data/saves|Linux|}}

Revision as of 15:43, 29 May 2023

System Shock
Cover image missing, please upload it
Developers
Nightdive Studios
Publishers
Prime Matter
Engines
Unreal Engine 4[Note 1]
Release dates
Windows May 30, 2023
macOS (OS X) TBA[2]
Linux TBA[2]
Reception
Metacritic 73
OpenCritic 72
IGDB 80
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Immersive sim, RPG, Shooter
Art styles Stylized
Themes Cyberpunk, Horror, Sci-fi, Space
Series System Shock
System Shock (2023) on IGDB
System Shock (2023) on Wikipedia
System Shock
System Shock 1994
System Shock 2 1999
System Shock: Enhanced Edition 2015
System Shock (2023) 2023
System Shock 2 Enhanced Edition TBA
System Shock 3 TBA
All the information currently on this page is based on the pre-alpha Unity demo and the February 2023 Unreal Engine 4 demo.

System Shock is a remake of the the 1994 game of the same name. The remake was developed by Nightdive Studios and published by Prime Matter.

The development of the game started on the Unity engine and was first announced in 2015 for Windows and consoles. After a successful Kickstarter campaign, Linux and macOS ports were also confirmed. In 2017, the development moved from Unity to Unreal Engine 4. The Windows version was released on May 30, 2023.

The Linux and macOS ports are still under development and will be released at a later date.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store (unavailable)
DRM details are not known
Windows
GOG.com (unavailable)
DRM-free
Windows
Humble Store (unavailable)
Icon overlay.png
Windows
Steam (unavailable)
Icon overlay.png
Windows
A pre-alpha demo was released for Windows and Linux. It was removed from official digital distribution after the switch to Unreal Engine as it no longer represented the final product. A newer demo using Unreal Engine 4 was released in 2020 on GOG.com and Steam, followed by its availability on Epic Games Store in 2021. On February 5, 2023, a significantly updated demo got released that was available till February 13, 2023.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\Nightdive Studios\SystemShock\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Nightdive Studios\SystemShock\Saved\SaveGames\
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
[1]
Multi-monitor
Ultra-widescreen
4K Ultra HD
[1]
Field of view (FOV)
Adjustable slider: 65 to 120 degrees.[1]
Windowed
[1]
Borderless fullscreen windowed
Exclusive fullscreen also available.[1]
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAAU up to 200% through the Resolution scaling option.
High-fidelity upscaling
DLSS 2.4
[1]
Vertical sync (Vsync)
On/Off toggle.[1]
60 FPS and 120+ FPS
[1]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse State Notes
Remapping
[1]
Mouse acceleration
Mouse sensitivity
Separately adjustable for Realspace (Hacker look) and Cyberspace (Avatar look).[1]
Mouse input in menus
[1]
Mouse Y-axis inversion
Separately adjustable for Realspace (Hacker) and Cyberspace (Avatar).[1]
Controller
Controller support
Full controller support
Controller remapping
[1]
Controller sensitivity
Separately adjustable for Realspace (Hacker look) and Cyberspace (Avatar look).[1]
Controller Y-axis inversion
Separately adjustable for Realspace (Hacker) and Cyberspace (Avatar).[1]
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Separate volume sliders for master, music, speech, effects, environment and UI.[1]
Surround sound
Subtitles
On/Off toggle.[1]
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11 [1]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0.0, APEX v1.4.0.0
Audio XAudio v2.9

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-2400
AMD FX-8320
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce GTX 670
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Verified by User:Jigen123 on 2023-05-29
    Verified with the final version of the game.
  2. 2.0 2.1 System Shock by Nightdive Studios — Kickstarter