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Difference between revisions of "System Shock: Enhanced Edition"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 15:47, 15 September 2018

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page may require cleanup to meet basic quality standards. The specific problem is: Specify which aspects apply to sourceport vs wrapper version.. You can help by modifying the article. The discussion page may contain useful suggestions.
System Shock: Enhanced Edition
System Shock: Enhanced Edition cover
Developers
Original game Looking Glass Studios
Enhanced Edition Night Dive Studios
Publishers
Night Dive Studios
Engines
Current Kex Engine
Original Underworld engine
Release dates
Windows September 22, 2015[1]
System Shock: Enhanced Edition guide on StrategyWiki
System Shock: Enhanced Edition on Wikipedia
System Shock
System Shock 1994
System Shock 2 1999
System Shock: Enhanced Edition 2015
System Shock (2023) 2023
System Shock 2 Enhanced Edition TBA
System Shock 3 TBA

Key points

Modern source port of System Shock offering features such as hardware acceleration, improved widescreen, in-game control rebinding, and more.
On 6 September 2018, a major update of the Enhanced Edition ported it to the Kex Engine, offering additional features such as higher resolutions, mouselook, rebindable keys and use of the high resolution assets from the Mac version [2]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
System Shock, the biggest forum about the game.
SHODANPEDIA - A wiki for the System Shock series

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Includes System Shock as Classic Edition.[3]
Windows
Humble Store
DRM-free
Icon overlay.png
Windows
Steam
Icon overlay.png
Includes System Shock as Classic.[4]
Windows

Essential improvements

Gigaquad's Enhanced log texts mod

Gigaquad's Enhanced log texts mod matches the audio and text dialogue.
Note that this mod has been updated to work with the Sept 2018 source port.

VirtualMIDIsynth

Improves music playback. Windows 10 users may want to see MIDI mapper workarounds First.

High-res objects

Note that this mod is currently incompatible with the Sept 2018 source port release. [5]
Improves texture quality whilst not suffering from the slow downs the DOS version had.
  • Download only "hi-res3DSS.rar", ignoring "v2" - version 2 only adds adding parameters, useless if you don't want to mod the game.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\kexengine.cfg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/410710/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\res\missions\archive\savgam**.dat[Note 1]
<path-to-game>\res\missions\archive\currsave.dat[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/410710/pfx/[Note 2]
Saves made before the Source Port Update are stored in <path-to-game>\res\data\.[6]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Enable reloading and switching ammo with a single keyboard key

Few people know that System Shock has (and always had) a shortcut for both reloading and switching alternate ammo types (Alt+← Backspace and Ctrl+← Backspace). Unfortunately these keyboard shortcuts are less than convenient for modern standards. Luckily they can be changed in Enhanced Edition.

Edit controls.cfg[citation needed]

Add the following lines, preferably under the "custom profile" section:

    bind r	 	    cmd.ammotype default 0
    bind shift+r	    cmd.ammotype default 0
    bind tab	 	    cmd.ammotype default 1
    bind shift+tab 	    cmd.ammotype default 1
Requires R (stand) to be rebound for use by reloading.
Additional binding that may be worth looking at and changing are Alt+' (throw grenade), Ctrl+' (next grenade), Alt+: (use patch), Ctrl+: (next patch) and Ctrl+A (automap).

Adding mouse-wheel support

The following section is redundant since the 6 September 2018 Source port update; the game now natively supports binding actions to mousewheel up and down
Use AutoHotkey[citation needed]

Copy the following into a text editor and name it MOUSEWHEEL.AHK:

#ifWinActive, ahk_class SDL_app
#SingleInstance Ignore

*WheelUp::
SendEvent +{q Down}
Sleep 200
SendEvent +{q Up}
Return

*WheelDown::
SendEvent {q Down}
Sleep 200
SendEvent {q Up}
Return

; Middle mouse button: Grenade, the "e" key below counters ModePicking allowing you to retain aim after prepping the grenade
*mbutton::
SendEvent, !{'}
SendEvent, !{'}
SendEvent, {e}
Return

; 4th mouse button = Inventory left
XButton1::Send, !{[}

; 5th mouse button = Inventory right
XButton2::Send, !{]}

WheelLeft::Send, !{[}
WheelRight::Send, !{]}

Assuming you already have the AutoHotkey suite installed, compile the script into an application. Now open a text editor again and copy the following into it, save it as a .bat file:

@ECHO OFF
TITLE System Shock: Enhanced Edition
IF EXIST MOUSEWHEEL.exe START MOUSEWHEEL.exe
sshock.exe
IF EXIST MOUSEWHEEL.exe TASKKILL /IM MOUSEWHEEL.exe
EXIT

Place both the batch file and the compiled app into your System Shock: Enhanced Edition installation folder and use the batch script to launch the game.

If you modified the key bindings you may have to modify the script as well to be compatible with your new layout (! is for Alt, ^ is for Ctrl, + is for Shift).
Making the Steam launcher and GOG Galaxy open the scripts instead of the executable alone may require compiling the batch script into an exe, renaming sshock.exe (don't forget to edit the batch to reference the new name prior to compiling) and name the newly compiled batch in it's place.

Audio settings

Template:Audio settings

This game supports General MIDI for music.

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish
Fan translation, download

Select MIDI Device

System Shock: Enhanced Edition has MIDI playback hard-coded to Device 0.
Hex edit executable to change MIDI device[citation needed]
  1. Open DOSBox and run MIXER /LISTMIDI to get a list of your MIDI device IDs.
  2. Open sshock.exe in a hex editor such as HxD
  3. Search for the first instance of hex values 6A 00 6A 00 6A 00 6A 00. In HxD this should appear at Offset 000019C0.
  4. Edit the last digit to that of your desired MIDI device ID. Using Device 5 as an example, this would be: 6A 00 6A 00 6A 00 6A 05.

Issues fixed

System Shock wont launch

Turn off MSI afterburner[7]

Final boss fills the screen too fast

Enable V-sync[8]

Reactor code is no longer randomized

Replace archive.dat[9]

Download the archive.dat file and replace the one found in \res\data. The tool reactor-rng can also be used to patch a game that is already in progress.

Note: This fix can cause issues with the automap MFD on the second level. The display can become off-center and significantly zoomed out, preventing the player from using the mini-map. [10]

Other information

API

Technical specs Supported Notes
Direct3D
Added in source port update.
OpenGL
Utilizes SDL 2.0 for output.
Software renderer
Edit shock.ini and set SoftRenderer to on.
Executable 32-bit 64-bit Notes
Windows

Mods

The 6 September 2018 source port introduced official mod support.

SYSTEM SHOCK: ReWired

The very first full fan made singleplayer campaign for the original System Shock in over 24 years!

Cortex Reaver Challenge

A challenge room that pit the player up against Cortex Reavers using a Laser Rapier; kill as many as you can before you die, there is no restoration chamber.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 1 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) OpenGL-Compatible Card

Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/410710/ in addition to or instead of this directory. The app ID (410710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References