Difference between revisions of "Symphony"
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{{ii}} Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes). (Windows & OS X) | {{ii}} Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes). (Windows & OS X) | ||
{{ii}} MP3, OGG, WAV, FLAC and AIFF (Linux) | {{ii}} MP3, OGG, WAV, FLAC and AIFF (Linux) | ||
− | |||
'''General information''' | '''General information''' | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Symphony Video.png|In-game video settings.}} | {{Image|Symphony Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/symphony/en | |wsgf link = https://www.wsgf.org/dr/symphony/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Symphony Controls.png|In-game control settings.}} | {{Image|Symphony Controls.png|In-game control settings.}} | ||
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Symphony Audio.png|In-game audio settings.}} | {{Image|Symphony Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music and sound effects. | |separate volume notes = Music and sound effects. |
Revision as of 09:46, 8 June 2020
Developers | |
---|---|
Empty Clip Studios | |
Linux | Edward Rudd |
Engines | |
RapidFire Engine | |
Release dates | |
Windows | August 6, 2012 |
macOS (OS X) | May 27, 2014 |
Linux | May 27, 2014 |
Symphony | |
---|---|
Symphony | 2012 |
Mind Symphony | 2019 |
Key points
- This game uses songs found on your computer.
- Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes). (Windows & OS X)
- MP3, OGG, WAV, FLAC and AIFF (Linux)
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
iTunes & m4a Support |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Separate settings for in-game and interface sensitivities. Mouse sensitivity is tied to frame rate. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | Only fire buttons can be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | ||
Subtitles | Always on, can't be disabled. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |