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Difference between revisions of "Symphony"

From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
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{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                =
|gog galaxy notes     =  
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|discord notes          =
|origin               =  
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|epic games store      =
|origin notes         =  
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|epic games store notes =
|steam cloud           = false
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|gog galaxy             = false
|steam cloud notes     =  
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|gog galaxy notes       =  
|uplay                 =  
+
|origin                 =  
|uplay notes           =  
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|origin notes           =  
|xbox cloud           =  
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|steam cloud           = false
|xbox cloud notes     =  
+
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  

Revision as of 01:30, 1 September 2019

Symphony
Symphony cover
Developers
Empty Clip Studios
Linux Edward Rudd
Engines
RapidFire Engine
Release dates
Windows August 6, 2012
macOS (OS X) May 27, 2014
Linux May 27, 2014
Symphony on Wikipedia

Key points

This game uses songs found on your computer.
Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes). (Windows & OS X)
MP3, OGG, WAV, FLAC and AIFF (Linux)
Supports AmBX (Windows only)

General information

Official Website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
iTunes & m4a Support
Windows

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Empty Clip Studios\Symphony\
macOS (OS X)
Linux $XDG_DATA_HOME/Empty Clip Studios/Symphony/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Empty Clip Studios\Symphony\
macOS (OS X)
Linux $XDG_DATA_HOME/Empty Clip Studios/Symphony/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game control settings.
In-game control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Run the game at screen refresh rate

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\Symphony.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support

References